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HMW v2 FAQs (First Post Updated Nov 2nd)

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby DtreetViper2 » Thu Jul 12, 2007 8:01 pm

You mean Armada, Energon, and Cybertron?
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Postby Absolute Zero » Thu Jul 12, 2007 10:22 pm

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Yeah. I know it was mostly Cyberton that was futuristic, but the whole trilogy could work.
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Postby DtreetViper2 » Thu Jul 12, 2007 11:49 pm

Yes I do see your point and I fully agree with you on it.


Will we see Alt-Modes for Unicron and Primus? How about the new Death Star? Any chance of more Star Wars Alt-Modes?

The Stats really do need an upgrade.
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Postby Mkall » Fri Jul 13, 2007 7:33 pm

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Chaoslock wrote:How about letting the Preds/Maximals have access to the late-G1/G2 alt. modes, since those are the closest alts we know the pre-Beasts could have?

I will be making an official statement on the alts when I finish figuring out everything. However, it seems that the Maximals/Predacons will be more animal focused while the Autobots/Decepticons will be more vehicle focused

Ramrider wrote:I'm surprised I haven't seen this mentioned yet. With the reboot, will the Rank, Intelligence and Skill stats finally be getting their full benefits (e.g. smart target selection for Intelligence and group tactics for Rank)? It seems these have been italicised on the upgrade for as long as I can remember, and it'd be nice to finally be able to play characterfully.

All of the stats will do something. Whether or not they do as they have previously said is unknown.

DtreetViper2 wrote:Will we see Alt-Modes for Unicron and Primus? How about the new Death Star? Any chance of more Star Wars Alt-Modes?

No and Yes respectively
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Postby DtreetViper2 » Fri Jul 13, 2007 9:09 pm

Um forget the Death Star, Unicron, and Primus Alts :grin: Just the Star Wars Alt-Modes would be great :grin:

:-? On second thought OS and the Mods could have them :-?
:)) That way we know when we're in a Mission with them :P
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Postby Venomous Prime » Sat Jul 14, 2007 2:17 am

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Haven't seen this posted yet...

Since levels are still based on upgrades, won't leveling up be easier with more tactics available?

or is the number of upgrades needed for each level going to change.
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Postby Mkall » Sat Jul 14, 2007 2:20 am

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Venomous Prime wrote:Haven't seen this posted yet...

Since levels are still based on upgrades, won't leveling up be easier with more tactics available?

or is the number of upgrades needed for each level going to change.

Yes leveling up will be easier, but one should be careful not to put too much weight into their tactics without the support stats. And last I heard, OS was thinking about boosting the number of stats to level up by one (except for level 0 --> 1)
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Postby Absolute Zero » Sat Jul 14, 2007 3:45 am

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So... yay. The level 1s will have more of a advantage over level 0s, and people will think they need even more XP to stand a chance at higher levels.

What happened to Glyph's idea to have level depend on XP spent?
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Postby Waylander » Sat Jul 14, 2007 4:22 am

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Dreadwind wrote:
What happened to Glyph's idea to have level depend on XP spent?



i too wonder what happened,xp-cap should be made for lvl's,i think it would even the playing field more,and would be like some other games,when u LVL because of exp. earned,not spent.
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Postby Mkall » Sat Jul 14, 2007 5:40 am

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Waylander wrote:
Dreadwind wrote:
What happened to Glyph's idea to have level depend on XP spent?



i too wonder what happened,xp-cap should be made for lvl's,i think it would even the playing field more,and would be like some other games,when u LVL because of exp. earned,not spent.


That is still a distinct possibility, however OS has enough on his plate getting everything ready for release. It's easier to get the basics of v2 working on a level system we know that works [computationally speaking] rather than one that's completely new, untested and has the potential to throw more glitches into the works.
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Postby Venomous Prime » Sat Jul 14, 2007 1:23 pm

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Waylander wrote:
Dreadwind wrote:
What happened to Glyph's idea to have level depend on XP spent?



i too wonder what happened,xp-cap should be made for lvl's,i think it would even the playing field more,and would be like some other games,when u LVL because of exp. earned,not spent.


If there's an xp gap at levels then certain alts would be at a disadvantage wouldn't they?

At one point Venomous Prime(semi) and Starscream(jet obviously) had the exact same amount of experience, but because of their different tactics and what not Starscream was a level 5(still is duh), and Venomous Prime was a level 4(still is unfortunately)
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Postby Absolute Zero » Sat Jul 14, 2007 2:03 pm

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Venomous Prime wrote:
Waylander wrote:
Dreadwind wrote:
What happened to Glyph's idea to have level depend on XP spent?



i too wonder what happened,xp-cap should be made for lvl's,i think it would even the playing field more,and would be like some other games,when u LVL because of exp. earned,not spent.


If there's an xp gap at levels then certain alts would be at a disadvantage wouldn't they?

At one point Venomous Prime(semi) and Starscream(jet obviously) had the exact same amount of experience, but because of their different tactics and what not Starscream was a level 5(still is duh), and Venomous Prime was a level 4(still is unfortunately)


Possibly, if anything though, it would kick up the single tactic alt modes faster, since they'd be spending more XP faster to get upgrades. Instead of being Level 2 with 1 million XP spent, you'd be level 4 is what a XP cap should do. Instead of a level 0 going up at 4 upgrades, which is approximately 10k, send them up at 10k or about 15k. They maybe able to get another upgrade or two in before going up at 15k, but that'd only help them in the long run.

Mkall: The level system work in theory, but is as broken as the weapons in practice in all honesty.
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Postby Tammuz » Sat Jul 14, 2007 2:08 pm

unless all tactics cost the same
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Postby Mkall » Sat Jul 14, 2007 2:18 pm

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Dreadwind wrote:Mkall: The level system work in theory, but is as broken as the weapons in practice in all honesty.


I know, what I meant by working is that it works glitch free. when you reach 5 stats you get to level 1, and so on up the line. If xp-wise is implemented, then that means another code rewrite which coul lead to more errors. I agree that balance-wise, xp-levels would probably be better. But adding that right now would just be another source of potential glitches which OS doesn't need any more of.
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Postby Absolute Zero » Sat Jul 14, 2007 2:47 pm

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Tammuz wrote:unless all tactics cost the same


True... But are all tactics going to come unlocked, or do we have to unlock them too?
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Postby Tammuz » Sat Jul 14, 2007 2:50 pm

Dreadwind wrote:
Tammuz wrote:unless all tactics cost the same


True... But are all tactics going to come unlocked, or do we have to unlock them too?


i think they should come as standard, but mkall runs this show
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Postby Mkall » Sat Jul 14, 2007 3:08 pm

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Tammuz wrote:
Dreadwind wrote:
Tammuz wrote:unless all tactics cost the same


True... But are all tactics going to come unlocked, or do we have to unlock them too?


i think they should come as standard, but mkall runs this show


I'm currently thinking 2 standard and one unlockable, but that's still up in the air
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Postby Absolute Zero » Sat Jul 14, 2007 3:16 pm

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Mkall wrote:
Dreadwind wrote:Mkall: The level system work in theory, but is as broken as the weapons in practice in all honesty.


I know, what I meant by working is that it works glitch free. when you reach 5 stats you get to level 1, and so on up the line. If xp-wise is implemented, then that means another code rewrite which coul lead to more errors. I agree that balance-wise, xp-levels would probably be better. But adding that right now would just be another source of potential glitches which OS doesn't need any more of.



Now to show off my ignorance of coding... Couldn't he just modify the if statement for leveling up? From if this many upgrades to if this much xp used?
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Postby Astrotrain » Sat Jul 14, 2007 3:50 pm

Will we still be able to reset transformers to pick new alts and experiment with stats?
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Postby Chaoslock » Sat Jul 14, 2007 4:40 pm

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Could it be possible that Unicron will be a NPC in V2? Maybe as a hyperpowered lv. 11+ enemy with the best armor, bigger health and never-before seen tactics?

Going up against the Chaos Bringer would be real fun. 8)
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Postby Tammuz » Sat Jul 14, 2007 6:42 pm

Chaoslock wrote:Could it be possible that Unicron will be a NPC in V2? Maybe as a hyperpowered lv. 11+ enemy with the best armor, bigger health and never-before seen tactics?

Going up against the Chaos Bringer would be real fun. 8)


no it wouldn't. you'd die, the only reason Unicron loses is a plot device, in reality, without narrative causality; you DIE.
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Postby Absolute Zero » Sat Jul 14, 2007 8:01 pm

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Not nessicarily true. Throw enough at him and he'd be bound to go down, or a small surgical strike team sent in to take out key components could do it too.
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Postby Matrix. » Sun Jul 15, 2007 8:36 am

Dreadwind wrote:Not nessicarily true. Throw enough at him and he'd be bound to go down, or a small surgical strike team sent in to take out key components could do it too.


To stop an omnipotent god? Pfftsh.

Mind you, looking for the angle you seemingly have from the banners, you're going via G1 Cartoon Continuity.

...

Damn. ;_:
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Postby DemonStrike » Sun Jul 15, 2007 10:15 pm

Is there a way you can give us Decepticons more Decepticons type alt-modes?
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Postby DtreetViper2 » Sun Jul 15, 2007 11:13 pm

Gee did somebody forget the recolors. :BOOM: :WHISTLE: #-o :APPLAUSE:
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