All-New Live-Ops Tomorrow for Transformers: Forged to Fight
Wednesday, December 19th, 2018 9:11PM CST
Category: Game NewsPosted by: william-james88 Views: 27,738
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Ahead of Bumblebee’s upcoming premiere, Kabam is issuing some all-new live-ops events for their mobile title Transformers: Forged to Fight. The live-ops will debut tomorrow and here’s what players can look forward to:
· Bumblebee Live-ops
· Date: December 20 - January 3
o 1. Special Event Calendar - 14-day duration
Awards a 4-Star Bumblebee Cinematic for free
o 2. Bumblebee Crystal Shards
Bumblebee Crystal Shards
Available in Alliance Missions, Special Arenas, Arena Special Teams and Raids
o 3. Bumblebee Crystal
Purchasable with Energon or Bumblebee Crystal Shards
2-4* Version: 150 Energon: Chance at 4-Star Bumblebee (Cinematic) and 4-Star Bumblebee
(Generations)
3-5* Version: 300 Energon: Exclusive chance at 5-Star Bumblebee (Cinematic) and 5-Star Bumblebee
(Generations)
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BOT INTEL REPORT – THUNDERCRACKER
[b]Add Thundercracker to your ultimate squad April 18th at 10AM PDT[/b]
ABOUT THUNDERCRACKER:
Faction: Decepticon
Class: Brawler
Often fighting in the shadow of fellow Decepticon Starscream, Thundercracker loves a good battle…but only against a worthy opponent. He hates fighting against humans because it feels like unfair victory rather than true combat, and Decepticons aren’t forged to fight by overpowering the weak.
STATS AND ABILITIES:
3-Star:
- Health: 4725
- Attack: 371
- Max Rating: 1367
4-Star:
- Health: 12281
- Attack: 963
- Max Rating: 3646
5-Star:[b]BASIC ABILITIES: [/b]
- Health: 29814
- Attack: 2337
- Max Rating: 8847
Passive
- Whenever a Debuff is Purified, gain a 3~8% Melee Damage Buff for 7 seconds.
- Unstoppable against basic Melee Attacks while Sidestepping.
- After knocking the enemy out of their ground vehicle form, gain a 20% Armor and 10% Melee Attack Buff for 7 seconds.
All Attacks
- Thundercracker cannot land Critical Hits.
- Whenever Thundercracker would increase Critical Damage, he instead increases Attack by 8% of the amount of Critical Damage that would have been added.
- +100% Attack when striking a Bot in their ground vehicle form.
Melee Attacks
- Refresh all Melee Buffs on Thundercracker.
- Sidestepping after a melee attack also refreshes all Melee Buffs.
Projectile Attacks
- Gain a 10% Melee Damage Buff for 0.9s.
Heavy Attacks
- Entering the aerial alternate form Purifies Shock, Burn, Bleed, Backfire, and Daze Debuffs.
- For each Debuff Purified in this way, this attack inflicts a Burn Debuff causing 80% Attack as heat damage over 7 seconds.
Blocking[b]SPECIAL ATTACKS:[/b]
- While above 14% Health, Block cannot be broken by attacks from Bots in their ground vehicle form.
- +15% Block Proficiency against melee attacks.
- An additional +15% Block Proficiency against the melee attacks of ground vehicles.
- Well-timed Blocks against ground vehicles grant a 10% Melee Buff for 5 seconds and knock opponents out of their vehicle form.
Special Attack 1
- Successful melee hits refresh all Melee Buffs active on Thundercracker.
- Gain 4 10% Melee Buffs for 2 seconds as long as these attacks land successfully.
Special Attack 2
- Successful melee hits refresh all Melee Buffs active on Thundercracker.
- +2% additional damage for each active Buff on Thundercracker.
Special Attack 3[b]SIGNATURE ABILITY: ASCENSION[/b]
- Inflict a Shock Debuff causing 60~100% Attack as shock damage over 6 seconds.
- +2% Shock Damage for each active Buff on Thundercracker.
- +5% Shock Damage for each active Buff on the opponent.
Melee Attacks[b]SYNERGY BONUSES:[/b]
- Every 5 consecutive melee attacks dealt while not Debuffed grants a 5~20% Melee Buff for 7 seconds.
- Successful melee attacks have a 0.2% chance per each Signature Ability Level to Purify any Debuff.
- At the start of each fight, increase Attack by 0.15% of the enemies’ bonus Attack for each Signature Ability Level. Bonus Attack may be generated by Commander Masteries, Modules, or enemy abilities.
- Outgoing – Starscream’s Seekers – Starscream, Ramjet
+5~15% Damage and 20~75% Armor Piercing for all Decepticon Ranged Attacks.
- Outgoing – Sky Assault – Grindor, Ramjet, Waspinator, Starscream, Cyclonus
+5~25% Anti-Evade
- Outgoing – Sky Assault – Windblade, Jetfire
+5~25% Anti-Evade
- Outgoing – Brawler Leadership – Always active (5-Star only)
Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Attack Rating.
Posted by Stargrave on July 13th, 2019 @ 11:28pm CDT
...or is it?
Log in and find out for yourself, if you dare!
Enjoy the stats and images for the new character below, and as always come back here to Seibertron to share your gaming triumphs and tragedies in the forum.
BOT INTEL REPORT – NEMESIS PRIME
Add Nemesis Prime to your ultimate squad July 11th at 10AM PDT
About Nemesis Prime:
Faction: Decepticon
Class: Tactician
Created using a subspace impulse cloner, Nemesis Prime is a dark clone of the heroic Optimus Prime. Although he wears the Decepticon insignia, it’s unclear where his loyalties lie.
Stats and Abilities:
3-Star:
Health: 4,682
Attack: 318
Max Rating: 1,372
4-Star:
Health: 12,169
Attack: 827
Max Rating: 3,666
5-Star:
Health: 29,543
Attack: 2,006
Max Rating: 8,884
Basic Abilities:
Basic Abilities: Dark Energy, Subspace Impulse Cloner
Ability 1
Dark Energy
Increases chance to copy Buffs, effectiveness of Special Attacks and damage of Heavy Attack.
Ability 2
Subspace Impulse Cloner
Whenever the opponent gains a Melee Attack Buff or Armor Buff, Nemesis Prime has a chance to copy the same buff.
Passive
Nemesis Prime gains a Dark Energy charge every 12~10 seconds, up to a maximum of 10 charges.
At less than 50% health, Nemesis Prime gains a Dark Energy charge every 9~7 seconds.
At less than 15% health, Nemesis Prime gains a Dark Energy charge every 6~3 seconds.
+10% critical chance against Autobots
+10% armor piercing against Decepticons
Opponent Gains a Buff
Whenever the opponent gains a Melee Attack Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Whenever the opponent gains an Armor Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Heavy Attacks
Nullify one Melee Attack Buff or Armor buff from the opponent.
+5% damage for each charge of Dark Energy.
Special Attacks:
Special Attack 1
Dark Energon Chop
This dark clone comes complete with a cloned Energon Axe.
30% chance to copy each Debuff on Nemesis Prime to the opponent. +3% chance for each charge of Dark Energy
Gain 2 charges of Dark Energy
Special Attack 2
Axes of Evil
Reverse the polarity of your opponent’s face.
50% chance to nullify each Melee Attack Buff on the opponent and apply a 5% Attack Down Debuff for 4 seconds. +5% chance for each charge of Dark Energy.
50% chance to nullify each Armor Up Buff on the opponent and apply a 5% Armor Break for 4 seconds. +5% chance for each charge of Dark Energy.
Reduce Dark Energy charges by 3 for each Buff nullified.
Special Attack 3
No Matter the Obstacle
Nemesis Prime is on a mission, and nothing will stand in his way.
After the last hit of the attack, gain basic attacks are unblockable for 7 seconds plus 0.5 seconds per charge of Dark Energy.
Reduce Dark Energy charges to zero.
Signature Ability: Artificial Matrix
Nemesis Prime saps the energy from his opponents, stealing their health.
Special Attacks restore Nemesis Prime’s health for 15~25% of damage dealt.
Synergy Bonuses:
Outgoing – Doppelganger – Nemesis Prime
Nemesis Prime gains 3~6% Armor.
Incoming – Original Model – Optimus Prime GS
Armor Break is 3~6% more effective.
Outgoing – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Intriguing Subject – Shockwave
Increase Power Gain by +3~4%.
Outgoing – Dark Ally – Cyclonus
Increase Dark Burn damage by +5%.
Leadership 5
Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Armor Rating.