Transformers: Devastation - Optimus Prime Gameplay Preview
Saturday, August 8th, 2015 2:01AM CDT
Categories: Game News, Digital Media NewsPosted by: Va'al Views: 44,117
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In Transformers: Devastation, Optimus Prime mixes speed with power. And that Energon Axe makes all the Decepticons nervous.
Transformers: Devastation - Optimus Prime Gameplay PreviewIn Transformers: Devastation, Optimus Prime mixes speed with power. And that Energon Axe makes all the Decepticons nervous.
Posted by Transformers Game on Friday, 7 August 2015
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Posted by Rainmaker on August 8th, 2015 @ 2:08am CDT
Posted by OptimalOptimus2 on August 8th, 2015 @ 8:39am CDT
SlyTF1 wrote:And now there's a trailer for Optimus.
This could be an excellent pun.
Posted by RodimusRex on August 8th, 2015 @ 9:12am CDT
OptimalOptimus2 wrote:I don't believe that this game will be successful. There's nothing extraordinarily unique about this game at all. It feels, generic.SlyTF1 wrote:And now there's a trailer for Optimus.
This could be an excellent pun.
I don't think a game has to be unique:
A) If it's just smoothly assembled, social, and cheap.
B) If it targets people who don't play that many games.
MMOs bank a lot on the social aspect and targeting people who don't play games much.
In my mind the success fo this game banks on three things:
- Does it effectively reach people who don't play a lot of games?
- Does it have multiplayer support?
- Is it smooth and relatively bug free?
My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC. I expect fun mods will be developed for this game if they don't have major DLC plans.
I've already been looking into mod tools for this. G2 should be a no-brainer for DLC at least since four of the five characters can "become" G2 with a recolor and new faction symbol. Replace Wheeljack with Carzap. Throw in Rapido as a Prowl recolor.
Maybe a DLC G1 pack that swaps Cliffjumper for Bumblebee, Sunstreaker for Sideswipe, Ironhide for Grimlock, etc.
Or a 2k5 pack that replaces the Autobots with movie Autobots. Rodimus replaces Sideswipe, Arcee replaces Bumblebee, Springer or Kup replaces Grimlock, Ultra Magnus replaces Prime.
Posted by Shadowman on August 8th, 2015 @ 12:58pm CDT
RodimusRex wrote:MMOs bank a lot on the social aspect and targeting people who don't play games much.
No they really don't. The better MMOs out there use a subscription model, pay-to-play, and the casual gamer isn't really down with that.
RodimusRex wrote:In my mind the success fo this game banks on three things:
- Does it effectively reach people who don't play a lot of games?
- Does it have multiplayer support?
- Is it smooth and relatively bug free?
It doesn't have multiplayer. But then again, I don't know why you'd ever consider multiplayer a requirement for success.
RodimusRex wrote:My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC.
Lowering the price doesn't really accomplish as much as you'd think. And DLC is already a very controversial subject for many, many gamers. Most people prefer not having to pay extra for things.
RodimusRex wrote:I expect fun mods will be developed for this game if they don't have major DLC plans.
Assuming they release the SDK for it, which not all developers do. You ever notice there's no proper mods for Borderlands?
Posted by RodimusRex on August 8th, 2015 @ 1:13pm CDT
So far, there seem to be mods for all of Platinum Games because while they deny that they use the same proprietary engine for all of their games, they seem to use the same tools. I don't know if physics mods will be very doable but I'd be surprised if re-skins pose an issue.
It isn't a matter of having the full SDK to decompile and crank out a few skins. I've done MMO mods and those aren't based on the SDK.
Posted by SlyTF1 on August 8th, 2015 @ 2:42pm CDT
RodimusRex wrote:OptimalOptimus2 wrote:I don't believe that this game will be successful. There's nothing extraordinarily unique about this game at all. It feels, generic.SlyTF1 wrote:And now there's a trailer for Optimus.
This could be an excellent pun.
I don't think a game has to be unique:
A) If it's just smoothly assembled, social, and cheap.
B) If it targets people who don't play that many games.
MMOs bank a lot on the social aspect and targeting people who don't play games much.
In my mind the success fo this game banks on three things:
- Does it effectively reach people who don't play a lot of games?
- Does it have multiplayer support?
- Is it smooth and relatively bug free?
My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC. I expect fun mods will be developed for this game if they don't have major DLC plans.
I've already been looking into mod tools for this. G2 should be a no-brainer for DLC at least since four of the five characters can "become" G2 with a recolor and new faction symbol. Replace Wheeljack with Carzap. Throw in Rapido as a Prowl recolor.
Maybe a DLC G1 pack that swaps Cliffjumper for Bumblebee, Sunstreaker for Sideswipe, Ironhide for Grimlock, etc.
Or a 2k5 pack that replaces the Autobots with movie Autobots. Rodimus replaces Sideswipe, Arcee replaces Bumblebee, Springer or Kup replaces Grimlock, Ultra Magnus replaces Prime.
I'm pretty sure I read that the game's going to be $40. Also, DLC characters and missions would be nice. As well as retail "exclusive" DLC's.
Posted by Shadowman on August 8th, 2015 @ 3:22pm CDT
RodimusRex wrote:I'd maintain Call of Duty and World of Warcraft have two different demographics but almost no MMOs charge a subscription fee anymore.
First off, Call of Duty? Not an MMO. Second, Final Fantasy XIV? Actually an MMO, and the devs have said that no, they're staying pay-to-play until they have to shut the game down--it will never be free-to-play. And it's worth it.
RodimusRex wrote:It isn't a matter of having the full SDK to decompile and crank out a few skins. I've done MMO mods and those aren't based on the SDK.
That's impossible, MMOs don't allow people to mod them. Which ones are you talking about?
Posted by RodimusRex on August 8th, 2015 @ 4:29pm CDT
I was doing texture and model swaps in WoW long before they added transmogrification. There are varying levels to the exploit communities for these games. Most people serious about machinima are at least a couple of layers in, extracting models and sometimes tweaking the clientside 3D models and textures. You do need to bypass the warden software. There are generally several phases of anti-hacking/cheating software in an MMO. The first is file verification.
Changing music and textures is fairly easy, usually.
Also, I looked it up after my last post and found the texture swapping tools people use for Platinum's Korra game, which looks very similar. It should work for Transformers because it intercepts and replaces textures in memory on their way to being rendered. Shouldn't need to decompile the game. The biggest risk is that character parts and objects will share textures, ie. maybe with Optimus Prime using so much solid red that he won't have a unique texture for each part of his arm. He probably will though for ease of tinting/recoloring characters in the game on the development side.
And... just dug deeper into Korra modding because of the game engine similarity. Looks like there might be some mild texture sharing but a G2 repaint mod will probably be doable if the art is handled like Korra's.
Posted by mooncake623 on August 14th, 2015 @ 8:28am CDT
Remember keep your optics tuned to Seibertron.com for the latest in news and updates!
Posted by RainyDayMan2k on August 14th, 2015 @ 8:55am CDT
Posted by Sabrblade on August 14th, 2015 @ 9:54am CDT
For comparison, here's the Optimus Prime character model pages as seen in the first Ark book:
Compared to the cartoon model, the game model looks puffier in robot mode, the game head is rounder (being more like the cartoon's alternate head instead of its primary head seen above), while the truck mode looks like they just copied-and-pasted the truck mode from the Ark book into these new images.
Posted by Alpha Dominus on August 14th, 2015 @ 12:14pm CDT
Posted by SlyTF1 on August 14th, 2015 @ 6:57pm CDT
Posted by Sabrblade on August 14th, 2015 @ 10:49pm CDT
Also, why did Bumblebee suddenly go Super Saiyan for a sec in that trailer?
Posted by no-one on August 15th, 2015 @ 12:25pm CDT
Sabrblade wrote:Also, why did Bumblebee suddenly go Super Saiyan for a sec in that trailer?
Because video games.
Posted by LOST Cybertronian on August 15th, 2015 @ 10:40pm CDT
Bumblebee's your 'bot for lightning-fast beatdowns. Here’s a clip that shows off his fancy footwork in Transformers: Devastation.
Posted by BumbleDouche on August 16th, 2015 @ 6:20am CDT
Posted by frogbat on August 16th, 2015 @ 7:54am CDT
my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.
Posted by SlyTF1 on August 16th, 2015 @ 12:48pm CDT
http://www.dualshockers.com/2015/08/10/ ... 4xbox-one/
Posted by BumbleDouche on August 16th, 2015 @ 2:12pm CDT
frogbat wrote:hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)
my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.
I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
Posted by Shadowman on August 16th, 2015 @ 2:35pm CDT
MegaDump wrote:frogbat wrote:hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)
my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.
I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
Not to mention XCOM2 being PC exclusive.
MegaDump wrote:While I certainly appreciate the look and feel of this game (it's always great to see G1 inspired products), I can't help but feel that the arcade, punch 'em-style game play just doesn't fit. Transformers characters conduct their war with ranged weapons. Sometimes the gun is as important a part of the character as the face - much of the character and personality is displayed by the choice of weapon. Obviously there are exceptions, like the ever-recurring Prime Vs Megatron Axe Vs Mace, but in general I mean. In that sense, I think the War for/Fall of Cybertron games came closer to achieving the right "feel."
That's actually one of the many things that bugs me about this game. Transformers aren't exactly known for their martial arts prowess, much less in G1. Had they set this in an entirely new universe with its own aesthetic (Instead of the blatant nostalgia-grab they've got going now) then it might work better.
Posted by DeadCaL on August 16th, 2015 @ 3:27pm CDT
frogbat wrote:My dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
If it wasn't for Activision, I imagine we could have had Transformers in the latest Toy Soldiers game. They've licensed Cobra, GI Joe AND He Man. All they're missing is Skeletor and transforming robots.
Posted by OptimalOptimus2 on August 16th, 2015 @ 6:40pm CDT
No need to see more. Gathering the information I've seen from game videos and articles, this video game has the highest chance of being disappointing. A waste of $50-$70 on a game small enough to be a $5 app.
Posted by Sabrblade on August 16th, 2015 @ 7:06pm CDT
What makes you think Activision and Platinum can just freely use a particular licensed vehicle in a Hasbro-licensed video game that Hasbro itself presently has no license to use?OptimalOptimus2 wrote:What?! Bumblebee is not a Volkswagen Beetle! His alternate mode looks like his Classics toy counterpart.
No need to see more. Gathering the information I've seen from game videos and articles, this video game has the highest chance of being disappointing. A waste of $50-$70 on a game small enough to be a $5 app.
Posted by william-james88 on August 16th, 2015 @ 9:23pm CDT
TRANSFORMERS: Devastation
Platform: Windows PC, PlayStation 4, Xbox One
Rating Category:
Content Descriptors: Fantasy Violence. Content is generally suitable for ages 13 and up.
Rating Summary: This is an action-adventure game in which players assume the role of Autobots on a mission to stop the Deceptions' evil plans. From a third-person perspective, players traverse urban environments and battle enemy robots in frenetic melee-style combat. Players use swords, energy blades, laser blasters, and vehicles attacks to destroy enemies. Battles are accompanied by close-up slow motion effects and colorful flashes of light; enemies disappear amid large explosions when defeated. In one sequence, players can use laser turrets to shoot down a horde of flying robots.
http://www.esrb.org/ratings/synopsis.js ... evastation
There was also an interview about this game on Dualshockers which revealed the game's tech specs and some trivia. Here it is below:
PlatinumGames’ Transformers: Devastation Will Run at 60 FPS on All Consoles, 1080p on PS4/Xbox One
Transformers: Devastation is a game by PlatinumGames, and on top of that, it’s directed by Metal Gear Rising: Revengeance’s Kenji Saito. This means that fast, unrelenting action is one of the game’s main selling points.
In order to support that kind of action, 60 frames per second are almost a must, and Producer Robert Conkey himself confirmed at Gamescom that the game will run at 60 FPS on all consoles (even if he admitted that there might be some dips on PS3 and Xbox 360 in very chaotic scenes, but that’s entirely understandable, while on PS4 and Xbox One the frame rate will be stable).
Resolution-wise, we’ll get 1080p on PS4 and Xbox One, and 720p on PS3 and Xbox 360. Of course PC gamers will get whatever their rig can handle.
We also learned a few more details from Conkey and Saito-san himself:
Activision was the one that went to PlatinumGames with the idea of the game, and discovered that the folks at the house of Bayonetta were big Transformers fans.
The game is not developed by the same team as The Legend of Korra, as PlatinumGames mixes and matches teams for different games. Some developers come from Korra (for instance the producer), others from Metal Gear Rising: Revengeance and from other games.
At the end of every combo you can trigger a transformation attack, with the right timing. After that, you can chain a fully new combo.
Loot changes depending on difficulty. You have a chance to get better loot the more challenging you choose the game to be.
Taking the visuals directly from the shows would have caused the graphics to look pretty dated, so the team used modern animation techniques like glow shading applied to the entire world.
Animations have been referenced heavily from the old shows, but they have been mixed with PlatinumGames style and responsiveness.
Transformations are a mix of the shows, in which the Transformers “morph,” and of the toys, in which parts are mechanically moved into place.
If you’re wondering, I also got a chance to try the game on PS4, and boy, it was really, really fun. This is definitely a title to watch.
Posted by Hellscream9999 on August 16th, 2015 @ 9:57pm CDT
Posted by Hellscream9999 on August 16th, 2015 @ 10:00pm CDT
frogbat wrote:My dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Mine would be a hack'n'slash game using the Dynasty Warriors 8 engine (character roster size, weapon interchangeability, and weapon combo system) really give you a feel for fighting in one of the war for cybertron cutscenes
Posted by Twitchythe3rd on August 16th, 2015 @ 10:03pm CDT
Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
It'll still run at 60fps at least. That's better than most things out on the market right now.
Posted by Hellscream9999 on August 16th, 2015 @ 10:15pm CDT
Twitchythe3rd wrote:Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
It'll still run at 60fps at least. That's better than most things out on the market right now.
Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it )
Posted by Twitchythe3rd on August 16th, 2015 @ 10:24pm CDT
Hellscream9999 wrote:Twitchythe3rd wrote:Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
It'll still run at 60fps at least. That's better than most things out on the market right now.
Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it )
It's coming out on every platform.
Posted by Hellscream9999 on August 16th, 2015 @ 10:25pm CDT
Twitchythe3rd wrote:Hellscream9999 wrote:Twitchythe3rd wrote:Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
It'll still run at 60fps at least. That's better than most things out on the market right now.
Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it )
It's coming out on every platform.
Oh, okay, I thought that's what was initially promised, but I didn't see it on the list of consoles, in the news post, so, cool
Posted by william-james88 on August 16th, 2015 @ 10:54pm CDT
Hellscream9999 wrote:Twitchythe3rd wrote:Hellscream9999 wrote:Twitchythe3rd wrote:Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
It'll still run at 60fps at least. That's better than most things out on the market right now.
Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it )
It's coming out on every platform.
Oh, okay, I thought that's what was initially promised, but I didn't see it on the list of consoles, in the news post, so, cool
Yeah, its all there in the news article:
In order to support that kind of action, 60 frames per second are almost a must, and Producer Robert Conkey himself confirmed at Gamescom that the game will run at 60 FPS on all consoles (even if he admitted that there might be some dips on PS3 and Xbox 360 in very chaotic scenes, but that’s entirely understandable, while on PS4 and Xbox One the frame rate will be stable).
Resolution-wise, we’ll get 1080p on PS4 and Xbox One, and 720p on PS3 and Xbox 360. Of course PC gamers will get whatever their rig can handle.
Although I totally agree that it not appearing on the ESRP site was wierd.
Posted by frogbat on August 17th, 2015 @ 6:41am CDT
MegaDump wrote:
I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
yep desktops work better for these sort of games, however i really enjoyed xcom both on the ps3 and iPad (pity there aren't immediate plans for its sequel to be multi platform)! I think it's actually cheaper to develop for the pc then try and have it ported.
There are also lots of little pseudo rts games on tablets... don't really enjoy them because i prefer pay once games instead of the in app purchases... The hit man go format might be adapted in an interesting way where you have to transform to clear detection
one thing that worries me is the price...
http://www.zavvi.com/games-ps4/transfor ... suggestion
i think it's cos it's a british site and the pound is very strong at the mo, but €80 is too steep for a new release that isn't offering and special add ons etc
Posted by Cyberpath on August 17th, 2015 @ 2:36pm CDT
Posted by Shadowman on August 17th, 2015 @ 2:59pm CDT
frogbat wrote:MegaDump wrote:
I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
yep desktops work better for these sort of games, however i really enjoyed xcom both on the ps3 and iPad (pity there aren't immediate plans for its sequel to be multi platform)! I think it's actually cheaper to develop for the pc then try and have it ported.
Well, that and XCOM isn't an RST. The reason they're doing XCOM 2 as PC-only is because it's vastly easier than having to develop it for multiple systems, and PC is the one Firaxis is most comfortable with. That and PC doesn't have a lot of the restrictions that consoles would have.
Posted by frogbat on August 17th, 2015 @ 4:01pm CDT
Shadowman wrote:
Well, that and XCOM isn't an RST. The reason they're doing XCOM 2 as PC-only is because it's vastly easier than having to develop it for multiple systems, and PC is the one Firaxis is most comfortable with. That and PC doesn't have a lot of the restrictions that consoles would have.
yep indeed, think at the end of the day any proper strategy game, be in turn based xcom style, 4x or Command and conquer style, it would be interesting to see the characters' abilities and transformation really become important to the play rather than a way of getting from a to b quicker etc
Posted by mooncake623 on August 18th, 2015 @ 8:39am CDT
Posted by Quint on August 18th, 2015 @ 10:49am CDT
Nonetheless, this game looks stunning.
Posted by DedicatedGhostArt on August 18th, 2015 @ 12:20pm CDT
Posted by dragons on August 18th, 2015 @ 12:36pm CDT
SillySpringer wrote:So his car mode is based on the Classics Bumblebee right?
yes it is i perfer classic bumblebee getting tired to movie version of bumblebee in camero mode
Posted by ebonyleopard on August 18th, 2015 @ 3:20pm CDT
Posted by DedicatedGhostArt on August 18th, 2015 @ 4:43pm CDT
dragons wrote:SillySpringer wrote:So his car mode is based on the Classics Bumblebee right?
yes it is i perfer classic bumblebee getting tired to movie version of bumblebee in camero mode
Ya the camero is kinda getting old.
Posted by Cyberpath on August 20th, 2015 @ 12:07pm CDT
Posted by Va'al on August 20th, 2015 @ 12:35pm CDT
Posted by SlyTF1 on August 21st, 2015 @ 10:59pm CDT
Posted by Cyberpath on August 24th, 2015 @ 11:34am CDT
Posted by Va'al on August 24th, 2015 @ 11:49am CDT
Posted by Stuartmaximus on August 24th, 2015 @ 12:10pm CDT
Posted by Shadowman on August 24th, 2015 @ 12:27pm CDT
Stuartmaximus wrote:I'm getting sick of all this carrot on a stick stuff! That's the trouble with things like this....it's always just out of our reach! JUST RELEASE THE BLOODY GAME ALREADY!!! instead of us having to wait months.
I mean, sure, if you want to play a buggy, unfinished game, they can release it months ahead of schedule. But I can guarantee you don't want that.
Posted by Deadput on August 24th, 2015 @ 2:38pm CDT
Stuartmaximus wrote:I'm getting sick of all this carrot on a stick stuff! That's the trouble with things like this....it's always just out of our reach! JUST RELEASE THE BLOODY GAME ALREADY!!! instead of us having to wait months.
Ah look at this someone who has no idea how video games are made.