First Transformers DOTM Game Review
Thursday, June 16th, 2011 1:40AM CDT
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Posted by Megatron Wolf on June 16th, 2011 @ 2:04am CDT
SlyTF1 wrote:They act like WFC was so freaking phenomenal. There wasn't a damn single thing special about that game. The levels where too long, but the game itself was super short, the controls where mediocre and the multiplayer sucked compared to ROTF's. I beat the entire game (Autobot AND Decepticon) in a single sitting.
I still want this game, but I won't be able to get it until my birthday. I don't even know if I'll be able to get it then either.
I guess you and i played 2 different games cause as both a gamer & tf fan i thought WFC was an excellent game. First off its not short, if you play on easy yeah it is but on normal it took me around 13 hours to beat the game the first time. Real gamers actually look around for secrets and extras not just blow through it to advance the story quicker. And there is no such things as a level being to long, games should not last 5 hours and you shuoldnt be able to beat a level in 10-15 minutes. The online was 10 times better than ROTF, it had co-op, "hoard mode", and the ability to customize and level your online characters. Not to mention the online was actually fun and different. ROTF was like call of duty bland and uninspired. Why do i have the feeling that you think halo and CoD are the best things since the wheel was invented?
Posted by SlyTF1 on June 16th, 2011 @ 2:14am CDT
Megatron Wolf wrote:SlyTF1 wrote:They act like WFC was so freaking phenomenal. There wasn't a damn single thing special about that game. The levels where too long, but the game itself was super short, the controls where mediocre and the multiplayer sucked compared to ROTF's. I beat the entire game (Autobot AND Decepticon) in a single sitting.
I still want this game, but I won't be able to get it until my birthday. I don't even know if I'll be able to get it then either.
I guess you and i played 2 different games cause as both a gamer & tf fan i thought WFC was an excellent game. First off its not short, if you play on easy yeah it is but on normal it took me around 13 hours to beat the game the first time. Real gamers actually look around for secrets and extras not just blow through it to advance the story quicker. And there is no such things as a level being to long, games should not last 5 hours and you shuoldnt be able to beat a level in 10-15 minutes. The online was 10 times better than ROTF, it had co-op, "hoard mode", and the ability to customize and level your online characters. Not to mention the online was actually fun and different. ROTF was like call of duty bland and uninspired. Why do i have the feeling that you think halo and CoD are the best things since the wheel was invented?
I've never played Halo, but I've played Call of duty a few times. But, see, I likes to callz it Call of Dookie. Because that's what it is. I hate shooters. I just loved in ROTF being able to actually fly around a level as Starscream, not just try to fly through a barrage of tunnels like in WFC. I like to get the drop on enemies. Plus I don't multiplayer (period) that much anyway.
Oh, and I like games that have individual missions, not entire levels, lasting 15 minutes. I guess I'm so used to things like Mass Effect and Assassin's Creed that I couldn't handle the long level type things.
Posted by harvester on June 16th, 2011 @ 2:21am CDT
Posted by SKYWARPED_128 on June 16th, 2011 @ 2:37am CDT
So who am I supposed to believe?
I'm quite particular about replayability and game length, as these PS3 games aren't exactly cheap.
Posted by Tyrannotaur on June 16th, 2011 @ 2:46am CDT
Oh and Mirage is called mirage and sounds a bit like Ezio from Assassin's Creed and Wheeljack is called Wheeljack not Que. So I guess they are never mentioned by name in the film or Nelson is full of it.
Online is basically the same as WFC with some differences. You level up alot faster than WFC. They renamed all the classes. But you can still customize all the characters and change the colors, same colors from WFC btw (So no Thundercracker blue for Starscream.)Theres Team Deathmatch, Deathmatch and Conquest. They removed Code of Power or w/e that other mode was. Also as far as I can tell there is only one type of grenade. Its still fun, just feels a bit limited to WFC.
Also for whatever reason Shockwave can't Transform and kinda sucks because of that.
I used my Gamestop code and got Sideswipe, but I also have Ratchet so I think he is unlocked from the story mode or something like Shockwave is.
Overall its a fun game. Though I still think WFC is a better game. Although this being a movie game and actually being fun is surprising. The only fun movie games I ever played where ROTF, and Spider-man 2. They all usually suck due to rushed development. I do recommend it if you liked WFC and ROTF. I hope we get some DLC characters soon. Maybe when the movie is out.
Posted by SKYWARPED_128 on June 16th, 2011 @ 3:40am CDT
Tyrannotaur wrote:I beat the DOTM Campaign today. Its a prequel to DOTM and kinda explains a few things that I guess will be touch upon in DOTM the movie. Overall it was fun. Had some really cool levels and combat. My only problem is that its kind of short and only has one strand of levels instead of two Faction Campaigns. Also the Symbols that you shoot make a comeback, which is cool. Though no level specific things, like finding all the Laserbeaks in the Prison level of WFC.
Oh and Mirage is called mirage and sounds a bit like Ezio from Assassin's Creed and Wheeljack is called Wheeljack not Que. So I guess they are never mentioned by name in the film or Nelson is full of it.
Online is basically the same as WFC with some differences. You level up alot faster than WFC. They renamed all the classes. But you can still customize all the characters and change the colors, same colors from WFC btw (So no Thundercracker blue for Starscream.)Theres Team Deathmatch, Deathmatch and Conquest. They removed Code of Power or w/e that other mode was. Also as far as I can tell there is only one type of grenade. Its still fun, just feels a bit limited to WFC.
Also for whatever reason Shockwave can't Transform and kinda sucks because of that.
I used my Gamestop code and got Sideswipe, but I also have Ratchet so I think he is unlocked from the story mode or something like Shockwave is.
Overall its a fun game. Though I still think WFC is a better game. Although this being a movie game and actually being fun is surprising. The only fun movie games I ever played where ROTF, and Spider-man 2. They all usually suck due to rushed development. I do recommend it if you liked WFC and ROTF. I hope we get some DLC characters soon. Maybe when the movie is out.
Honestly, if DOTM is even shorter than WFC [12 hours], I just can't put the money on the counter for a game that over in the course an afternoon.
Not much of a online/multiplayer guy, so I'm afraid I'll have to pass on this.
Posted by MINDVVIPE on June 16th, 2011 @ 5:00am CDT
DOTM sounds like it might be kind of a jib for 60 bucks... The multiplayer is always sick if its like WFC (which had tons of good flying if you used it right in multiplayer, ROTF has flying levels, but all you did was shoot down EASY kills and land on a few aircraft carriers, hardly anything that requires skill... you can literally stand on one ship and shoot them all down, then move to the next).
I'm on the fence, but whatever, I might just get it anyway coz you can't go wrong with WFC-like multiplayer gameplay (although the single player sounds meh).
Anyone care to share the roster/chassiss of each faction for multiplayer?
"IIIjono"
Add me to xbox live if you want a thrashing
Posted by Sodan-1 on June 16th, 2011 @ 6:12am CDT
SlyTF1 wrote:They act like WFC was so freaking phenomenal. There wasn't a damn single thing special about that game. The levels where too long, but the game itself was super short, the controls where mediocre and the multiplayer sucked compared to ROTF's. I beat the entire game (Autobot AND Decepticon) in a single sitting.
I'd say you hit the nail on the head with sniper-like precision. The only thing I can't agree with you on is multiplayer as I simply couldn't be bothered to try it.
Megatron Wolf wrote:I guess you and i played 2 different games cause as both a gamer & tf fan i thought WFC was an excellent game. First off its not short, if you play on easy yeah it is but on normal it took me around 13 hours to beat the game the first time. Real gamers actually look around for secrets and extras not just blow through it to advance the story quicker. And there is no such things as a level being to long, games should not last 5 hours and you shuoldnt be able to beat a level in 10-15 minutes.
First off; "Real gamers actually look around for secrets and extras..." Neither of which existed in WFC. And no, hunting for faction insignias doesn't count. They're just collectibles that want shooting for nothing more than to earn an achievement or trophy. There are no secrets (apart from their locations) and no extras that are earned through dedicated play. There is nothing else to do in WFC's single player than just shoot your way through the story.
Secondly; of course there is such a thing as too long a level. If all your doing is running 'n' gunning it all gets very repetitive and can drag like Lily Savage on a long weekend in Amsterdam. It's all in the content. Lords of Shadow has levels that take anything from an hour down to three mintues to complete and I had more fun in those three minutes than in an entire chapter of WFC. I played it on both normal and the hardest difficulty settings and found very little difference in it's length, so maybe you're just not that good at it.
My opinion is that WFC is the best Transformers game of this generation. But honestly, compared to the competition, that isn't saying much.
Back to topic; GameSpot has posted their review and gave it 5.5 out of 10. Their reviewer also states that the campaign is very short, and any fun that is to be found in the game is heavily outweighed by poor controls, shallow presentation and gameplay.
PASS.
Posted by SlyTF1 on June 16th, 2011 @ 8:16am CDT
MINDVVIPE wrote: ROTF has flying levels, but all you did was shoot down EASY kills and land on a few aircraft carriers, hardly anything that requires skill...
Why do people always bitch and whine about "skill"? Who gives a damn what kind of skill you have? Who are you trying to impress with these so called "skills"? I doubt anyone cares.
And that's why I liked being Starscream in ROTF. It made things easier. Why the hell would I run around and make things more difficult when I can just blow the crap out of someone who can't see me? It's a video game. That's why they gave us flying characters so we can make the most of them!
Posted by TimothyR on June 16th, 2011 @ 10:36am CDT
anyways. beat dotm in 4 hours. such a terribly short game. and i COMPLETELY regret buying it. it's so short that it's not even funny.
you play 4 times as an autobot, and three as a decepticon.. whereas in WFC you get to play two compains, what like 8 levels each, and each level progressed really well.
there was no story to tell in dotm..
it's just kind of boring.i only died a few times, mostly when fighting shockwaves driller.
i really wish i could get my $60 back and spend it on Kreo prime.
Posted by KingEmperor on June 16th, 2011 @ 2:10pm CDT
Posted by MINDVVIPE on June 16th, 2011 @ 3:20pm CDT
SlyTF1 wrote:MINDVVIPE wrote: ROTF has flying levels, but all you did was shoot down EASY kills and land on a few aircraft carriers, hardly anything that requires skill...
Why do people always bitch and whine about "skill"? Who gives a damn what kind of skill you have? Who are you trying to impress with these so called "skills"? I doubt anyone cares.
And that's why I liked being Starscream in ROTF. It made things easier. Why the hell would I run around and make things more difficult when I can just blow the crap out of someone who can't see me? It's a video game. That's why they gave us flying characters so we can make the most of them!
Haha, i'm not trying to impress anyone, i'm pointing out that the game is too easy, and therefore boring. No challenge = no fun.
As for WFC being just running'gunning.. lets see.
Doom is just running and gunning, apart from finding where you have to go.
Halo is just running and gunning, with occasionaly pressing buttons to open crap up
Gears of war is running and gunning with the occasional faster reload from reloading well....
I think you just don't like shooters if your going to make that sort of statement about that game. WFC multiplayer is somthing else completely, as it takes skill (knowing when to transform and gtfo, or firing your jet rockets at a target with perfect accuracy, so when you reach them, a shockwave kills them ). I've seen games go from constant losing state to BARELY a win, from a team suddenly working togther and supporting each other in different classes. Some might even claim that the soldier is the best class, well let me tell you, i've played games where the entire enemy team were jets, and we NEARLY lost, until I changed to a tank with the rocket launcher.
Anyway, back on topic, I think you have all convinced me to pass on this until the price surely drops. Thanks for the info fellas.
Posted by SlyTF1 on June 16th, 2011 @ 3:24pm CDT
MINDVVIPE wrote:SlyTF1 wrote:MINDVVIPE wrote: ROTF has flying levels, but all you did was shoot down EASY kills and land on a few aircraft carriers, hardly anything that requires skill...
Why do people always bitch and whine about "skill"? Who gives a damn what kind of skill you have? Who are you trying to impress with these so called "skills"? I doubt anyone cares.
And that's why I liked being Starscream in ROTF. It made things easier. Why the hell would I run around and make things more difficult when I can just blow the crap out of someone who can't see me? It's a video game. That's why they gave us flying characters so we can make the most of them!
Haha, i'm not trying to impress anyone, i'm pointing out that the game is too easy, and therefore boring. No challenge = no fun.
Losing = frustrating as hell.
Posted by MINDVVIPE on June 16th, 2011 @ 3:28pm CDT
SlyTF1 wrote:Losing = frustrating as hell.
Learning to win = fun
Do you remember how freaking hard oldschool games were? but they were FUN if you put time into figuring out how to win. Its all about the challenge. I will admit though, that if you were playing co-op campaign with a few noobs, who constantly die, its pretty much the worst game experience ever.
Posted by Varia31 on June 16th, 2011 @ 3:41pm CDT
The only class that I could say is overpowered is the Warrior, they take a lot to kill, but do a lot of damage. The combat can still be satisfying when you're in a stable game (it still suffers from WFC's connection problems, but they aren't quite as frequent). My only real complaint is that there are only like five or six maps, and the map called Dry Dock is really cramped, also that the only map that you can truly fly around as a jet in is Volcano Road.
Yes the campaign is rather short but it's still fairly good, Soundwave's mission has you trying to escape from the inside of an erupting volcano, and Starscream's mission is a complete aerial dogfight that was miles above the flying sequences in WFC. They've also added some newer weapons and abilities, for instance, Soundwave's primary weapon is a Sonic Cannon, completely sound based, and the Decepticon scout Crowbar (called "Enforcer", he's one of the Dreads) has dual assault rifles on his arms as his unique ability.
Posted by SlyTF1 on June 16th, 2011 @ 3:50pm CDT
MINDVVIPE wrote:SlyTF1 wrote:Losing = frustrating as hell.
Learning to win = fun
Do you remember how freaking hard oldschool games were? but they were FUN if you put time into figuring out how to win. Its all about the challenge. I will admit though, that if you were playing co-op campaign with a few noobs, who constantly die, its pretty much the worst game experience ever.
I just hate losing. I get pissed off. I play games because it lets me do stuff that I can never do. It's like going on an adventure without leaving your home. Which is why I always play things on easy. I'm not in to challenges.
Posted by BATTOUSAIXD on June 16th, 2011 @ 10:43pm CDT
Posted by SlyTF1 on June 16th, 2011 @ 11:04pm CDT
BATTOUSAI XD wrote:Definitely want this, but it can wait until it goes on sale for 30-40 dollars. I really have to think it will be a good game to spend the full 60 bucks on it; I hear Dragan Age: II is fun and I haven't gotten all of the DLC for Origins yet either, so those take priority.
I've been playing DA 2 over and over again for the past week. It is awesome. I know a lot of people hated it compared to Origins, but Origins bored me and frustrated me to no end. But it was epic. I've beaten Origins once and I've beaten DA2 at least 4 times now, and working on my 5th and 6th.
I'm not getting DOTM until the price drops either. I hear it's short.
Posted by MINDVVIPE on June 16th, 2011 @ 11:54pm CDT
SlyTF1 wrote:BATTOUSAI XD wrote:Definitely want this, but it can wait until it goes on sale for 30-40 dollars. I really have to think it will be a good game to spend the full 60 bucks on it; I hear Dragan Age: II is fun and I haven't gotten all of the DLC for Origins yet either, so those take priority.
I've been playing DA 2 over and over again for the past week. It is awesome. I know a lot of people hated it compared to Origins, but Origins bored me and frustrated me to no end. But it was epic. I've beaten Origins once and I've beaten DA2 at least 4 times now, and working on my 5th and 6th.
I'm not getting DOTM until the price drops either. I hear it's short.
I have also come to this conclusion today, i'm sorta glad it got a low "critic" review, coz that means its on sale quicker.
Posted by Bleak5170 on June 17th, 2011 @ 6:35am CDT
SlyTF1 wrote:They act like WFC was so freaking phenomenal. There wasn't a damn single thing special about that game. The levels where too long, but the game itself was super short, the controls where mediocre and the multiplayer sucked compared to ROTF's. I beat the entire game (Autobot AND Decepticon) in a single sitting.
I still want this game, but I won't be able to get it until my birthday. I don't even know if I'll be able to get it then either.
From Metacrtic:
Revenge of the Fallen - 53%
War for Cybertron - 77%
I played both and WFC is better in every single way possible.
Posted by Bleak5170 on June 17th, 2011 @ 6:39am CDT
SKYWARPED_128 wrote:I'm a little confused here. The review at Game Chronicles says the game's story mode is surprisingly long, and yet IGN said it took only 5 hours to complete. The 12 hours it took for me to complete WFC was already short in my book, but 5?!
So who am I supposed to believe?
I'm quite particular about replayability and game length, as these PS3 games aren't exactly cheap.
I've read every review and that's the only one which said the game was long. Every single other review says 4-5 hours and remarks on how "short" it is. Even the people I know who have finished the campaign said it was over very quickly.
I must admit that the Game Chronicles review was almost a little too effusive. It seemed like it was written by a hardcore TF fan who was going to praise it regardless of what it was like.
I'm still getting it but even I think $60 is too much for a short campaign and only 3 modes and 5 maps in multiplayer.
Posted by SKYWARPED_128 on June 17th, 2011 @ 8:03pm CDT
Bleak5170 wrote:SKYWARPED_128 wrote:I'm a little confused here. The review at Game Chronicles says the game's story mode is surprisingly long, and yet IGN said it took only 5 hours to complete. The 12 hours it took for me to complete WFC was already short in my book, but 5?!
So who am I supposed to believe?
I'm quite particular about replayability and game length, as these PS3 games aren't exactly cheap.
I've read every review and that's the only one which said the game was long. Every single other review says 4-5 hours and remarks on how "short" it is. Even the people I know who have finished the campaign said it was over very quickly.
I must admit that the Game Chronicles review was almost a little too effusive. It seemed like it was written by a hardcore TF fan who was going to praise it regardless of what it was like.
I'm still getting it but even I think $60 is too much for a short campaign and only 3 modes and 5 maps in multiplayer.
Appreciate the heads-up!
4-5 hours is definitely a short game considering the asking price. Well, I guess use the money saved to fund my purchase of the Optimus Dual Model Kit.
Posted by SKYWARPED_128 on June 17th, 2011 @ 8:05pm CDT
SKYWARPED_128 wrote:Bleak5170 wrote:SKYWARPED_128 wrote:I'm a little confused here. The review at Game Chronicles says the game's story mode is surprisingly long, and yet IGN said it took only 5 hours to complete. The 12 hours it took for me to complete WFC was already short in my book, but 5?!
So who am I supposed to believe?
I'm quite particular about replayability and game length, as these PS3 games aren't exactly cheap.
I've read every review and that's the only one which said the game was long. Every single other review says 4-5 hours and remarks on how "short" it is. Even the people I know who have finished the campaign said it was over very quickly.
I must admit that the Game Chronicles review was almost a little too effusive. It seemed like it was written by a hardcore TF fan who was going to praise it regardless of what it was like.
I'm still getting it but even I think $60 is too much for a short campaign and only 3 modes and 5 maps in multiplayer.
Appreciate the heads-up!
4-5 hours is definitely a short game considering the asking price. Well, I'll gladly use the money saved to fund my purchase of the Optimus Dual Model Kit.
Posted by Pot Bot on June 18th, 2011 @ 2:18am CDT
However, ive seen reviews saying thigs like that before and im still playing 12 hours later, and i aint too shabby at games
Posted by Evil_the_Nub on June 21st, 2011 @ 9:39pm CDT
Posted by MINDVVIPE on June 21st, 2011 @ 9:42pm CDT
Evil_the_Nub wrote:I'm in the RotF > WFC crowd as well. Rotf had a lot more variety to it, I felt like I had seen everything WFC had after 2 levels. All the environments looked the same, all the characters played the same except for the ones that could fly.
Hehehehe, man..... just... just so wrong. No offense, but you must have really sucked to not notice the advantages of different classes.
I can't even begin. Just read the reviews on ign, i'm too buzzed to bother.
I ended up picking up DOTM anyway, and its not bad, its pretty obviously rushed though, the collision detection and a few others things just seem rough, in multiplayer. BUT, its still got that fun factor from WFC that makes it definitely worth while, so I guess if you want to just play somthing new till WFC2, this is great. The single player is an easy once through though, I'll probably never play the campaign again, haha.
Posted by SlyTF1 on June 21st, 2011 @ 10:02pm CDT
Evil_the_Nub wrote:I'm in the RotF > WFC crowd as well. Rotf had a lot more variety to it, I felt like I had seen everything WFC had after 2 levels. All the environments looked the same, all the characters played the same except for the ones that could fly.
Yeah, and I hated the flying levels. Just the layout and environments they where set in.
Posted by Pot Bot on June 22nd, 2011 @ 1:58am CDT
SlyTF1 wrote:Evil_the_Nub wrote:I'm in the RotF > WFC crowd as well. Rotf had a lot more variety to it, I felt like I had seen everything WFC had after 2 levels. All the environments looked the same, all the characters played the same except for the ones that could fly.
Yeah, and I hated the flying levels. Just the layout and environments they where set in.
I actually wished they had more flying levels, saying that, an open space flying level above cybertron wouldve been nice, bit more room.
Each character was totally different in my opinion, and each level is 100 times easier depending on which character you play as
Posted by MINDVVIPE on June 22nd, 2011 @ 2:08am CDT
Its a case of gameplay mechanics. ROTF was clearly a movie-game
WFC was a game FIRST, then a Transformers piece of entertainment.
The whole free flying around the place is NEVER true free flying, it's all to make sure the player actually plays without flying off into no-mans land and taking hours to return. For craps sake, mechwarrior had that, and no one (with a brain) complained about that. Having a feature like free-roam doesn't equate to fun gameplay, try to understand this from the game's POV as well as the current gen game limits, you can't have it all, so you might as well have FUN.
I don't know why I'm defending WFC... maybe it's coz I can't stand people being silly about what makes a game good.... my apologies.
Posted by Pot Bot on June 22nd, 2011 @ 2:23am CDT
MINDVVIPE wrote:The whole free flying around the place is NEVER true free flying, it's all to make sure the player actually plays without flying off into no-mans land and taking hours to return. For craps sake, mechwarrior had that, and no one (with a brain) complained about that. Having a feature like free-roam doesn't equate to fun gameplay, try to understand this from the game's POV as well as the current gen game limits, you can't have it all, so you might as well have FUN.
Dont know if that was reference to my post, but i do agree with that. I find a flying game so easy if i can just fly off and recover, no skill in that, quick transform fire fire grenade, transform fly shoot, transform fire fire thats how i do the flyers, die a lot, but when your in the zone its great fun.
But i would have liked a death star style dog fight above cybertron
Posted by MINDVVIPE on June 22nd, 2011 @ 2:27am CDT
Pottermus_Prime wrote:MINDVVIPE wrote:The whole free flying around the place is NEVER true free flying, it's all to make sure the player actually plays without flying off into no-mans land and taking hours to return. For craps sake, mechwarrior had that, and no one (with a brain) complained about that. Having a feature like free-roam doesn't equate to fun gameplay, try to understand this from the game's POV as well as the current gen game limits, you can't have it all, so you might as well have FUN.
Dont know if that was reference to my post, but i do agree with that. I find a flying game so easy if i can just fly off and recover, no skill in that, quick transform fire fire grenade, transform fly shoot, transform fire fire thats how i do the flyers, die a lot, but when your in the zone its great fun.
But i would have liked a death star style dog fight above cybertron
It wasn't really in regards to what you said, but in accordance with what you stated.
I do agree, in campaign mode, we coulda had some fun games where you got to fly over cybertron, as well as seen just more of it from the top down view, even if it was all scripted and glued to a pathway. Ah well, the multiplayer lets me fly around dekeing and pwning like no ones business in so many maps, definitely makes up for it.
DOTM flying in multiplayer is really hard and unresponsive compared to WFC, I don't think I fancy it that much. It all plays like a different game though, so I can forgive it, if only its cleaned up a little with the somewhat glitchi-ness
Posted by Pot Bot on June 22nd, 2011 @ 2:44am CDT
MINDVVIPE wrote:Pottermus_Prime wrote:MINDVVIPE wrote:The whole free flying around the place is NEVER true free flying, it's all to make sure the player actually plays without flying off into no-mans land and taking hours to return. For craps sake, mechwarrior had that, and no one (with a brain) complained about that. Having a feature like free-roam doesn't equate to fun gameplay, try to understand this from the game's POV as well as the current gen game limits, you can't have it all, so you might as well have FUN.
Dont know if that was reference to my post, but i do agree with that. I find a flying game so easy if i can just fly off and recover, no skill in that, quick transform fire fire grenade, transform fly shoot, transform fire fire thats how i do the flyers, die a lot, but when your in the zone its great fun.
But i would have liked a death star style dog fight above cybertron
It wasn't really in regards to what you said, but in accordance with what you stated.
I do agree, in campaign mode, we coulda had some fun games where you got to fly over cybertron, as well as seen just more of it from the top down view, even if it was all scripted and glued to a pathway. Ah well, the multiplayer lets me fly around dekeing and pwning like no ones business in so many maps, definitely makes up for it.
DOTM flying in multiplayer is really hard and unresponsive compared to WFC, I don't think I fancy it that much. It all plays like a different game though, so I can forgive it, if only its cleaned up a little with the somewhat glitchi-ness
Fair enough
I havent been able to play DOTM. Neither have i been online with WFC (due to no broadband connect) so i cant say on that
Posted by D-340 on June 22nd, 2011 @ 11:26am CDT
Megatron Wolf wrote:SlyTF1 wrote:They act like WFC was so freaking phenomenal. There wasn't a damn single thing special about that game. The levels where too long, but the game itself was super short, the controls where mediocre and the multiplayer sucked compared to ROTF's. I beat the entire game (Autobot AND Decepticon) in a single sitting.
I still want this game, but I won't be able to get it until my birthday. I don't even know if I'll be able to get it then either.
I guess you and i played 2 different games cause as both a gamer & tf fan i thought WFC was an excellent game. First off its not short, if you play on easy yeah it is but on normal it took me around 13 hours to beat the game the first time. Real gamers actually look around for secrets and extras not just blow through it to advance the story quicker. And there is no such things as a level being to long, games should not last 5 hours and you shuoldnt be able to beat a level in 10-15 minutes. The online was 10 times better than ROTF, it had co-op, "hoard mode", and the ability to customize and level your online characters. Not to mention the online was actually fun and different. ROTF was like call of duty bland and uninspired. Why do i have the feeling that you think halo and CoD are the best things since the wheel was invented?
^This. I liked ROTF, but WFC is a much better game, on par with PS 2's Armada. The big thing that annoyed me bout ROTF was the flying missions, they weren't good at all. Fly, land, fight, repeat add nausea. So boring. And the escort missions, dear god the escort missions, how I loathed them. I always hate escort missions, but in ROTF they were the worst.
On topic, DOTM was good, the campaign was WAYYYY too short. Not worth the $60. Maybe $30 or $40. Online is fun, on par with WFC. The only thing it's missing, and my main gripe, no escalation mode Hopefully the release some DLC for the game and include it, I miss it so much.
Posted by MINDVVIPE on June 22nd, 2011 @ 3:12pm CDT
Is it just me, or do the menus SUCK. You gota press buttons so slowly coz if you try to navigate around menus to quickly, it'll make a button-pressed sound, but not actually do anything, its really quite crap there.
And I was playing last night, and found I got killed a lot by one person, really quickly and unfairly, so i'm pretty sure there's a bunch of cheaters already crawling all over this.
XxFAMExXLEGACYxX or somthing was his name (on xbox live)... beware.
Posted by D-340 on June 26th, 2011 @ 12:22pm CDT
MINDVVIPE wrote:Escalation is definitely missing.... I miss the co-op campaign too.
Is it just me, or do the menus SUCK. You gota press buttons so slowly coz if you try to navigate around menus to quickly, it'll make a button-pressed sound, but not actually do anything, its really quite crap there.
And I was playing last night, and found I got killed a lot by one person, really quickly and unfairly, so i'm pretty sure there's a bunch of cheaters already crawling all over this.
XxFAMExXLEGACYxX or somthing was his name (on xbox live)... beware.
Menus weren't too bad, but I did notice that. Happened to me in WFC too. Yeah, no co-op campaign makes me a sad panda as well.
That, and some classes as they level up are horribly unbalanced, but they in WFC as well. The scouts tend to piss me off, one hit melee kills, FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...................................
Hit me up on XBL, HappyEmoPuncher.
Posted by MINDVVIPE on June 26th, 2011 @ 3:58pm CDT
D-340 wrote:Menus weren't too bad, but I did notice that. Happened to me in WFC too. Yeah, no co-op campaign makes me a sad panda as well.
That, and some classes as they level up are horribly unbalanced, but they in WFC as well. The scouts tend to piss me off, one hit melee kills, FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...................................
Hit me up on XBL, HappyEmoPuncher.
Cool man, will do, once i get over this intense hangover.
Yea, Its the jets who ram you, they seem to just fly into you once and your close to death, a second time and thats it for ya (also, difficult to monitor the health bar with where its placed and oriented). But Whatever I guess, just learn to avoid em. Biggest problems are the glitches, if you transform into a vehicle and try to gas it too early, you'll sorta lose all shooting/speeding up functionality. The gun problem i've seen sometimes in WFC, but I'm thinking its more due to if your lagging out in a game hosted by someone else. I almost always RULE when I host...haha, sucky deal for others.
Posted by vegetacron on June 27th, 2011 @ 7:54pm CDT
My issues with WFC were the following:
- Story mode was AWESOME! but too short. I kind of expected this since this is the first game in a series. I really expect that this engine put into a 2.0 mode will have alot more content, because this was a first time game for this studio and Hasbro's relationship with them. Now that things have proved profitable, i think we can see a bigger budget and a longer game.
- Ammo. I hate having to manage ammo, unless its like a super gatling gun or super rocket launcher. Otherwise, it sucks and just adds an element of blah to the whole thing.
- Control - Whenever im runnin around multiplayer and trying to melee someone down, i accidently mash my LS a little to hard and BAM! I transform into WTFIMDEAD mode.
- Multiplayer - I know im terrible at it, but when i blow a full clip on someone and they 2 shot me, i just don't get that nor will i ever get it because it happens in just about EVERY multiplayer game i play, so meh.
- Artstyle - Its awesome, but in multiplayer, its a real bitch to see an enemy unless your sites are trained on them. I like the gaming philosphy that "if its red, its dead" - we need red name tags on enemies, unless they are stealthed, because they blend into the backdrop waaaaay too easy. I know this aspect will change with the earth backdrop and all, but if they make a "WFC: The Rodimus Years", i'd like tosee that changed,
If DOTM is smaller, its probably due to them not having much time to work on it right after WFC is done, so i'll probably wait for it to hit the $20 bargin bin before i buy it.
I want to see what they do after all this and im hoping its longer, better, and it fixes some of the small issues i had with it.
Posted by MINDVVIPE on June 27th, 2011 @ 10:38pm CDT
vegetacron wrote:
- Ammo. I hate having to manage ammo, unless its like a super gatling gun or super rocket launcher. Otherwise, it sucks and just adds an element of blah to the whole thing.
- Control - Whenever im runnin around multiplayer and trying to melee someone down, i accidently mash my LS a little to hard and BAM! I transform into WTFIMDEAD mode.
- Multiplayer - I know im terrible at it, but when i blow a full clip on someone and they 2 shot me, i just don't get that nor will i ever get it because it happens in just about EVERY multiplayer game i play, so meh.
- Artstyle - Its awesome, but in multiplayer, its a real bitch to see an enemy unless your sites are trained on them. I like the gaming philosphy that "if its red, its dead" - we need red name tags on enemies, unless they are stealthed, because they blend into the backdrop waaaaay too easy. I know this aspect will change with the earth backdrop and all, but if they make a "WFC: The Rodimus Years", i'd like tosee that changed,
I can understand your qualms, pal. I too have found it annoying to accidentally transform, and run out of ammo too quickly. I sort of change my strategy to account for that, but the accidental transform just means you got to discipline yourself to not get overly energized, haha... easier said than done, right?
As for people killing you too fast, I chalk that up to lag and CHEATERS... if you notice a certain player is consistently REALLY easily killing you, hes probably executing a multitude of cheats. Lag Switching means he will appear choppy, jumping around the place a bit. Theres another type (i forget what its called) where you can basically traverse the entire game map being invincible, (or more accurately, spectating). ONLY when coming out of this mode to fire is when he is prone to being attacked, as his game presence is now turned 'on' in the game.
Do what I do, refuse to play with suspected cheaters...quit the match over and over till you find a better one, or host your own. These problems are also cross-platform, so no one is safe. As for not seeing enemies, thats kinda rough... I don't find that problem so much myself, but I can understand how it might happen, plus playing on PC means I can remove the FPS limiter.
Posted by Pot Bot on June 28th, 2011 @ 2:32pm CDT
I started it at 4pm and 4 an a bit hours later, finished. I know i have some of the acheivments to get, but c'mon!
It was an okish game, but i think its clear the lack of time the studio had to make it, WFC was brilliant (imo) this is above average.
One big pile of goodness over wfc was the lack of dodge a boss then shoot the middle bit.
Posted by rey1 on July 25th, 2011 @ 4:07am CDT
Well anyways its a cool and awesome game...
Posted by WANTED WES on July 25th, 2011 @ 3:55pm CDT