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Fellow Seibertronian Chuckdawg has a nice review for us. He looks at the Transformers Bumblebee Power series. The line is a bit confusing with the new class names epsecially since the class name does not just relate to diffrence in size but also with what the toy comes with. The best example is the Power and Power Plus class. The Power class are sized at the same size as one-step toys of years past. Power Plus class toys are the same size class but they come with the igniter, which is the motor gimmick.
And to enjoy the Power class toys to their fullest, you need to get the igniter which is only sold in the NItro class and Power Plus class. Confused?
Don't worry, Chuck explains this very well in the review for the entire Power class, which includes Megatron, Hot Rod, Bumblebee (Camaro) and Dropkick. Check it out for yourself!
Here is a quick review for what will probably be the biggest toy of Shatter, the main villain from the upcoming Bumblebee movie.
This is the Transformers Titan Changer Shatter, which is a very big simple toy with a 7 step conversion and limited articulation. It has not been reviewed yet (to my knowledge) so I wanted to show what was going on with this toy if anyone is curious when they walk by it in stores.
Honestly, for what it is I cannot see it be better. It is a fully converting toy with two very distinctive a good looking modes, bigger than a leader class toy, at a deluxe price point. That means the same resources (i.e. material) that goes into a deluxe is stretched out to give you a massive toy for younger kids to enjoy.
The box gives us what is either an early design fo Shatter, that has since been dropped, or a look at Shatter with a battle mask we have yet to see any footage of.
There is assembly required, and this is where the toy falters. The wings come seperate from the figure so you have to attach them, and they can detach during transformation.
They do provide a very impressive wing-span though. The jet mode is pretty great. It is MASSIVE! You can see it below compared to Transformers The Last Knight Voyager Megatron. It is also a very decent looking jet. While it has the same transformation as recent Windblade toys, I feel the legs are far better disguised here. The movie aesthetic gives the legs a lot of detail which blends well with the altmode. I also like how the wings have the perfect outline for the feet to fill.
Of course, this is a very simple transformer, so there is definitely (half) a robot hiding underneath there.
The best part of the robot mode is how uniform and unique it looks, especially when compared to the jet. Many Titan Changer toys suffer from having overly lanky robots and while Shatter looks rather slim, she actually looks more proportional than any other toy in the line so far. And the alt mode isn't obvious, especially since her chest hints at a car alt mode. Also, as you will see below, this toy is huge. Articulation is of course very poor, as is the case with all these toys.
So there you have it. I bought it so you don't have to. But hey, if you want a big simple toy for your kids to have fight against Bumblebee then this is the best Titan Changer toy we have ever had. Easily the most complex and most detailed, by a country mile.
Synopsis
All they wanted was an adventure. Now, as worlds turn to dust and every sacred truth is undone, as everything they’ve run from catches up with them and every gruesome future comes to pass.
Only two issues left! Closing a story six years in the making! Don’t miss the B cover by beloved Transformers artist Geoff Senior!
feat. Shinji Ikari
Story
This is it. This is the end. Almost, I know. But this is the end. This is the flash before the finale, and everything we've seen in a long series, with stories starting all the way back in the first Chaos seeds reaching some kind of conclusion, before they actually conclude next issue, and attempting some form of closure. Starting with gods and life.
fight! super robot lifeforms
A first warning: if you're expecting a big action scene, or even a series of action scenes, how are you still living in denial with Lost Light? There is plenty of action, of course - they're fighting a planet from a planet, one which is also a giant robotic being powered by bigoted spite - but James Roberts' strength is still in the smaller moments between characters. Those, in this issue, abound.
MVPs
And in that action frame with people stories, then, we have the one, bigger story that no one expected until a couple of issue ago, the one that people were most likely to forget, most likely to get wrung, but that somehow still rang a bell, that somehow still brings a conclusion after a conclusion, even when plans only work in panicked extremis.
...
Where previous attempts at balancing heartfelt, passionate dialogue/monologue during action have been admittedly questionable (at least in terms of pacing), this issue seems to have found the better solution - tonally, pacing-wise, structurally - to weigh out the different aspects to telling this type of ending, using strengths and weaknesses alike.
Art
Brendan Cahill returns for the issue, after we last saw him in #22, and whatever he's been doing in the meantime has only made him more powerful. The issue contains some of the most tender and heart-rending moments for pretty much the entirety of the cast present in its pages, and Cahill's art has been able to work all of the right emotions into the motions, the gestures, the silent panels, all while keeping giant Functionist Primus in the peripheral vision of it all.
Take a load of this, too
And Joana Lafuente has made sure that the peripheral vision is something no one can ignore, be it explosions, sudden changes in light sources and direction, mood flickering, tone shifting, crucial moments and smaller, tender interactions - the light and colour fit all, snugly, and just right.
it's really hard to spotlight this without spoilers
It's almost impossible to distinguish Curtis and Tom by now, and if you're not in on the joke, please bear with me - but what Long is managing to do with fonts is truly impressive, given the already emotional charge of pretty much everything else in the visual aspect of the book.
All the covers, as usual, can be found in our Vector Sigma Database entry here, though the one spotlighted in the thumbnail is once more the Geoff Senior / Josh Burcham variant featuring Rung himself, for once taking charge of the situation - almost like Rodimus.
Thoughts Spoilerish ahead
And so, where do we stand now? This is the finale, no matter what the next issue decides to conjure up in its denouement, and as an ending it fits everything that the creators have set up from the start - sometimes literally, sometimes thematically - and it will definitely leave an impact on readers and TF lore (here's hoping, at least), for the principles and themes if not the execution.
also, gayest issue ever
Does it cancel out my troubles with the series up to now? No, but I don't think anything will. What it does do is sidestep to tell a wider story that no longer focuses on the alleged main characters, while also focusing on those very same characters - from Team Rodimus to Megatron's AntiVocationist League, to the Scavengers and more - in a way that we may have expected after all, and reminding us very much so of the influences, the setting, and the lineage of this type of story, and of Transformers as an icon.
With the latest rounds of reveals from Transformers Bumblebee Movie, and confirmation that Blue Light was indeed new Decepticon character Dropkick, we have a video review for the Energon Igniter series version of the character, sporting the blue muscle car mode (rather than the helicopter seen in the Studio Series version of the character).
The video, shared with us by fellow Seibertronian PrimeVsPrime, shows the Energon Igniter gimmick / power up mode, the vehicle mode, the robot mode and the very quick transformation between the two, as well as a quick comparison with Bumblebee himself. Check it out, and let us know what you think!
Thanks to user chuckdawg1999, we have an English review of Cyberverse Ultra Class Shockwave. Chuck bought his off Amazon, and came nice and early! He himself said:
Ultra Class Shockwave is a surprising addition to the Cyberverse line, it is by far the figure with the most articulation and most complicated transformation. Much like the Warrior class version, this Shockwave features an unobtrusive gimmick that if anything adds to the figure. If you're going to buy one Ultra Class figure, make it Shockwave. If you're going to buy one Cyberverse figure period, make it Shockwave.
The review detailed the figure, showing off Ultra Shockwave's surprising articulation, as well as his "Wave Cannon" Action Attack. The figure itself has a much more complicated transformation that the Warrior, which involves folding the cannon to his back, and then folding out an arm that doesn't have one. This also means you can allow him to have a cannon-less arm.
Reviews of his fellow Wave 2 figures can be found here.
Chuck seemed very happy about the figure, but what about you? Let us know in the Pub forums below!
The Transformers: Bumblebee toys are hitting retail across the globe almost simultaneously. Of course, the big takeaway is that this line gimmick based, as it is titled Energon Igniters across the board. As we already know, each size class can interact with the energon igniter (allspark looking motor thing) and they do so with varyig effect. Below you will see a quick look through 3 of the classes:
- Speed class: these are legion class toys and TgaSANZMag reviews all the different transformations found in wave 1
- Power Plus class: Griffin from Ozformers gives us a quick look at the gimmick for these tos which are as big as one step ransformers toys
- Nitro class: these are deluxe sized and those reviews come from PrimeVsPrime
Thanks to Seibertronian ScottimusPrime, we have a brand new review from the titled Seibertronian of the soon to be in everyone's hands Power of the Primes Punch/Counterpunch! The figure, which has begun to ship out to many Seibertronians and is set to arrive as early as tomorrow (Sunday 9/15) for some, is a brand new update to the old double spy, and includes Prima Prime and a Power of the Primes Prime Armor piece. The figure transforms between 2 robot modes, one for each named character, and a sweet looking blue car.
Check out the review below, and let us know when you get your Punch/Counterpunch, and what you think of this awesome surprise of a figure!
Fellow Seibertronian Nicorange has taken the time to set up a review of the recently released iOS arcade style game Bumblebee: Overdrive - and we've formatted it below for all to read and enjoy! Take a look, and let us know what you think in the comments.
Nicorange wrote:Recently, Hasbro released a game called Bumblebee: Overdrive for IOS. It is a retro-arcade styled game, with 80’s flair everywhere. So, without further ado, let’s put the pedal to metal, and shove it into overdrive, because today I’ll be taking a look at this wonderful game.
After finishing the tutorial (which i sadly don’t have pictures of), you get sent to the “Play” menu. This is also where you start when you open the app. You can view all your characters and upgrade them.
There are three important parts to a character. Their level (To the left of their name), their “Blaster” which is how strong their shots are, and their “Armor”, which controls how much damage they take. You spend coins to upgrade their stats, and crystals to level them up, both of which can be found while playing, but crystals are far and few in between. After all, Hasbro’s still gotta make money!
The lighting bolt button allows you to access the Boosts menu.
You start off with the Magnet, Healing, Damage, and Score x2 upgrade. Defeating bosses allow you to upgrade and get new boosts.
To start playing, you just click the play button. It costs 1 energon cube to play each time, which refill every 20 minutes. Very disappointing when you really get into the game.
Here you can look at your missions. They can be fun goals to complete during play, or tediously annoying wastes of time.
This is where you can see the current event. Events seem to be glorified missions, so i hope Hasbro can make them more interesting.
This is the store. Pretty self explanatory. Spend real currency for digital currency.
This is my favourite page to look at. It shows you all the bosses, and there are some…. interesting choices. Like Tracer, who in game is just a Black Blackout. Weird boss choices aside, I just love that some obscure characters are getting some love. If only you were able to use them.
Now, onto the gameplay (Which is probably what you are here for)
The game is a top-down styled driving game and shooter. In vehicle mode, you get to drive around dodging cars, missiles, mines, and cracks in the road. In robot mode, you get to blast through nameless Seekers and avoid turrets and literally everything.
No, I am not exaggerating when I say you have to dodge everything. Running into all the stuff on the map (Yes, even the boxes) can kill you. That aside, the gameplay is fun and very addicting. Especially when you get a high score.
Also, sometimes during a level you encounter cars you have to smash. What is cool is that they are modeled after actual Decepticons! You can obliterate Offroad, destroy Dead End, ram Ruckus, and er- break down Breakdown. You have to avoid driving into their path (which is shown by an arrow), and smash them by ramming your character into the side of them.
When you reach a certain amount of points during a level, you get to fight a boss. Each boss is interesting and unique to fight. (Tracer spams attacks, Quake launches mines you have to make him drive over, Acid Storm, well I’m not going to spoil all of them!)
The bosses can be very frustrating to fight, so I recommend you use your first encounter with them to learn some of their attacks, but once you get the hang of it, they can become pretty easy.
Overall, this game is a very fun game to crack open and play for a bit. There are some things that I would like to see improved, like the amount of Energon you can have, or make Events a bit more interesting. Another gripe I have with this game, is that when playing on a phone, it is easy to lose your character. But putting all that aside, this game is a neat endless runner, made better by the inclusion of Transformers.
We've had our first reported sighting in the UK of one of the main products in the Transformers: Bumblebee movie toyline: Power Charge Bumblebee! This sighting was made by fellow Seibertron user, PrimeVsPrime. He reports that he found the toy in The Entertainer toy shop for £46.99.
Not only that but he's also provided a video review of the toy:
Thanks to Seibertron user, Carnivius_Prime, for pointing us in the direction of this sighting and review.
Are you looking forward to this toy? Let us know in the comments and stay tuned to Seibertron for all the latest news and reviews.
Saviors of the World A Seibertron.com Spoilerish Review of IDW Transformers: Unicron #4
Synopsis
Unicron sets his sights on Earth... but is anyone left to defend it?
Streets filled with blood, black and red
Dreams and hearts that once knew love are cold and dead
Story
The Unicron tale has crossed the halfway point, and we are now on the downward slide towards and explosive final 2 issues. But the big question is, how did the setup for the finale go? Well, it did not disappoint on many fronts, yet felt slightly hollow in others.
Let me break it down for you.
Breathing rust, it's come to this
We burnt to dust, an apocalypse
On one front, we had a very fast paced story, especially looking back at the previous 3 issues. That's not saying there are pacing issues at all, but a lot happens that you need to keep up with. A spotlight issue is nicely homaged and then in a way bookended. A story that began post-Dark Cybertron that was a dream turned reality for many characters reached its tragic conclusion. The big moment many have waited for finally took place, in pretty spectacular fashion. And how we are to the final battleground, the last stand.
And all that was in a single issue. You keeping up so far?
Cities will burn, the end is come
Paradise is lost, we wonder what we've done
Now while the story did have a lot going on, and it did bring in some other Hasbro properties, as promised, it did have a few wonky moments, ranging from overly happy to the point of somewhat forced hugs to some fun and games in what should be a really dark moment. But those are somewhat minor compared to finally giving the Visionaries a proper and good use and seeing the better side of Prowl once more resurface, and speaking of Prowl the similarities drawn between him and Joe Colton were quite interesting and sort of unexpected despite making complete sense. Also neat was Skywarp once more showing his face and being snarky. Maybe, just maybe, we'll get a Seeker reunion soon.
Riches rust
The iron fist crashes down on the powerless
I must add too that Stardrive had better not show up as a video game Boss level unless she is nerfed quite hard.
Overall, the story itself was good, and it continues to do a mostly great job with balancing characters. We continue to get new named characters on screen even as others leave the stage permanently, Strongarm being a great example of someone showing up late and new in the game. And it continues to give us good character moments, which are made but not drowned out by the very large stage they are performing on.
Art
Art duties once more fall to Alex Milne on lines and Tom B. Long on lettering, with the addition of David Garcia Cruz in addition to our regular Sebastian Cheng. No joke, the first time I read this issue, I did not know there were 2 colorists, that is how well they blended in together. The scenes of Unicron are very well done, and continue to properly show off his size and his power, even if to date he still only has 2 words and a noise expression for dialogue (itself not a bad thing, the art has been enough for this Titan).
But we could live again if we can find ourselves
I think the art continues to be a very strong point in a story about a Planet killing robot, where the struggle really can be to properly keep things in scale and convey the proper size and might, both of which are done properly.
And in addition to all of that, Tom Long continues to do a great job not only conveying the text, but also making sure it does not block any of the scenery of the book.
Final Thoughts
As a final thought on the story itself, there are a 3 things that stand out from this issue, 2 of which are running minor complaints or questions from the whole series: why bring Bumblebee back other than to make quips and yell at Starscream and be heard by more than just him; why do the stars go out when Unicron kills a planet; and where did the Visionaries go and is there role in things really done? Sort of a disappointment that they almost appear to be doing a "Hi and Bye" thing, especially when they themselves are probably the best Anti-Unicron force.
We are kings and conquerors
And I won't bow to you
With 2 issues to go, a lot is going to happen, and I'm intrigued not only by what will happen, but what can happen to finish the story off properly. We have seen so many stories ended here for characters that had major or minor roles throughout the Barber penned stories, and many quite Tragic, which is a wonderful and painful part about the book with the way so many die and so many die that mean things to the people reading it. But with many threads left to tie up, I'm hoping and trusting they find a way to do the remaining 2 issues justice. But for now, we have a pretty good one to set up that final dash.
We are the saviors, the saviors
The saviors of the world
out of
Continuing on with our Skillet/Unicron unity, this week's issue's Theme song is: Saviors of the World.
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