New TFClub Project :Deva and Reflector Images
Tuesday, February 1st, 2011 8:05AM CST
Categories: Toy News, Unlicensed Products NewsPosted by: El Duque Views: 49,894
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Posted by Dread_Wing on February 1st, 2011 @ 8:08am CST
Pity they did not have all the figures on hand, I can't wait to see a non-photoshopped pic of all three combined.
Posted by griftimus prime on February 1st, 2011 @ 8:08am CST
Posted by RiddlerJ on February 1st, 2011 @ 8:16am CST
Posted by Solrac333 on February 1st, 2011 @ 8:18am CST
Posted by GEEWUN on February 1st, 2011 @ 8:20am CST
Long Haul, you've gained weight!!!!!
but seriously, my only complaint so far is that the legs aren't his dump truck bed. But that is so minor that its almost not worth bringing it up
Posted by Doubledealer93 on February 1st, 2011 @ 8:26am CST
Posted by El Duque on February 1st, 2011 @ 8:31am CST
GEEWUN wrote:
Long Haul, you've gained weight!!!!!
but seriously, my only complaint so far is that the legs aren't his dump truck bed. But that is so minor that its almost not worth bringing it up
He had to bulk up he's got a lot of weight on his shoulders.
Posted by alldarker on February 1st, 2011 @ 8:35am CST
I mean, this "not-Longhaul": just look at the ground clearance. You can't tell me that on the scale these are designed at, more ground clearance isn't possible. Same goes for not-Longhaul's bed: I can see Deva's fists, right there! Even original G1 Longhaul had a realistic dump truck bed.
Scavenger looks slightly better, perhaps because it doesn't need as much additional work to turn into an arm, compared to what Longhaul has to do to become both a robot and a torso. That's why I think it's a shame that there's a big piece sticking out between Scavenger's front treads.
Hook seems to be the best one at the moment, although with both Hook and Scavenger, I hove they aren't too reliant on the arm and boom for extra support as robots.
The fact that FP's Crossfire Explorer and Munitioner are so amazing is because they look exactly like realistic vehicles, have amazing transformations into perfectly proportioned robots and also do the job of becoming limbs (OK, Munitioner doesn't really have to do much), at a much smaller scale.
I really hope that the remaining Deva parts will look good, and I'm pretty sure that the complete Devastator will look amazing... But right now, I'm still very much on the fence with these.
Posted by El Duque on February 1st, 2011 @ 9:04am CST
Posted by Requiem Prime on February 1st, 2011 @ 9:13am CST
Posted by kirbenvost on February 1st, 2011 @ 9:14am CST
alldarker wrote: Same goes for not-Longhaul's bed: I can see Deva's fists, right there! Even original G1 Longhaul had a realistic dump truck bed.
It looks like you may be able to rotate the fists so the hand holes aren't visible in alt mode. It doesn't completely eliminate the problem, but it will help disguise those hands more.
Posted by Rated X on February 1st, 2011 @ 9:32am CST
Posted by El Duque on February 1st, 2011 @ 9:38am CST
Requiem Prime wrote:So much awesome. THis beast better come out in pieces or I will be so doomed.
Last I knew it was supposed to be released one piece at a time.
Rated X wrote:Ill get the Reflector thats bigger. Not really, liking Devy's head too much. Not G1 enough. Where do you order toys from this company ?
In the past their products have been available thru the usual online retailers; BBTS, TFSource, etc.
Posted by Convotron on February 1st, 2011 @ 9:41am CST
alldarker wrote:I don't want to tread on any toes, but I'm still not liking what I see with Project: Deva. It looks like the complete combiner ("not-Devastator") is going to look good, but at the price of having very ugly alt modes and pretty ugly separate robot modes.
I mean, this "not-Longhaul": just look at the ground clearance. You can't tell me that on the scale these are designed at, more ground clearance isn't possible. Same goes for not-Longhaul's bed: I can see Deva's fists, right there! Even original G1 Longhaul had a realistic dump truck bed.
The ground clearance issue isn't about scale, it's about the apparent design intent of eliminating combiner kibble. G1 Longhaul had a more realistic alt mode but at the cost of having basic articulation and having spare parts to set aside when not combined as a part of Devastator.
alldarker wrote:The fact that FP's Crossfire Explorer and Munitioner are so amazing is because they look exactly like realistic vehicles, have amazing transformations into perfectly proportioned robots and also do the job of becoming limbs (OK, Munitioner doesn't really have to do much), at a much smaller scale.
Explorer and Munitioner don't have to incorporate combined hands or feet in their design. It's all taken care of by the combiner kibble, which can fortunately be incorporated into the separate combiner members' assortment of accessories. The same thing can't be well done with the Project Deva figures.
So the two basic choices for a Constructicon team/Devastator styled figure with respect to hands/feet are either to incorporate them into the figure designs or make them combiner kibble. Each option has its own benefits and drawbacks.
Posted by Blackstreak on February 1st, 2011 @ 10:43am CST
Posted by rpetras on February 1st, 2011 @ 10:56am CST
I'm waiting with baited breath for the pre-orders.
I do hope they offer alternate Deva heads, but even if they don't, this thing is incredible.
Posted by puttster3 on February 1st, 2011 @ 11:08am CST
Might have some Scramble City options.
I think it would be quite cool though if they were to release it all in one box, so long as the box is done right with good artwork and packaging.
Another possibility they could do is a box of 3, displaying on the front either the top half or the bottom half, like how Fansproject did with Munitioner and Explorer.
Posted by Sodan-1 on February 1st, 2011 @ 11:43am CST
Convotron wrote:alldarker wrote:I don't want to tread on any toes, but I'm still not liking what I see with Project: Deva. It looks like the complete combiner ("not-Devastator") is going to look good, but at the price of having very ugly alt modes and pretty ugly separate robot modes.
I mean, this "not-Longhaul": just look at the ground clearance. You can't tell me that on the scale these are designed at, more ground clearance isn't possible. Same goes for not-Longhaul's bed: I can see Deva's fists, right there! Even original G1 Longhaul had a realistic dump truck bed.
The ground clearance issue isn't about scale, it's about the apparent design intent of eliminating combiner kibble. G1 Longhaul had a more realistic alt mode but at the cost of having basic articulation and having spare parts to set aside when not combined as a part of Devastator.alldarker wrote:The fact that FP's Crossfire Explorer and Munitioner are so amazing is because they look exactly like realistic vehicles, have amazing transformations into perfectly proportioned robots and also do the job of becoming limbs (OK, Munitioner doesn't really have to do much), at a much smaller scale.
Explorer and Munitioner don't have to incorporate combined hands or feet in their design. It's all taken care of by the combiner kibble, which can fortunately be incorporated into the separate combiner members' assortment of accessories. The same thing can't be well done with the Project Deva figures.
So the two basic choices for a Constructicon team/Devastator styled figure with respect to hands/feet are either to incorporate them into the figure designs or make them combiner kibble. Each option has its own benefits and drawbacks.
Well said sir. Some people expect miracles.
Posted by victoryconvoy on February 1st, 2011 @ 11:45am CST
Posted by alexison on February 1st, 2011 @ 2:18pm CST
Posted by RK_Striker_JK_5 on February 1st, 2011 @ 4:24pm CST
Posted by Dread_Wing on February 1st, 2011 @ 4:41pm CST
Maybe they were just a bit rushed when putting the prototype together, and pinned the piece in wrong.
Edit: I spotted this colour rendering on another board:
Posted by Stormrider on February 1st, 2011 @ 5:25pm CST
WarGraver wrote:As to the Reflector, I like that this set has more detail than t' other, but they lose out for not being individualized by well-used kibble. The light-up feature... meh. I don't need my toys to light up, but I will still grant that it seems they did a good job of having it in both robot and camera mode.
PE is the winner, though, no question.
I feel that both 3rd parties are missing the mark. I agree that PE is making good use of the kibble, but the robots that made Reflector were not ninjas. They were barely better than drones. I would love a set that made all three robots look identical and generic just like the cartoon.
Posted by Mykltron on February 1st, 2011 @ 6:45pm CST
Posted by alternator77 on February 1st, 2011 @ 7:23pm CST
Posted by Heavy B on February 1st, 2011 @ 9:14pm CST
Posted by MINDVVIPE on February 1st, 2011 @ 9:49pm CST
Posted by Oilspill on February 1st, 2011 @ 11:28pm CST
Sodan-1 wrote:Convotron wrote:alldarker wrote:I don't want to tread on any toes, but I'm still not liking what I see with Project: Deva. It looks like the complete combiner ("not-Devastator") is going to look good, but at the price of having very ugly alt modes and pretty ugly separate robot modes.
I mean, this "not-Longhaul": just look at the ground clearance. You can't tell me that on the scale these are designed at, more ground clearance isn't possible. Same goes for not-Longhaul's bed: I can see Deva's fists, right there! Even original G1 Longhaul had a realistic dump truck bed.
The ground clearance issue isn't about scale, it's about the apparent design intent of eliminating combiner kibble. G1 Longhaul had a more realistic alt mode but at the cost of having basic articulation and having spare parts to set aside when not combined as a part of Devastator.alldarker wrote:The fact that FP's Crossfire Explorer and Munitioner are so amazing is because they look exactly like realistic vehicles, have amazing transformations into perfectly proportioned robots and also do the job of becoming limbs (OK, Munitioner doesn't really have to do much), at a much smaller scale.
Explorer and Munitioner don't have to incorporate combined hands or feet in their design. It's all taken care of by the combiner kibble, which can fortunately be incorporated into the separate combiner members' assortment of accessories. The same thing can't be well done with the Project Deva figures.
So the two basic choices for a Constructicon team/Devastator styled figure with respect to hands/feet are either to incorporate them into the figure designs or make them combiner kibble. Each option has its own benefits and drawbacks.
Well said sir. Some people expect miracles.
Agreed. There's no pleasing some people.
The clearance is not an issue for me at all, many regular transformers with two modes still have kibble visible in alt mode (see 90% of jet-formers).
These are effectively triple changers, that include all the combiner parts - which is very ambitious and impressive.
Looking at any triple changer Hasbro has given us recently, all of them suffer in at least one mode. This is to be expected for anything with three modes as the designer has to make some concessions somewhere. And lets not even start with any of the official combiners we've got recently.
Of course, this Deva may not be to everyone's tastes, and the price may end up being off-putting, but I don't think anyone can say that this isn't the best engineering & design for a Devastator we've ever seen (perhaps some customs may be better, but they're not for sale to the masses). So huge kudos to the designers!
Posted by alldarker on February 2nd, 2011 @ 4:36am CST
It's true that FP Munitioner and Explorer's limb modes depend mostly on additional parts to make them look the part, while these Constructicons are entirely self-contained. Still, Scavenger (and Bonecrusher) just needs to hide the Deva fists: elbow-movements for Deva will probably be the same as the waist-joint for the separate robots, and this will also probably be true for Deva's leg parts which, like G1 Devastator, will probably (and accurately) not actually have specific feet parts but be dependent on Scrapper's scoop and Mixmaster's cabin. So comparing them to Triplechangers is exaggerating things slightly. I guess Longhaul does get the toughest job of becoming a dump truck, a robot AND a torso which has the additional constraints of having to support a lot of weight and stress. Still, considering each of these is roughly Voyager scale, I'd have expected that their size would have allowed enough bulk in each separate Deva part to 'design away' stuff like low ground clearance, visible fists and connector parts.
Anyway, I can't wait to see the complete set, even if it won't be my cup of tea at the end of the day.
Posted by MINDVVIPE on February 2nd, 2011 @ 5:18am CST
alldarker wrote:I'm not trying to convince anyone this is a bad transformer, and we've definitely yet to see anything so ambitious come into production from a third party producer as this will be. Mega-kudo's to TFClub for doing this: like I said before, I'm sure my jaw too will drop when I see the pictures of the complete set. Still, my concern is that they are perhaps focusing too much on the (literally) bigger picture: a great looking Devastator robot, but at the cost of making too many compromises and shortcuts in the separate parts. I mean, Longhaul looks like it's scraping the ground, which really irks me in an altmode which 'in real life' is designed for off-road and rough terrain. Bigger wheels would definitely help the alt mode, although I'm sure it would hurt the robot and torso mode.
It's true that FP Munitioner and Explorer's limb modes depend mostly on additional parts to make them look the part, while these Constructicons are entirely self-contained. Still, Scavenger (and Bonecrusher) just needs to hide the Deva fists: elbow-movements for Deva will probably be the same as the waist-joint for the separate robots, and this will also probably be true for Deva's leg parts which, like G1 Devastator, will probably (and accurately) not actually have specific feet parts but be dependent on Scrapper's scoop and Mixmaster's cabin. So comparing them to Triplechangers is exaggerating things slightly. I guess Longhaul does get the toughest job of becoming a dump truck, a robot AND a torso which has the additional constraints of having to support a lot of weight and stress. Still, considering each of these is roughly Voyager scale, I'd have expected that their size would have allowed enough bulk in each separate Deva part to 'design away' stuff like low ground clearance, visible fists and connector parts.
Anyway, I can't wait to see the complete set, even if it won't be my cup of tea at the end of the day.
Your're right about the low clearance being a downside... but there are definitely downsides to FP Bruticus.
Can any of us do it better? i doubt it. It takes a fair bit of engineering to get these bots looking good, so why not just enjoy the tons of upsides, and give some crazy reasoning to the downside. Uhm... lets see... long haul has low clearance coz he pretty much plows through any ruble with no problem, and everything underneath is just dust. done.
Posted by Oilspill on February 2nd, 2011 @ 5:33am CST
alldarker wrote:So comparing them to Triplechangers is exaggerating things slightly
Yeah, true, I mean more that they have 3 modes, so that complicates the engineering more than your typical bot-to-vehicle transformation. Like you say, particularly Long Haul as he has to pull off a decent torso mode.
I think I remember seeing that these guys were more of a deluxe scale - but I wouldn't be surprised if Longhaul is about Voyager scale - I'll have to eyeball the pics again.
Posted by AshesOfPain on February 2nd, 2011 @ 11:32am CST
El Duque wrote:TFClub has updated their forums with new images of the third component of their upcoming Project:Deva and their unnamed Reflector-ish project. Their forums require registration so the images have been mirrored below.
To me the alt mode is looking very much like Payload's. Take note of this heavy hauling dump truck's lack of front end ground clearance? I don't remember hearing any chatter about it, but mebbe I wasn't listening.
[url=http://www.seibertron.com/images/toys/files/131/r_payload-042.jpg]
[/url]
Posted by Requiem Prime on February 2nd, 2011 @ 12:11pm CST
...Looks good without it. It looks nicely unified, but still suggests he's made from a bunch of different vehicles.
Of course, that sexy half-complete Deva photo is made with unpainted prototypes. The earlier painted shots we saw had them different shades of green and purple. Which could wreck the whole thing. I don't care what colors they choose, but PLEASE us it on all six.
Posted by El Duque on February 2nd, 2011 @ 12:16pm CST
Requiem Prime wrote:You know, I was so busy fawning over him I never noticed he didn't have the breastplate.
...Looks good without it. It looks nicely unified, but still suggests he's made from a bunch of different vehicles.
Of course, that sexy half-complete Deva photo is made with unpainted prototypes. The earlier painted shots we saw had them different shades of green and purple. Which could wreck the whole thing. I don't care what colors they choose, but PLEASE us it on all six.
Those were hand painted prototypes, I'm sure the final products will be molded in a uniform color.
Posted by Oilspill on February 2nd, 2011 @ 12:34pm CST
Requiem Prime wrote:You know, I was so busy fawning over him I never noticed he didn't have the breastplate.
...Looks good without it. It looks nicely unified, but still suggests he's made from a bunch of different vehicles.
I guaran-DAMN-tee that if there is no chest plate when this is released, some third party will make one as an accessory. No doubt in my mind.
I'm still thinking it is possible it may come with Scrapper, since I think it came with him in G1 (and attached for awesome flying-payloader action). Even though all the other accessories are not detachable, I still think this is likely. I say this because it's pretty big and would probably look horrible if they tried to work it in as an actual part of Hook or Longhaul, so it would be better to make it a separate piece.
Then again they may think the figure doesn't even need the chestplate (and they may well be right).
But personally I hope for it as an attachment. Hmmm it would be cool if it turned into some kind of flying drone. Like Prime has Roller, Devy could have his own pet-winged-chest-armour. Hey, that would kinda make him a breastmaster, which would be frikken awesome! If anyone knows these TFClub guys, feel free to send that idea through to them
Posted by Requiem Prime on February 2nd, 2011 @ 1:10pm CST
Oilspill wrote: Even though all the other accessories are not detachable, I still think this is likely. I say this because it's pretty big and would probably look horrible if they tried to work it in as an actual part of Hook or Longhaul, so it would be better to make it a separate piece.
Then again they may think the figure doesn't even need the chestplate (and they may well be right).
But personally I hope for it as an attachment. Hmmm it would be cool if it turned into some kind of flying drone. Like Prime has Roller, Devy could have his own pet-winged-chest-armour. Hey, that would kinda make him a breastmaster, which would be frikken awesome! If anyone knows these TFClub guys, feel free to send that idea through to them
The head and hand are genuinely integrated? I didn't know that! This guy's even cooler that I thought!!
Kudos on the drone idea! Now I hope they do try it. It would be the most clever integration of former extra bits ever.
Posted by MINDVVIPE on February 2nd, 2011 @ 3:08pm CST
Posted by Dread_Wing on February 2nd, 2011 @ 4:03pm CST
Posted by MINDVVIPE on February 2nd, 2011 @ 4:11pm CST
Dread_Wing wrote:That would be the beauty of making the chest wing, and having it attach without big obvious posts and or holes (from what I can see there are none). Those who want to use it can, and those who don't like the idea can leave it off without hurting the aesthetics any.
Fair enough. The idea just reminded me of G1 combiners and my never ending task as a kid to fit every piece onto something, so that the feet pieces were little hover pads, etc. The loading ramp, dear god, I had no idea where to put that, couldn't really pass for anything other than a loading ramp.
If they made the drone out of smaller individual parts that could attach to devy in it's vehicle modes, that'd be cool, and they could all combine to be the chest piece/drone.
Posted by puttster3 on February 2nd, 2011 @ 8:24pm CST
Posted by DTR69 on February 4th, 2011 @ 11:04am CST
Th most important thing about transformers is that they can transform, additional parts kinda defeat the purpose, and for a toy small parts are a bad idea as they can get lost, then when you think of a real life scenario, where are all these extra parts beeing kept when in battle, yes some are added on as missle launchers, but the complaint was about realism, and those parts definently give the game away.
My other point is, that transformers are all about design and look, if they didn't transform into bad ass robots, none of us would be interested, as they are toys I think we all can agree, robot mode takes priority over alt mode. even though I feel mp starscream turned out really well, alot of people hate dthe hip kibble, I think as the basic form was inspired by a samurai, that swords would of been a nice addition and made the hip kibble more functional, just as devastators forearms become missle launchers and have a dual function. Anyways, The best mp's sacrafice alt mode for robot mode, look at MP convoy, Vs MP megatron, megatron would of looked alot better if the gun proportions were altered slightly to make the robot mode better, even the sight scope, was too big for robot mode, and scale ddown still would of worked in gun mode, and wouldnt of looked half as out of place in gun mode as it does as a fusion cannon in Meg's bot mode. If we wanted realistic alt modes over robot modes hen we would collect die cast models of alt modes, robot mode is what we display so that takes priority.
The fact that the forearm is made from the tracks is a genius idea, and works really well. The whole point of devastator is it's combined form, if you have inetentions of displaying this figure in it's amller robot modes or in it's alt modes, then you are seriously wasting your money,as the G1 figures have decent enough alt modes, it's the combined form that needs a revamp and thats exactly what we are getting. My only concerns are that the scale and weight may limit posability, and that we have seen so many prototypes in the past that are still yet to come to life, I am worried they might run out of funding, but I am very happy that they are trying, and it looks really god, too good to be true.
I also hope that that is def not the way it will be combined, as the waist look like it's off centre, hook should be centred over long haul not shifted to oneside.
Posted by DTR69 on February 4th, 2011 @ 11:04am CST
Th most important thing about transformers is that they can transform, additional parts kinda defeat the purpose, and for a toy small parts are a bad idea as they can get lost, then when you think of a real life scenario, where are all these extra parts beeing kept when in battle, yes some are added on as missle launchers, but the complaint was about realism, and those parts definently give the game away.
My other point is, that transformers are all about design and look, if they didn't transform into bad ass robots, none of us would be interested, as they are toys I think we all can agree, robot mode takes priority over alt mode. even though I feel mp starscream turned out really well, alot of people hate dthe hip kibble, I think as the basic form was inspired by a samurai, that swords would of been a nice addition and made the hip kibble more functional, just as devastators forearms become missle launchers and have a dual function. Anyways, The best mp's sacrafice alt mode for robot mode, look at MP convoy, Vs MP megatron, megatron would of looked alot better if the gun proportions were altered slightly to make the robot mode better, even the sight scope, was too big for robot mode, and scale ddown still would of worked in gun mode, and wouldnt of looked half as out of place in gun mode as it does as a fusion cannon in Meg's bot mode. If we wanted realistic alt modes over robot modes hen we would collect die cast models of alt modes, robot mode is what we display so that takes priority.
The fact that the forearm is made from the tracks is a genius idea, and works really well. The whole point of devastator is it's combined form, if you have inetentions of displaying this figure in it's amller robot modes or in it's alt modes, then you are seriously wasting your money,as the G1 figures have decent enough alt modes, it's the combined form that needs a revamp and thats exactly what we are getting. My only concerns are that the scale and weight may limit posability, and that we have seen so many prototypes in the past that are still yet to come to life, I am worried they might run out of funding, but I am very happy that they are trying, and it looks really god, too good to be true.
I also hope that that is def not the way it will be combined, as the waist look like it's off centre, hook should be centred over long haul not shifted to oneside.
Posted by Requiem Prime on February 4th, 2011 @ 2:09pm CST
Accuracy in any mode is a weird thing to hold on to in this fandom. As much as I love my Bruticus Done Right (courtesy of Fansproject) I was never a fan of the concept of their weapons being intrinsic to the combined mode because sometimes I get the vibe they need all their luggage. Though it does lead to a fun scenario worthy of Robot Chicken.
"Combaticons! UNITE!"
"Um... Onslaught? I lost my missle racks."
"WHAT! DAMMIT Whirl, those become Bruticus' shoulders. Well that's just great; what's a giant robot going to do without arms! Stomp around?"
"Ease up 'slaught; it's better than last week when you lost one of the pods that become his feet?"
"Oh, shut up Brawl!"
"Hey! I'm as much a part of this team as anyone!"
"Sure you are, Mr. All-I-have-to-do-is-turn-back-into-a-tank."
Posted by MINDVVIPE on February 4th, 2011 @ 2:57pm CST
Requiem Prime wrote:I'm sure they do combine fine. Besides the fact it's a very awkward angle, you can tell Long Haul was edited in. The lighting on him is stronger and nearly shadowless compared to the other two. Also the fact they did it is largely why the shot looks so awkward. This was just give to us an idea. A small taste- and it is delicious.
Accuracy in any mode is a weird thing to hold on to in this fandom. As much as I love my Bruticus Done Right (courtesy of Fansproject) I was never a fan of the concept of their weapons being intrinsic to the combined mode because sometimes I get the vibe they need all their luggage. Though it does lead to a fun scenario worthy of Robot Chicken.
"Combaticons! UNITE!"
"Um... Onslaught? I lost my missle racks."
"WHAT! DAMMIT Whirl, those become Bruticus' shoulders. Well that's just great; what's a giant robot going to do without arms! Stomp around?"
"Ease up 'slaught; it's better than last week when you lost one of the pods that become his feet?"
"Oh, shut up Brawl!"
"Hey! I'm as much a part of this team as anyone!"
"Sure you are, Mr. All-I-have-to-do-is-turn-back-into-a-tank."
Hahahaha, imagine if Robot chicken did do a sketch with Bruticus! man, i'd cringe as they trashed it with battle damage and melted parts and what not, hahaha. They need more TF skits, all of them have been gold, especially Jazz trying to follow the rest with half his body left, hehehe.
Posted by El Duque on February 4th, 2011 @ 3:42pm CST
MINDVVIPE wrote:Requiem Prime wrote:I'm sure they do combine fine. Besides the fact it's a very awkward angle, you can tell Long Haul was edited in. The lighting on him is stronger and nearly shadowless compared to the other two. Also the fact they did it is largely why the shot looks so awkward. This was just give to us an idea. A small taste- and it is delicious.
Accuracy in any mode is a weird thing to hold on to in this fandom. As much as I love my Bruticus Done Right (courtesy of Fansproject) I was never a fan of the concept of their weapons being intrinsic to the combined mode because sometimes I get the vibe they need all their luggage. Though it does lead to a fun scenario worthy of Robot Chicken.
"Combaticons! UNITE!"
"Um... Onslaught? I lost my missle racks."
"WHAT! DAMMIT Whirl, those become Bruticus' shoulders. Well that's just great; what's a giant robot going to do without arms! Stomp around?"
"Ease up 'slaught; it's better than last week when you lost one of the pods that become his feet?"
"Oh, shut up Brawl!"
"Hey! I'm as much a part of this team as anyone!"
"Sure you are, Mr. All-I-have-to-do-is-turn-back-into-a-tank."
Hahahaha, imagine if Robot chicken did do a sketch with Bruticus! man, i'd cringe as they trashed it with battle damage and melted parts and what not, hahaha. They need more TF skits, all of them have been gold, especially Jazz trying to follow the rest with half his body left, hehehe.
It would be awesome if they could get enough content to release a TF DVD.
Posted by MINDVVIPE on February 4th, 2011 @ 4:16pm CST
El Duque wrote:It would be awesome if they could get enough content to release a TF DVD.
They seem to be circling the drain lately, They should just do what they did for the Star Wars movies, but with He-Man, Transformers, Gi-Joe... That'd keep me interested.
Posted by VYPER ALPHA on February 4th, 2011 @ 4:33pm CST
Posted by DTR69 on February 4th, 2011 @ 7:51pm CST
Requiem Prime wrote:I'm sure they do combine fine. Besides the fact it's a very awkward angle, you can tell Long Haul was edited in. The lighting on him is stronger and nearly shadowless compared to the other two. Also the fact they did it is largely why the shot looks so awkward. This was just give to us an idea. A small taste- and it is delicious.
Accuracy in any mode is a weird thing to hold on to in this fandom. As much as I love my Bruticus Done Right (courtesy of Fansproject) I was never a fan of the concept of their weapons being intrinsic to the combined mode because sometimes I get the vibe they need all their luggage. Though it does lead to a fun scenario worthy of Robot Chicken.
"Combaticons! UNITE!"
"Um... Onslaught? I lost my missle racks."
"WHAT! DAMMIT Whirl, those become Bruticus' shoulders. Well that's just great; what's a giant robot going to do without arms! Stomp around?"
"Ease up 'slaught; it's better than last week when you lost one of the pods that become his feet?"
"Oh, shut up Brawl!"
"Hey! I'm as much a part of this team as anyone!"
"Sure you are, Mr. All-I-have-to-do-is-turn-back-into-a-tank."
I totaly agree that it's a photoshop mock up, but as it has there logo in the corner, it's not an outsider having a go, it's the creators, and I would of thought they would of done it more acuratly since they know how it combines, and although a little more tricky, a little masking and some well placed guess work would of given a much more truer appearence, and if they can design that, how did that poor mock up come out of the same camp.
Posted by MINDVVIPE on February 4th, 2011 @ 7:58pm CST
Whats killer is that if you have MP Grimlock, he looks like he matches up with Devastator in scale, in regards to the clip.
Posted by puttster3 on February 5th, 2011 @ 12:34am CST
Hmmmm, maybe I should of gotten those Animated Dinobots after all. Oh well, atleast I will have a henkei Grimlock from TF source soon, the chrome can blind Devastator while he's charging, thus evening the scale... that or make him a more noticeable target and easier to hit with laser fire Wonder how dexterous those hands are, like can they hold a minicon the same way FP Bruticus can and making his head face the barrel?MINDVVIPE wrote:http://www.youtube.com/watch?v=GtL-vssxQko
Whats killer is that if you have MP Grimlock, he looks like he matches up with Devastator in scale, in regards to the clip.