Transformers: Devastation - Optimus Prime Gameplay Preview

Transformers News: Transformers: Devastation - Optimus Prime Gameplay Preview

Saturday, August 8th, 2015 2:01AM CDT

Categories: Game News, Digital Media News
Posted by: Va'al   Views: 38,782

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After yesterday's Optimus Prime bio from the upcoming Activision Transformers Devastation game, the Facebook page has also uploaded a gameplay trailer featuring the Autobot leader! You can take a look at the embedded video below, and let us know what you think in the Energon Pub - does it scratch your G1 itch? Or are you still doubtful about the game?

In Transformers: Devastation, Optimus Prime mixes speed with power. And that Energon Axe makes all the Decepticons nervous.


Transformers: Devastation - Optimus Prime Gameplay Preview

In Transformers: Devastation, Optimus Prime mixes speed with power. And that Energon Axe makes all the Decepticons nervous.

Posted by Transformers Game on Friday, 7 August 2015
Credit(s): Transformers: Devastation Facebook
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Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1716554)
Posted by Rainmaker on August 8th, 2015 @ 2:08am CDT
OMG THAT TRUCK WHACK IS TOO GOOD! :lol: :lol: :lol:
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1716594)
Posted by OptimalOptimus2 on August 8th, 2015 @ 8:39am CDT
I don't believe that this game will be successful. There's nothing extraordinarily unique about this game at all. It feels, generic.
SlyTF1 wrote:And now there's a trailer for Optimus.

This could be an excellent pun.
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1716602)
Posted by RodimusRex on August 8th, 2015 @ 9:12am CDT
OptimalOptimus2 wrote:I don't believe that this game will be successful. There's nothing extraordinarily unique about this game at all. It feels, generic.
SlyTF1 wrote:And now there's a trailer for Optimus.

This could be an excellent pun.


I don't think a game has to be unique:

A) If it's just smoothly assembled, social, and cheap.

B) If it targets people who don't play that many games.

MMOs bank a lot on the social aspect and targeting people who don't play games much.

In my mind the success fo this game banks on three things:

- Does it effectively reach people who don't play a lot of games?

- Does it have multiplayer support?

- Is it smooth and relatively bug free?

My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC. I expect fun mods will be developed for this game if they don't have major DLC plans.

I've already been looking into mod tools for this. G2 should be a no-brainer for DLC at least since four of the five characters can "become" G2 with a recolor and new faction symbol. Replace Wheeljack with Carzap. Throw in Rapido as a Prowl recolor.

Maybe a DLC G1 pack that swaps Cliffjumper for Bumblebee, Sunstreaker for Sideswipe, Ironhide for Grimlock, etc.

Or a 2k5 pack that replaces the Autobots with movie Autobots. Rodimus replaces Sideswipe, Arcee replaces Bumblebee, Springer or Kup replaces Grimlock, Ultra Magnus replaces Prime.
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1716625)
Posted by Shadowman on August 8th, 2015 @ 12:58pm CDT
RodimusRex wrote:MMOs bank a lot on the social aspect and targeting people who don't play games much.


No they really don't. The better MMOs out there use a subscription model, pay-to-play, and the casual gamer isn't really down with that.

RodimusRex wrote:In my mind the success fo this game banks on three things:

- Does it effectively reach people who don't play a lot of games?

- Does it have multiplayer support?

- Is it smooth and relatively bug free?


It doesn't have multiplayer. But then again, I don't know why you'd ever consider multiplayer a requirement for success.

RodimusRex wrote:My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC.


Lowering the price doesn't really accomplish as much as you'd think. And DLC is already a very controversial subject for many, many gamers. Most people prefer not having to pay extra for things.

RodimusRex wrote:I expect fun mods will be developed for this game if they don't have major DLC plans.


Assuming they release the SDK for it, which not all developers do. You ever notice there's no proper mods for Borderlands?
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1716628)
Posted by RodimusRex on August 8th, 2015 @ 1:13pm CDT
I'd maintain Call of Duty and World of Warcraft have two different demographics but almost no MMOs charge a subscription fee anymore.

So far, there seem to be mods for all of Platinum Games because while they deny that they use the same proprietary engine for all of their games, they seem to use the same tools. I don't know if physics mods will be very doable but I'd be surprised if re-skins pose an issue.

It isn't a matter of having the full SDK to decompile and crank out a few skins. I've done MMO mods and those aren't based on the SDK.
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1716641)
Posted by SlyTF1 on August 8th, 2015 @ 2:42pm CDT
RodimusRex wrote:
OptimalOptimus2 wrote:I don't believe that this game will be successful. There's nothing extraordinarily unique about this game at all. It feels, generic.
SlyTF1 wrote:And now there's a trailer for Optimus.

This could be an excellent pun.


I don't think a game has to be unique:

A) If it's just smoothly assembled, social, and cheap.

B) If it targets people who don't play that many games.

MMOs bank a lot on the social aspect and targeting people who don't play games much.

In my mind the success fo this game banks on three things:

- Does it effectively reach people who don't play a lot of games?

- Does it have multiplayer support?

- Is it smooth and relatively bug free?

My gut feeling is that they could seriously amplify the success of this if they lowered the price and had DLC. I expect fun mods will be developed for this game if they don't have major DLC plans.

I've already been looking into mod tools for this. G2 should be a no-brainer for DLC at least since four of the five characters can "become" G2 with a recolor and new faction symbol. Replace Wheeljack with Carzap. Throw in Rapido as a Prowl recolor.

Maybe a DLC G1 pack that swaps Cliffjumper for Bumblebee, Sunstreaker for Sideswipe, Ironhide for Grimlock, etc.

Or a 2k5 pack that replaces the Autobots with movie Autobots. Rodimus replaces Sideswipe, Arcee replaces Bumblebee, Springer or Kup replaces Grimlock, Ultra Magnus replaces Prime.


I'm pretty sure I read that the game's going to be $40. Also, DLC characters and missions would be nice. As well as retail "exclusive" DLC's.
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1716644)
Posted by Shadowman on August 8th, 2015 @ 3:22pm CDT
RodimusRex wrote:I'd maintain Call of Duty and World of Warcraft have two different demographics but almost no MMOs charge a subscription fee anymore.


First off, Call of Duty? Not an MMO. Second, Final Fantasy XIV? Actually an MMO, and the devs have said that no, they're staying pay-to-play until they have to shut the game down--it will never be free-to-play. And it's worth it.

RodimusRex wrote:It isn't a matter of having the full SDK to decompile and crank out a few skins. I've done MMO mods and those aren't based on the SDK.


That's impossible, MMOs don't allow people to mod them. Which ones are you talking about?
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1716665)
Posted by RodimusRex on August 8th, 2015 @ 4:29pm CDT
There's a difference between "don't allow" and "impossible".

I was doing texture and model swaps in WoW long before they added transmogrification. There are varying levels to the exploit communities for these games. Most people serious about machinima are at least a couple of layers in, extracting models and sometimes tweaking the clientside 3D models and textures. You do need to bypass the warden software. There are generally several phases of anti-hacking/cheating software in an MMO. The first is file verification.

Changing music and textures is fairly easy, usually.

Also, I looked it up after my last post and found the texture swapping tools people use for Platinum's Korra game, which looks very similar. It should work for Transformers because it intercepts and replaces textures in memory on their way to being rendered. Shouldn't need to decompile the game. The biggest risk is that character parts and objects will share textures, ie. maybe with Optimus Prime using so much solid red that he won't have a unique texture for each part of his arm. He probably will though for ease of tinting/recoloring characters in the game on the development side.

And... just dug deeper into Korra modding because of the game engine similarity. Looks like there might be some mild texture sharing but a G2 repaint mod will probably be doable if the art is handled like Korra's.
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718085)
Posted by mooncake623 on August 14th, 2015 @ 8:28am CDT
The Official Transformers Game Facebook page they posted a some concept art of they used to create the in-game model of Optimus Prime! Check out the images we've embedded below and they are also saying that there will be more concept art reveals for other characters in the future!



















Remember keep your optics tuned to Seibertron.com for the latest in news and updates!
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718089)
Posted by Shegotron on August 14th, 2015 @ 8:55am CDT
Very nice. Looks like a nice blending of influences from the G1 animation model, G1 toy, and MP-10 toy.
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718097)
Posted by Sabrblade on August 14th, 2015 @ 9:54am CDT
Looks like they based the page layout on those of the Ark books.

For comparison, here's the Optimus Prime character model pages as seen in the first Ark book:



Compared to the cartoon model, the game model looks puffier in robot mode, the game head is rounder (being more like the cartoon's alternate head instead of its primary head seen above), while the truck mode looks like they just copied-and-pasted the truck mode from the Ark book into these new images.
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718134)
Posted by Alpha Dominus on August 14th, 2015 @ 12:14pm CDT
Awesome! It's like the marvel comic but with consistent dimensions and designs.
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718207)
Posted by SlyTF1 on August 14th, 2015 @ 6:57pm CDT
New Bumblebee trailer and poster.
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718261)
Posted by Sabrblade on August 14th, 2015 @ 10:49pm CDT
Anyone else get a Beast Wars vibe or even a Sonic the Hedgehog vibe from the jammin' rock/metal soundtrack of that Bumblebee trailer? It's so 90's it's awesome! :KREMZEEK:

Also, why did Bumblebee suddenly go Super Saiyan for a sec in that trailer?
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718340)
Posted by carytheone on August 15th, 2015 @ 12:25pm CDT
Sabrblade wrote:Also, why did Bumblebee suddenly go Super Saiyan for a sec in that trailer?

Because video games.
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718504)
Posted by LOST Cybertronian on August 15th, 2015 @ 10:40pm CDT
A new trailer for Transformers: Devastation has hit featuring Bumblebee showing off his sweet fighting skills. There is also a bio for Bumblebee on the Transformers Game Facebook page.

[quote]Bumblebee's your 'bot for lightning-fast beatdowns. Here’s a clip that shows off his fancy footwork in Transformers: Devastation.[/quote]



Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718548)
Posted by BumbleDouche on August 16th, 2015 @ 6:20am CDT
While I certainly appreciate the look and feel of this game (it's always great to see G1 inspired products), I can't help but feel that the arcade, punch 'em-style game play just doesn't fit. Transformers characters conduct their war with ranged weapons. Sometimes the gun is as important a part of the character as the face - much of the character and personality is displayed by the choice of weapon. Obviously there are exceptions, like the ever-recurring Prime Vs Megatron Axe Vs Mace, but in general I mean. In that sense, I think the War for/Fall of Cybertron games came closer to achieving the right "feel."
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718560)
Posted by frogbat on August 16th, 2015 @ 7:54am CDT
hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)

my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...

Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718594)
Posted by SlyTF1 on August 16th, 2015 @ 12:48pm CDT
The game will run in 1080p, at 60 fps.
http://www.dualshockers.com/2015/08/10/ ... 4xbox-one/
Re: Transformers: Devastation - Optimus Prime Gameplay Preview (1718613)
Posted by BumbleDouche on August 16th, 2015 @ 2:12pm CDT
frogbat wrote:hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)

my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...

Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.



I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
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