Kabam Transformers: Forged to Fight Adds Insecticon Kickback
Thursday, March 15th, 2018 5:51am CDT
Categories: Game News, Digital Media NewsPosted by: Va'al Views: 28,048
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BOT INTEL REPORT – KICKBACK
Add Kickback to your ultimate squad March 15th at 10AM PDT!
About Kickback:
Faction: Decepticon
Class: Scout
Intelligent and deceptively persuasive, Kickback’s power to manipulate minds is only ever a ploy to gain access to the information or resources he seeks. Like all Insecticons, Kickback feels the urge to continuously consume all material around him and is capable of chewing through even the toughest Cybertronian metal.
Stats and Abilities:
2-Star:
Health: 1470
Attack: 179
Max Rating: 559
3-Star:
Health: 3608
Attack: 379
Max Rating: 1294
4-Star:
Health: 9378
Attack: 984
Max Rating: 3515
Basic Abilities: Power Leak, Evade, Consume
Critical Hits
60% chance to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.
Kicking attacks have +30% Critical Rating.
Power Leaking Opponents
Kickback’s Melee hits against Power Leaking opponents have +50% Power Rate.
Opponent Avoids a Dash Attack:
30~38% chance to Evade Melee Attacks for 2 seconds.
Heavy Attacks
When Kickback transforms he has a 100% chance to Consume all Shock, Power Drain, Power Lock, and Power Rate Debuffs on himself and generate 1~5% of his Max Power over 2 seconds for each debuff removed.
When Kickback lands a Heavy Attack he has a 100% chance to Consume all Power Rate and Power Gain Buffs from the opponent and generate 1~5% of Max Power over 2 second for each buff removed.
Signature Ability – T-Cog Sabotage
Kickback’s attacks can be modified to infect his opponent with T-Clog. This cyber virus attacks the bot’s sensitive electronics that control their ability to Transform.
Heavy Attacks
35~70% chance to infect an opponent with T-Clog, lowering the opponent’s power rate by -30% for 10 seconds. If the infected bot uses a Heavy Attack, T-Clog is removed and their Transformation fails, Stunning them for 2 seconds.
Special Attacks:
Special 1 – Shock in the Wounds
Kickback uses a shocking blast to turn insult to injury.
100% chance to Inflict Shock for each Power Leak on the opponent, dealing 40% of Attack over 5 seconds.
Special 2 – Lacerate
Those wings aren’t just for looks.
100% Chance to gain a Critical Rate Buff, increasing Critical Rating by 30% for 8 seconds.
100% chance each Critical Hit of Kickbacks Wing Blades to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.
Special 3 – Need to Feed
Hope? Kickback ate that first.
100% chance each Critical Hit to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.
For each Power Leak on the opponent Kickback Repairs 3% of his Max Health over 5 seconds.
Synergy Bonuses:
Mutual – Allies – Soundwave, Bludgeon
+2~8% Armor.
Mutual – Enemies – Grimlock, Prowl
+2~8% Attack.
Mutual – Enforcers – Motormaster, Ramjet
Debuffs last 20~40% longer and cannot be Purified.
Strong Match-ups:
Shockwave – Shockwave would find this matchup to be illogical as his Shock charges will be quickly consumed by this voracious Insecticon.
Megatron (Revenge of the Fallen) – Once Megatron has been infected with T-Clog his proclivity to fire off Heavy Attacks while enraged could leave him Stunned and vulnerable.
Weak Match-ups:
Hound (The Last Knight) – Hound’s ability to inflict Critical Rate Down with his Special Attack 1 will leave Kickback unable to inflict Power Leak with his basic hits.
Optimus Primal – Primal will completely negate Critical Hits, disabling much of Kickback’s ability set that revolves around Critical Hits.
Recommended Modules for Kickback:
Scout’s Sentry – Increasing Kickback’s Critical Rate and ability to Evade will ultimately help him survive while dishing out those potent Critical Hits.
Transwarp Cell – Ensuring Kickback routinely slams into his opponent with Heavy Attacks will allow him to take great advantage of his Consume and Signature abilities.
Credit(s): Forged to Fight
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Posted by D-Maximal_Primal on April 5th, 2018 @ 5:35pm CDT
Check it all out below, and let us know if you are enjoying the game and if so, how long have you been online and how many of the 39 bots do you have?
And if you don't have the game, you can download it from the app store or google play
Transformers: Forged to Fight has been played by over 20 million users around the world!
Over 230 million Crystals have been opened since the game launch
39 Bots released
Over 31 million hours played!
Over 88,000 Alliances have been created!
Over 710 million Fights have been completed!
Most-Used Bots by Rating (1- 4 Star):
1 star: Optimus Prime
2 star: Optimus Prime (CIN)
3 star: Ironhide
4 star: Ironhide
Total # of Fights Completed since soft launch on Dec.5, 2016 by these specific characters:
Over 162 million Fights completed by Optimus Prime
Over 44 million Fights completed by Bumblebee (CIN)
Over 8 million Fights completed by Megatron (CIN)
Over 2 million Fights completed by Starscream
Posted by Jack Hallows on April 6th, 2018 @ 2:41am CDT
Posted by Carnivius_Prime on April 6th, 2018 @ 1:11pm CDT
Jack Hallows wrote:what is (CIN)?
Not sure but I'm gonna guess cinematic? All the bots that have (CIN) after them have both movieverse and G1/CombinerWars incarnations in the game so am assuming (CIN) are the movie ones.
Posted by Galactic Prime on April 8th, 2018 @ 3:16pm CDT
Posted by Jack Hallows on April 8th, 2018 @ 3:39pm CDT
Carnivius_Prime wrote:Jack Hallows wrote:what is (CIN)?
Not sure but I'm gonna guess cinematic? All the bots that have (CIN) after them have both movieverse and G1/CombinerWars incarnations in the game so am assuming (CIN) are the movie ones.
that makes sense, thank you.
Posted by Carnivius_Prime on April 8th, 2018 @ 3:43pm CDT
Jack Hallows wrote:Carnivius_Prime wrote:Jack Hallows wrote:what is (CIN)?
Not sure but I'm gonna guess cinematic? All the bots that have (CIN) after them have both movieverse and G1/CombinerWars incarnations in the game so am assuming (CIN) are the movie ones.
that makes sense, thank you.
Welcome.

Anyways yeah I still quite like the game. As a time-killer on my phone for boring waits or tedious public transport journeys it does the trick nicely and has plenty of the movie characters I enjoy with a nice selection of the G1 folk (I'm not sure which Bludgeon is since he's based on the RotF toy but that got repurposed as G1 as well and I kinda count my toy as multiversal traveller between my Movie and G1-ish collections too).

Posted by william-james88 on April 9th, 2018 @ 11:34pm CDT
marcelomatere wrote:My process to develop one o the splash screens for the Transformers: Forged to Fight game. After the sketch approved I had to pose the great 3D models done for the Kabam’s Artists on the Unit and then finish the Illustrations with Photoshop. I’ve learned a lot with this process! Hope you liked!

Posted by Emerje on April 10th, 2018 @ 3:12am CDT
Emerje
Posted by Jack Hallows on April 10th, 2018 @ 12:35pm CDT
hmm... it’s only been a year since the launch of this game. looks fun, but i think i’ll give it a bit longer before downloading it and investing any of my time into it.
Posted by Va'al on April 12th, 2018 @ 2:50am CDT
Add Blaster to your ultimate squad April 12th at 10AM PDT!
About Blaster:
Faction: Autobot
Class: Tech
Only one Autobot brings the noise and drops crazy beats – Blaster! Some of his tunes may hurt your audio receptors, but you can count on him to save the day with his superior sound system.
Stats and Abilities:
2-Star:
Health: 1679
Attack: 156
Max Rating: 551
3-Star:
Health: 4124
Attack: 328
Max Rating: 1314
4-Star:
Health: 10718
Attack: 851
Max Rating: 3539
Basic Abilities: Amplify, Interference, Shielding
Amplify
Each time Blaster uses a Special Attack he gains an Amp Charge up to a maximum of 10 charges.
Sonic Attacks used in Blaster’s Basic Ranged and Special Attacks deal 5~6% more damage for each Amp Charge on Blaster.
Basic Ranged Attacks
70~80% chance to inflict Interference, lowering Ranged Damage by 10~20% and decreasing Projectile Speed for 10 seconds.
Heavy Attack
100% chance to inflict Shock, dealing 30% of Attack over 5 seconds.
Shocks are 20% stronger for each Amp Charge on Blaster.
Block
Activates a Shield, reducing incoming Damage by 6~15% while holding Block and for 0.2 seconds once released.
Blaster’s Shield lasts 50% longer for each Amp Charge on him.
Signature Ability – Absorption Shield
Blaster’s Shielding system can be upgraded to absorb incoming energy attacks and repair damage. A similar upgrade was requested by his fellow Autobots for their audio receptors as an answer to his taste in music.
While Shielded
Blaster’s Shield allows him to shrug off the impact of Basic Energy Ranged Attacks and reduces a further 20% of incoming Energy Damage. Additionally Energy Attacks that hit Blaster while his Shielding is up have a 40% chance to instantly Repair Blaster for 7~17% of the opponent’s Attack Rating, if the attack is a Special Attack he repairs double that amount instead.
Special Attacks:
Special 1 – Amped
Turn up the volume, start the beats.
Blaster gains up to 2 additional Amp Charge(s).
60% chance to grant a Power Gain Buff, generating 30% of Max Power over 10 seconds.
Special 2 – Steeljaw
Blasters speakers won’t be the only thing roaring.
100% chance to inflict Interference, lowering Ranged Damage by 15~30% and decreasing projectile speed for 20 seconds.
7% Chance for each Amp Charge on Blaster to Stun the opponent for 3 seconds.
Special 3 – Boom Boxers
The hits just keep on coming.
100% chance to inflict an Attack Debuff reducing the Opponent’s Attack Rating by 10% for 20 seconds. Blaster then inflicts an additional Attack Debuff for each Amp Charge on him.
Synergy Bonuses:
Mutual – Allies – Ultra Magnus, Arcee
+2~8% Armor.
Mutual – Enemies – Soundwave
+2~8% Attack.
Outgoing – Shield Amp – Soundwave, Mirage, Rhinox
1.5~10% Damage Reduction while Shielded.
Outgoing – Brain Drain – Shockwave
Shockwave generates 1~3 Energy Charges at the start of the fight and every 25 seconds.
Incoming – Brain Gain – Shockwave
25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.
Strong Match-ups:
Galvatron – Galvatron greatly relies on his Ranged Damage, something Blaster is an expert at reducing.
Soundwave – Blaster is able to Repair himself with his own Reflected Projectiles. Let the Rivalry Begin.
Weak Match-ups:
Bumblebee GS – The little gold speedster will break through Blaster’s Shielding, inflicting Shock damage on him everytime he blocks.
Bludgeon – This tanky warrior does not use energy projectiles and will not allow Blaster to Repair when struck by his projectiles.
Recommended Modules for Blaster:
Laser Guidance Module
This module will greatly increase Blaster’s Ranged Damage and Speed, a perfect fit for a bot that can do the inverse to his opponent.
Repair Module
The Repair Module will add to the constant Repairs he gets with his Signature Ability unlocked.
Posted by Jack Hallows on April 12th, 2018 @ 1:57pm CDT
Posted by Galactic Prime on April 13th, 2018 @ 3:13pm CDT
Posted by BeastWarsFTW on April 15th, 2018 @ 8:20pm CDT
Posted by D-Maximal_Primal on May 10th, 2018 @ 4:12pm CDT
Add Cheetor to your ultimate squad May 10th at 10AM PDT!
ABOUT CHEETOR:
Faction: Maximal
Class: Scout
As the youngest and quickest of the Maximals, Cheetor is one part soldier and one part daredevil. With the addition of rocket boosters and the power of flight, his Transmetal upgrade makes him even more unpredictable.
STATS AND ABILITIES:
2-Star:
Health: 1540
Attack: 185
Max Rating: 563
3-Star:
Health: 3780
Attack: 391
Max Rating: 1305
4-Star:
Health: 9825
Attack: 1017
Max Rating: 3531
BASIC ABILITIES: POWER GAIN, EVADE, BLEED
Passive
This bot’s Transmetal exterior provides 10% passive Energy Resistance and reduces the effectiveness of enemy abilities that Drain Power by 100%.
End of a Light or Medium Melee Combo
Each time Cheetor completes a Light or Medium Melee Combo he gains 0.5~2% of his Max Power over 1 second.
Critical Melee Hits
Critical Melee Hits have a 30~40% Chance to inflict Bleed, dealing 40~60% of attack over 4 seconds.
Bleeding opponents generate 30% less power when struck.
Dashing and Heavy Attacks
Cheetor has a 100% chance to Evade Ranged Attacks and a 20~30% chance that the projectiles will Miss completely.
SIGNATURE ABILITY – FERAL STRIKE
Cheetor’s jovial nature can be quickly overcome by beastly aggression. Once he has hit his limit, his feral spark grants him incredible speed allowing him to decimate opponents before they are able to react.
When Filling a Bar of Power
Cheetor gains a Feral Strike Buff, granting 10~40% Critical Rate and his attacks ignore Armor, Shielding, Evasion, and do not trigger enemy abilities for 4 seconds. Additionally, while Feral Strike is active, Cheetor gains a 25% chance to Evade Melee Attacks.
SPECIAL ATTACKS:
Special 1 – Transmetal Trauma
Cheetor gives his opponent the tail end.
100% Chance to inflict Bleed, dealing 70~90% of attack over 8 seconds.
100% chance to inflict Repair Block. The opponent stays Repair Blocked from this attack for as long as they are Bleeding.
Special 2 – Quasar Blaster
Blasters set to full power.
100% chance to gain Power Rate Up, increasing this bot’s flow of Power by 50% for 10 seconds.
This Attack deals up to 50% more damage based on the opponent’s percentage of Missing Power.
Special 3 – Maximal Overdrive
Faster than a Transwarp bullet.
100% to Power Lock the opponent for 10 seconds and drain up to 3% of the opponent’s Max Power.
This Attack deals up to 100% more damage based on the opponent’s percentage of Missing Power.
SYNERGY BONUSES:
Mutual – Allies – Rhinox, Dinobot, Optimus Primal
+2~8% Armor
Mutual – Enemies – Waspinator
+2~8% Attack
Incoming – Beast Purification – Optimus Primal
Heavy Attacks of Beast Wars characters grant 4~20% Attack Rating for 5 seconds and Purify Damaging Debuffs as long as there are 2 or more Beast Wars bots on Primal’s team.
Mutual – Speed Chasers – Sideswipe, Mirage, Bumblebee(Cinematic).
+5~40% Attack when Dodging the opponent’s attacks.
STRONG MATCH-UPS:
Shockwave – Shockwave will have a hard time hitting Cheetor, and if he does, he’ll have an even harder time Draining his Power.
Optimus Primal – Cheetor’s signature ability will allow him to punch through Primal’s Crit Armor, and if the ape thinks he’s going to heal from Bleeds, Cheetor’s Repair Block put a stop to that idea.
WEAK MATCH-UPS:
Hound – Hound’s Precision Ammo will make short work of this bot as he attempts to Dash-in for an attack.
Megatron GS – Cheetor requires constant buffs to stay on top, some that Megatron would love to steal.
RECOMMENDED MODULES FOR CHEETOR:
Scout’s Sentry
Increasing his Critical Chance will enable this bot to dish out more damage and punish the opponent for missing their attacks.
Robot Resources
Cheetor wants to win, this mod is like his dream-come-true.

Posted by Cyber Bishop on May 10th, 2018 @ 4:27pm CDT

Posted by Munkky on May 11th, 2018 @ 10:29am CDT
Posted by Va'al on June 6th, 2018 @ 4:44am CDT
Add Autobot Jazz to your ultimate squad June 7th at 10AM PDT!
About Autobot Jazz:
Faction: Autobot
Class: Scout
One of Optimus’ closest advisers, Autobot Jazz is the bot to go to if a creative solution is needed. Autobot Jazz is well-versed in the pop-culture trends of the Earthlings and is likely to get distracted dancing to a catchy beat and break out the local slang.
Stats and Abilities:
2-Star:
Health: 1575
Attack: 175
Max Rating: 561
3-Star:
Health: 3866
Attack: 369
Max Rating: 1304
4-Star:
Health: 10048
Attack: 959
Max Rating: 3519
Basic Abilities: Confusion, Evade, Critical Rate
Heavy Attack
100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends. When The opponent is hit by this attack, If they are not already Confused, they do not build power.
Dodging Special Attacks
If Autobot Jazz avoids being hit by the first hit of a Special Attack, he gains an Evasion Buff, granting him a 36~44% chance to Evade attacks for 6 seconds.
Combo Meter
Every 5 hits on the Combo Meter, Autobot Jazz gains a Critical Rate Buff, increasing Critical Chance by 5~7% until he is next hit.
Critical Hits
Critical Hits have +20% Critical Damage against Stunned opponents.
Signature Ability – Exhaustion
Sometimes it’s worth letting a Confused opponent tire themselves out.
While Confused, opponents have a 100% chance to lose 1.5~6% of their Current Power for each missed attack. If the opponent slips down to a lower Bar of Power they are Stunned for 1 second.
Special Attacks:
Special 1 – Windmill
Autobot Jazz sets his plans in motion.
Each hit against a Confused opponent has a 20% chance to Stun the opponent for 3 seconds.
Special 2 – Dazzling Display
Confusion abounds.
100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends.
Disables the opponent’s Special Attack 3 for as long as they are Confused.
Special 3 – Grapple and Groove
Overwhelming force, with style.
Inflicts a permanent Backfire Debuff, inflicting 100% of Attack as instant Shock damage when the opponent next activates a Special Attack. This Backfire is not removed when the opponent uses a Special Attack.
Synergy Bonuses:
Outgoing – Lieutenants – Optimus Prime
Optimus gains 2~8% Attack and Armor and his Lieutenants gain unique abilities.
Incoming (Autobot Jazz) – Lieutenants – Optimus Prime
Each time Autobot Jazz avoids all hits in an opponent’s Special Attack he gains an Attack Buff, increasing his Attack Rating by 2~8% for the remainder of the fight.
Incoming (Prowl) – Lieutenants – Optimus Prime
If Prowl Drains the opponent’s Power to 0% of their Max Power, he has a 10~40% chance to Stun the opponent for 2.5 seconds.
Mutual – Allies – Ratchet, Grimlock
+2~8% Armor.
Mutual – Enemies – Megatron, Shockwave, Bludgeon
+2~8% Attack.
Strong Match-ups:
Soundwave: Soundwave has to connect with his second Special Attack, but Autobot Jazz will ensure that moment comes at a time of this speedy scout’s choosing.
Mixmaster: Mixmaster is reliant on his Special Attacks to do a majority of his damage, a skilled Autobot Jazz player could easily ensure this Demo bot never sees his third Special Attack.
Weak Match-ups:
Drift: Autobot Jazz likes to Evade, he lives to Evade a lot. Drift’s focus prevents Evasion, a lot of Evasion.
Ramjet: Autobot Jazz enjoys seeing his opponents Stunned, but Ramjet can ignore Stuns while he has a lot of Momentum.
Recommended Modules for Autobot Jazz:
Scout’s Sentry
Jazz can easily Power Drain his opponent when both his Signature Ability and the Scout’s Sentry are draining their power.
Strange Refractor
When the opponent Stuns themselves, that’s when Jazz deals the most damage.
Posted by Quantum Surge on June 6th, 2018 @ 8:04am CDT
Posted by william-james88 on June 6th, 2018 @ 8:36am CDT
Quantum Surge wrote:Hey uh, didn't the site get notified about my image of Jazz's icon?
Kabam has asked us in the past to only publish new info and images when they are ready, so we were waiting for an official reveal from them. But we thank you for letting us know, just in case.
Posted by Nathaniel Prime on June 7th, 2018 @ 6:37am CDT