Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff

Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff

Wednesday, June 14th, 2017 8:54am CDT

Categories: Site Articles, Game News, Interviews
Posted by: william-james88   Views: 19,260

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The Forged to Fight is getting a massive update today with new playable characters like Drift coming out tomorrow. You can read all about the update here. Seibertron was able to interview the game developpers regarding the update, enjoy!

The people interviewed are:

Cuz Parry : Head writer (has previously written the entire Skate series)
Mike McCartney: Game Director
Adam Cooper: Lead character artist
Pablo Greenham: Lead environment artist
Marcelo Matere: Promotional artist (Packaging artist for Hasbro since Armada)
Darren Evenson: Character designer
Nick Williams: Lead VFX artist
Derek Ng-Cummings: Animator

What do you find most exciting about the 2.0 update?

Cuz: Daily log ins. I just like the routine of it. You wake up, check your phone, get your free stuff for the day, you feel good.

Derek: How it will be a whole new experience to players.

Darren: The out of box experience. It has a better presentation, a better flow/pacing. It’s a whole new package I hope fans will like.

Nick: Drift as a playable character finally plus Hot Rod.

Pablo: The new environment with chunks of Cybertron floating around.

Mike: The new characters coming out. It’s also a massive update when looking at all the small changes everywhere, from presentation to daily freebies. Those who haven’t played yet, this is really the time. It’s how we wished the game would have been at launch and we hope that those who gave it a shot and left can come back to see how improved the experience is. We truly are making a Triple A game that you can play on your phone. At least our workload sure feels the same as when we were working at other Triple A companies (i.e. EA).


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Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1889385)
Posted by Hydrargyrus on June 14th, 2017 @ 12:13pm CDT
An overhaul. Could be nice.
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1889505)
Posted by william-james88 on June 14th, 2017 @ 10:28pm CDT
Drift becomes playable tomorrow at 10AM ODT in Transformers: Forged to Fight. For those wondering why they went with the blue Age of Extinction version, its because the more reference the game designers have the better and there is simply so much more of blue Drift out there. So it helps them make a model that is more accurate to what we saw. In the occasion of this playable character, Kabam has provided us with a few goodies including a new video, a 360 view and an interview. Enjoy!



Here is a 360 view of the character

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Here is the developer interview.

The Dirt On Drift

The Decepticon turned Autobot Drift has been hanging around in the shadows on New Quintessa for a while, but now he formally enters the fray. Let’s talk with some of the people that brought Drift to life in Forged To Fight – Francois Dinh Quang, Ryan Boulanger, and Nick Williams.

Francois Gets Frank About Drift

Cuz: I noticed that Drift has a penchant for tossing his blades around. You’re the animator, what’s the deal with this? Aren’t you worried that he will run out of swords? Or, do you have inside info that he’s sponsored by Schick or some other company that makes blades and has somehow attached themselves to the Transformers?

Francois: When we researched Drift and were watching him in Transformer AOE, the team noticed that Drift is not the type of bot that would cry over losing his blade. He’s always ready to beat bots and bleed some energon even if it means tossing his sword into someone’s face and keep on fighting with another blade. We try to give him that flair into his specials, he will beat his opponent with as many as he can get his hands on!

Cuz: He has that samurai thing going on and his name is Drift…were you ever tempted to skip the whole bot thing altogether, give him the nickname Tokyo and just have him do burnouts and donuts everywhere?

Francois: At some point I thought about keeping him in his car state and just pay homage to Tokyo Drift, unfortunately Tokyo Drift is my least favorite movie of the franchise. We still decided to keep Drift doing one drift before his samurai side takes over and drift thru the air slashing his way out.

Ryan Discusses The Design Behind Drift

Cuz: I’ve had the Decepticon Bludgeon on my team for a while now, and Drift seems like a pretty good Autobot foil to the Master of Metallkito. Gives us the lowdown on Drift. What makes him tick? (Don’t say energon and his spark.)

Ryan: Bludgeon is all about raw power, being a tank he is naturally the most armored of the warrior class. Drift on the other hand is a master of Diffusion, a martial art that rewards focus and precision.

Drift is all about keeping your Combo Count high and avoiding the attacks of your enemies. As his Combo Count grows he’ll gain Precision, Critical Damage and Bleed Duration buffs. Precision is going to stop opponents from Evading while the Critical Damage and Bleed Duration buffs are going to pump out the damage. Drift’s final trick is his ability to Evade Bleeding opponents, useful when trying to keep that Combo Count high and impress your sensei.

Cuz: Oh, precision. Not my strong suit, but I do like high combo counts. If Drift lands on my team, I may take him out for a spin; however, if I leave him on my base to defend, he’ll need the right mod. Which one would that be?

Ryan: Hmm, I hate giving out these secrets but there are a few obvious ones that jump to mind. Nightbird’s Mark perfectly complements Drift’s ability to Evade and hold his Combo while upgrading his Critical Hits. Harm Accelerator is already a great Module but it becomes unreal in the hands of Drift, allowing him to indefinitely Evade his opponent and further amplify his Bleed damage.

Nick Makes Drift Dazzle

Cuz: I’m digging Drift’s Special 3 attack. You snuck a bit of a whirlwind in there. Tell us about the hows and whys for his effects and also tell me will I ever get a cow put into one of your twisters?

Nick: I wanted to sell Drifts’ effortless agility. He spins a lot during his attacks. By using a combination of the whirlwind for his burnout and the trails for his swords, helps visually sell the speed of his movements. If the modelers make a cow, I’ll throw one in!

Cuz: So, no cows. Hmmmm. Oh well, next time. How did you go about making him feel different than the other two similarly swordy bots Windblade and Bludgeon?

Nick: As for the differences between Bludgeon and Drift – Bludgeon is very pronounced in his movements – There is a weight behind his strikes. I used fewer sword trails and more ground based FX to showcase the force of Bludgeons hits. For Drift it was the opposite – More sword trails and wind FX to show Drifts agility and lightness on his feet.
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1892875)
Posted by ToaLeePrime on June 28th, 2017 @ 7:55am CDT
https://transformersforgedtofight.com/b ... t-hot-rod/ Hot Rods intel report is up, and by primus is he something to behold
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1892877)
Posted by Va'al on June 28th, 2017 @ 8:03am CDT
Thanks to a tip from fellow Seibertronian ToaLeePrime, we have the full intel report from Forged to Fight's latest addition to the Autobot side of the game (though it really matters very little for your team): Hot Rod, sporting his Transformers: The Last Knight design! Check it out below.

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About Hot Rod:

Faction: Autobots

Class: Warrior

Long undercover on Earth with his brother in arms, Bumblebee, Hot Rod is a powerful and agile warrior with a unique Time Bubble Cannon that definitely packs a punch.
Stats and Abilities:

2-Star:

Health: 1697
Attack: 158
Max Rating: 552

3-Star:

Health: 4167
Attack: 337
Max Rating: 1313

4-Star:

Health: 10829
Attack: 876
Max Rating: 3476

Basic Abilities: Deceleration and Critical Buff

Ranged Attacks

Hot Rod’s Time Gun has a 60% chance to inflict Deceleration for 3.2 seconds.

Deceleration

Prevents the opponent from Evading attacks and reduces the opponent’s Power Flow by 22~37.5% per stack.

Melee Attacks

Gains a Critical Rate Buff for 2.8 seconds when the opponent is under the effect of a Deceleration Debuff, increasing Critical Hit Rate by 7.9~18%.

Critical Heavy Attacks

40% chance to Stun for 1.2 seconds.

Signature Ability – Acceleration

Special Attacks: Overclocks Hot Rod’s engines, increasing his Power Flow on attacks by 60~120% for 7 seconds. Additionally, while Acceleration is active, Hot Rod has a 30% chance to Evade Ranged Attacks.

Special Attacks:

Special 1 – Punishing Pirouette

A flurry of aerial kicks to knockdown the opponent.

Special 2 – Time Tampering
Series of acrobatic kicks that ends with a taste of the Time Bubble Gun.

A powerful blast from his Time Gun inflicts Deceleration for 9 seconds.

Special 3 – Time Bubble Blast
A temporal coup de grâce.

Hot Rod’s uses the most powerful setting on his Time Gun, inflicting Deceleration for 20 seconds.

Synergy Bonuses:

Incoming:

Code 12: Reckless Driving (Prowl)
Hot Rod gets an Attack Buff when Heavy Attacking.
Enemies (Barricade)
Hot Rod gets +8% Attack
Racing Rivals(Mirage)
Hot Rod gets +30% Critical Damage
Brother in Arms (Bumblebee)
Autobots get +8% Armor and +6% Melee Damage in Solo Missions.

Outgoing:

Allies
Bumblebee gets +8% Armor
Enemies
Barricade gets +8% Attack
Racing Rivals
Mirage gets +30% Critical Damage

Strong Match-ups:

Bumblebee and Sideswipe
Evasive Bots will have a very hard time against Hot Rod, his Decceleration Debuff will completely negate the opponent’s chance to activate their Evade abilities.
Bonecrusher
Hot Rod relies on his Critical Rate Buffs in order to inflict Critical Hits reliably. Being able to control his Critical Chance gives him a major advantage against Bots like Bonecrusher, who will often activate a Bleed if you Crit against him.

Weak Match-ups:

Grindor
Hot Rod generates a lot more Power because of his signature ability. Grindor gets stronger the more Power the opponent gets, enabling him to deal a lot of damage.

Recommended Modules for Hot Rod:

Laser Guidance Module
Hot Rod has a chance to inflict Decceleration on his Ranged Attacks, Laser Guidance will further enhance damage and also make it easier for Hot Rod to hit with those attacks because of the ranged projectile speed increase.
Robot Resource
Robot Resource reduces the Power generated on attacks and in exchange provides passive Power over time, but Hot Rod’s signature ability will enhance his Power generated in attacks, neutralizing the negative effects of the module and making it extremely powerful.
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1892900)
Posted by Carnivius_Prime on June 28th, 2017 @ 10:08am CDT
I'd quite like that Hot Rod pic in 1920x1080 high quality for my PC's desktop wallpaper. He looks cool, his car mode looks cool and there's plenty clean space around it for icons.
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1893121)
Posted by Seibertron on June 29th, 2017 @ 2:06pm CDT
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AUTOBOT HOT ROD has joined the fight! Long undercover on Earth with his brother in arms, Bumblebee, Hot Rod is a powerful and agile warrior with a unique Time Bubble Cannon that definitely packs a serious punch! Kabam has provided some exciting high-res assets for us to share with all of you, including a 360-rotating GIF of HOT ROD, and a developer Q&A.



Transformers Forged To Fight HOT ROD Developer Q&A

Hot Rod’s In The House

Hot Rod made quite the splash when he debuted in Transformers: The Last Knight and he’s looking to do the same when he enters the fray in Forged To Fight. Let’s get the scoop on the undercover protector. NOTE: If you haven’t seen the movie yet, there may be some spoilers below so continue at your own risk;)

Nick Warps Hot Rod’s Reality

Cuz: Early on in development, Hasbro shared that Hot Rod was rocking a new "Time Bubble" cannon. Tell us a) were you pumped on this b) how you created the effect and c) how would things be different if it was a "Time Bubble" chainsaw as some fans had predicted?

Nick: I was absolutely pumped about Hot Rod’s "Time Bubble". It’s an effect that really shines on the higher end devices (to witness all of the bells and whistles).

For this effect I needed to communicate that not only the character was in suspended animation, but that reality itself was suspended. I started with a sphere as my bubble shape to encompass the character and then added a warp ripple that distorts theentire game view as it flows along the bubble shape. I then added some lightning that flows along the sphere which also gets distorted by the warp. This helps to break up the sphere shape by giving the appearance of flowing energy waves. I then added some lightning bolts that shoot outside of the sphere to show that the energy can hardly be contained within the time bubble. Lastly there is a soft outer blue glow to enhance the sphere shape and some tiny dust specs on the outer edges. These last two additions help give the sphere a real "space/time" bubble look. I was really happy with the final look.

A time bubble chainsaw could also have been cool! I would have added lots of grinding sparks and Energon sprays for the chainsaw.

Piero Reveals The Secrets of The Rod

Cuz: Tangent time, bear with me. Piero, your name means "clown" in French. And, some have said Hot Rod’s French accent in Last Knight bordered on being clownish. You must have been psyched. Did you try to incorporate clown skills or attributes into Hot Rod’s design? Does he have any rad seltzer bottle or pie in the face skills?

Piero: Nothing clown-ish in Hot Rod’s ability design! He is definitely one of the strongest damage dealers in the game with the help of his Time Bubble Gun. Hot Rod is able to "Decelerate" opponents when hitting with his Ranged Attacks. This supports all the other abilities in his kit.

Ranged -> Dash -> Melee Hitting opponents is his specialty since he gains Critical Rate Buffs when punching opponents. Using a Heavy Attack at the end of a combo is going to have a high chance to inflict a Critical Hit and Stun opponents.

Cuz: In the movie, Hot Rod spends some time speaking with a suspect French accent, perhaps to amuse or confuse his fellow Autobots. Is there any chance we get a sweet confusion or amusement attribute? If not, then how about telling what mod works best with him.

Piero: Hot Rod’s Signature Ability "Acceleration" will allow him to get Power really, really fast. Because of this increased Power Rate, he will be extremely effective on modules that provide even extra Power like the "Robot Resources", and the Superconductors.

Moreover, Hot Rod’s Deceleration Debuff activates when he hits with his Ranged Attacks, a module that will help with that will be the Laser Guidance module. The laser Guidance module increases the defender’s Projectile Speed, making it harder for opponents to Sidestep it.

Louie lays Down The Laws of Animation For Hot Rod

Cuz: I’ve gotta start with the Hotness. In HR’s special 1 move he exhibits serious breakdancing skills. Hand on ground, spin, kick, twisting kicks inverted in the air...we’re talking Electric Boogaloo stuff. So, who inspired you more ... Ozone or Turbo?

Louie: I was aiming for a combination of smooth, smooth, smooth with a finish of power. So I think Turbo, haha.

Cuz: Cool, but maybe next time you could have him throw down some cardboard so he doesn’t scuff up his paint job. Onwards. Having seen the movie now, it seems he could have a new ranged attack. Were you tempted to have him transform into car mode, haul ass at opponent, then transform and eject a human projectile like he did the woman in the movie? If not, what was your focus for making Hot Rodstand out?

Haha, that's right. This is a completely new and different version of Hot Rod that no one on the team was familiar with. Coming up with the fighting style for this Hot Rod was very challenging, even after deploying our Kabam ninjas for something juicy. We were able to get a hint but still required a lot of back and forth within the character team. The team did agree on making Hot Rod a very gymnastic style ninja where he was doing a lot of handstand and aerial attacks. We really wanted to make him different from his brother in arms Bumblebee. Hope we were able to capture that for our game.

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Transformers Forged To Fight HOT ROD

SIGNATURE ABILITY – ACCELERATION
  • Special Attacks: Overclocks Hot Rod’s engines, increasing his Power Flow on attacks by 60~120% for 7 seconds. Additionally, while Acceleration is active, Hot Rod has a 30% chance to Evade Ranged Attacks.

SPECIAL ATTACKS:
  • Special 1 – Punishing Pirouette: A flurry of aerial kicks to knockdown the opponent.
  • Special 2 – Time Tampering: Series of acrobatic kicks that ends with a taste of the Time Bubble Gun - A powerful blast from his Time Gun inflicts Deceleration for 9 seconds.
  • Special 3 – Time Bubble Blast - A temporal coup de grâce. Hot Rod’s uses the most powerful setting on his Time Gun, inflicting Deceleration for 20 seconds.

In TRANSFORMERS: Forged to Fight, Transformers fans and gamers everywhere can build a team of Transformers characters and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history , including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro's line of iconic action figures. Players explore an epic new universe where multiple realities collide to form a massive planetary battlefield while assembling a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements.

Download Transformers: Forged to Fight Today: http://www.bit.ly/PlayTransformersFTF
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1894670)
Posted by shauyaun on July 6th, 2017 @ 2:15am CDT
Can't scroll through your away missions?
Image
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1896273)
Posted by shauyaun on July 12th, 2017 @ 2:22pm CDT
Megatron will be joining soon
Grimlock has just recently joined
Heres what we got on megs
Image
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1896442)
Posted by ToaLeePrime on July 13th, 2017 @ 8:43am CDT
https://transformersforgedtofight.com/b ... ge-fallen/ Here's the Bot Intel Robot for Megatron, gotta sweet background pic for him
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1896471)
Posted by Va'al on July 13th, 2017 @ 10:17am CDT
The folks over at Hasbro and Kabam have sent along some official material for Transformers: Forged to Fight mobile game and their new addition to the character roster: live-action movie Decepticon leader Megatron himself! All information on the playable character's stats are below along with a new image in both modes, GIFs and a short clip introducing him to players - check it out!

All Hail Megatron! That pretty much sums up the Decepticon leader's ambition, and his minions' fear-induced feelings. Pity those that stand in the way of his eternal struggle against his sworn enemy Optimus Prime. Megatron will be joining TRANSFORMERS: Forged to Fight on Thursday, 7/13 at 10AM PT.

I’ve included a link to high-res character assets below, which includes a super cool fight video showing off Megatron’s special moves and also a 360-degree profile GIF of Megatron!


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Signature Ability - All Hail Megatron

Megatron always comes back.

· Megatron always comes back. When Health drops below 10%, Megatron Repairs 10~30% of his base Health over 3 seconds.



Special Attacks:

Special 1 - Over Power

Opponents are relegated to insignificant underlings.

· Inflicts 10 Impair Charges.



Special 2 - Peace and Tyranny

Unification through subjugation.

· Increases Ranged Attacks Damage by 26~40% for 6 seconds.



Special 3 - Dark Absolution

Bow to his might and live. Oppose him and meet your end.

· Inflicts 20 Impair Charges.

· Megatron gains +5% Critical Chance for each Impair Charge on the opponent. If Megatron scores a Critical Hit, he consumes those charges and inflicts 2% Critical Damage per stack consumed.





In TRANSFORMERS: Forged to Fight, Transformers fans and gamers everywhere can build a team of Transformers characters and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history , including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro's line of iconic action figures. Players explore an epic new universe where multiple realities collide to form a massive planetary battlefield while assembling a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements.
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1896478)
Posted by Ig89ninja on July 13th, 2017 @ 10:43am CDT
Oh man, Megatron is going to be a must have on my Decepticon A-team, i wonder if he inflicts any bonuses for the movie decepticons
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1903446)
Posted by Seibertron on August 10th, 2017 @ 12:34pm CDT
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Decepticon Shockwave has joined Transformers: Forged to Fight!

Faction: Decepticons
Class: Tech

Truly one of the most feared and powerful of all the Decepticons, Shockwave’s existence is driven solely by one thing – logic. Void of emotion, but teeming with strength and intelligence, he seeks only to advance circumstances to their logical conclusion…however grim that may be.


SIGNATURE ABILITY
Undo: Shockwave activates his Undo ability when filling a bar of Power. When Undo expires, he instantly Repairs any damage he took in the last few seconds.


When Filling a Power Bar
Shockwave has 15~35% chance to activate his Undo ability for each full Power Bar. When Undo expires, he instantly Repairs any damage he took in the last 4 seconds.


SPECIAL ATTACKS:

Special 1: Shockblast: Inflicts Shock damage for 29~44% of Attack per Energy Charge over 4 seconds.

Special 2: Laser Sweep: Generates 3 Energy Charges, each lasting 8 seconds. 60~100% chance to inflict Repair Block, preventing the target from recovering Health for 4 seconds.

Special 3: Little Friend
  • Generates 5 Energy Charges, each lasting 8 seconds.
  • 100% chance to inflict Repair Block, preventing the target from recovering Health for 7~11 seconds.
  • Inflicts Shock damage for 33~50% of Attack per Energy Charge over 4 seconds.


In TRANSFORMERS: Forged to Fight, Transformers fans and gamers everywhere can build a team of Transformers characters and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history , including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro's line of iconic action figures. Players explore an epic new universe where multiple realities collide to form a massive planetary battlefield while assembling a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements.

Download Transformers: Forged to Fight Today: http://www.bit.ly/PlayTransformersFTF


Shockwave Turnarounds

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Shockwave Demonstration Video on Seibertron.com's YouTube Channel




Transformers Forged To Fight Developer QA: Shockwave

Shockwave Revealed

This week we’re going to take a look at the one-eyed wonder himself -Shockwave.

Sam Makes Shockwave Sizzle

Cuz: You were in charge of visual effects for Shockwave. I couldn’t help but notice a recurring theme running through all his moves...purple. Was this some sort of tribute to the late, great Prince?

Sam: C’mon Cuz, you know that purple is the iconic Decepticon colour, particularly for Shockwave.

Cuz: Of course, was just testing you. What was your favorite effect to do for Shockwave?

Sam: Hmmm, probably his last laser blast on the level 3, where you see his gun shooting the opponent into the ground, and thecamera swings around to show the view from his perspective.


Francois Takes Aim With Shockwave

Cuz: I’m really digging Shockwave’s number three special. Take us behind the inspiration.

Francois: For Shockwave’s special three, we wanted to show a sense ofescalation. He starts with his mini-me gun, then his canon and finish you by transforming into his gun form and blasting you through the ground.

Cuz: I’m glad you took sort artistic liberties and actually had him hit the targets and move around with reasonable agility. Fans have been known to knock the big guy for those two qualities;) Of the moves you animated for him, which one is your favorite?

Francois: Definitely his special two. He knocks you back with his energy field and uses his laser beam to cut the screen in two. This move was without doubt inspired by Dragon Ball Z.


Ryan Designs The Decepticons’ Most Famous Bridgewatcher

Cuz: It must have been both an honor and a tremendous responsibility coming up with the stats and design for such a heavyweight fan favorite like Shockwave. What makes the master of logic tick?

Ryan: We knew he was going to be master of Shock (it’s in his name), so Shockwave can absorb energy from the opponent’s ranged attacks to amplify Shock Damage inflicted by his Special and Heavy Attacks. Equipped with Heal Block, Shockwave will ensure that even Healers have no escape from destruction at his hands. Finally his Signature Ability grants him the ability to Undo any damage dealt to him over a certain time period, making the opponent’s defeat all the more inevitable.

Cuz: What’s the best mod to pair him with? Have you made a special aim enhancement mod?

Ryan: The Strange Refractor turns Shockwave into the ultimate challenge for both Ranged and Melee play styles; do you shoot him with a Ranged Attack and have him absorb it or do you move in to hit him with a Melee Attack and risk being Stunned by the Refractor? Shockwave has also cooked up some unseen mods like the "Yet-To-Be-Named" Mod that commanders can eventually use toput him over the top...once he feels the time is right to reveal it of course.
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1903578)
Posted by Prime Target on August 10th, 2017 @ 8:50pm CDT
I don't play Forged anymore as I can't get any of the cool bots like Grimlock, Prowl and Shockwave in this case because both I don't understand the game enough to know how to get them and where and I play Earth Wars a lot more (not as much now). That and there's not a lot of my fave bots in FTF which is mainly why I stick to Earth Wars.
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1906015)
Posted by shauyaun on August 23rd, 2017 @ 2:30pm CDT
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BOT INTEL REPORT – STARSCREAM
Add Starscream to your ultimate squad August 24th at 10AM PDT
ABOUT STARSCREAM:
Faction: Decepticons
Class: Tactician
Megatron’s notoriously treacherous Decepticon Air Commander. Starscream’s ambition and resilience is legendary but his lust for power often backfires, earning him scorn, ridicule,and the odd laser blast from Megatron. He dreams that one day he will be called Lord. Lord Starscream.
STATS AND ABILITIES:
2-Star:
Health: 1575
Attack: 132
Max Rating: 550
3-Star:
Health: 3866
Attack: 280
Max Rating: 1312
4-Star:
Health: 10048
Attack: 727
Max Rating: 3524
BASIC ABILITIES: NULL RAY, RANGED BONUS, ARMOR BREAK
Null Ray
Ranged attacks have 20~30% increase to Critical Chance.
Basic Ranged Attacks have a 100% Chance to Nullify an Armor, Melee, or Attack Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
When an opponent’s buff is Nullified that bot takes 80~90% of attack as instant Shock Damage.
Passive
5% chance Starscream Evades Heavy Melee Attacks, because sometimes cowards do survive.
Heavy Attack
20% Chance to inflict Burn causing 40% of Attack as heat damage over 4 seconds.
SIGNATURE ABILITY
Nullify All Hope
Starscream’s cunning is without limits, eventually he will find a way to nullify any advantage an opponent has.
Starscream’s Null Ray has a 30%~70% chance to Nullify any type of Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
SPECIAL ATTACKS:
Special Attack 1 – Air Superiority Complex
A sycophant’s vengeance at last.
80% Chance to increases Ranged Damage by 45~65% and Projectile Speed for 8 seconds.
Special Attack 2 – Cunning Treachery
He’s got you now!
72~85% Chance to cause a 50~70% Armor Break for 7 seconds.
Special Attack 3 – Null-Ray to Oblivion
Conquest is made of the ashes of one’s enemies.
Nullifies all Buffs from the opponent.
SYNERGY BONUSES:
Starscream’s Seekers – Ramjet
+5~15% Damage and 10~50% Armor Piercing for all Decepticon Ranged Attacks.
Sky Assault – Windblade, Waspinator
+7~25% Anti-Evade
STRONG MATCH-UPS:
Optimus Prime (MV1)
Starscream will be great against Brawlers like Optimus Prime, whose frequent combat buffs make them easy for this tactician to take down.
Sideswipe
Once Starscream has his Signature ability awoken be careful to consider what bots frequently activate buffs.
WEAK MATCH-UPS:
Iron Hide
This bot rarely activates buffs, making him untouched by Starscream’s most powerful abilities.
Bonecrusher
This Warrior relies almost completely on Damaging Debuffs, something Starscream has no answer to.
RECOMMENDED MODULES FOR STARSCREAM:
Nightbird’s Mark
Increasing Critical Chance and granting the ability to Evade more types of attacks perfectly complement Starscream’s cowardly tactics.
EMI Module
Starscream relies on his Ranged Attacks to deal the most damage. Weaking the Ranged counter attacks from opponent’s will strengthen Starscream’s hand when facing raider
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1906138)
Posted by Va'al on August 24th, 2017 @ 3:01am CDT
Courtesy of fellow Seibertronian Shauyaun, we have an update from Kabam! Studios' Forged to Fight Transformers mobile game regarding a new full addition to the game: The Chosen One, Supreme Ruler of Cybertron - Stascream himself! Read more about him, and check out the slick artwork for the head Seeker below.

BOT INTEL REPORT – STARSCREAM
Add Starscream to your ultimate squad August 24th at 10AM PDT
ABOUT STARSCREAM:
Faction: Decepticons
Class: Tactician
Megatron’s notoriously treacherous Decepticon Air Commander. Starscream’s ambition and resilience is legendary but his lust for power often backfires, earning him scorn, ridicule,and the odd laser blast from Megatron. He dreams that one day he will be called Lord. Lord Starscream.
STATS AND ABILITIES:
2-Star:
Health: 1575
Attack: 132
Max Rating: 550
3-Star:
Health: 3866
Attack: 280
Max Rating: 1312
4-Star:
Health: 10048
Attack: 727
Max Rating: 3524
BASIC ABILITIES: NULL RAY, RANGED BONUS, ARMOR BREAK
Null Ray
Ranged attacks have 20~30% increase to Critical Chance.
Basic Ranged Attacks have a 100% Chance to Nullify an Armor, Melee, or Attack Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
When an opponent’s buff is Nullified that bot takes 80~90% of attack as instant Shock Damage.
Passive
5% chance Starscream Evades Heavy Melee Attacks, because sometimes cowards do survive.
Heavy Attack
20% Chance to inflict Burn causing 40% of Attack as heat damage over 4 seconds.
SIGNATURE ABILITY
Nullify All Hope
Starscream’s cunning is without limits, eventually he will find a way to nullify any advantage an opponent has.
Starscream’s Null Ray has a 30%~70% chance to Nullify any type of Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
SPECIAL ATTACKS:
Special Attack 1 – Air Superiority Complex
A sycophant’s vengeance at last.
80% Chance to increases Ranged Damage by 45~65% and Projectile Speed for 8 seconds.
Special Attack 2 – Cunning Treachery
He’s got you now!
72~85% Chance to cause a 50~70% Armor Break for 7 seconds.
Special Attack 3 – Null-Ray to Oblivion
Conquest is made of the ashes of one’s enemies.
Nullifies all Buffs from the opponent.
SYNERGY BONUSES:
Starscream’s Seekers – Ramjet
+5~15% Damage and 10~50% Armor Piercing for all Decepticon Ranged Attacks.
Sky Assault – Windblade, Waspinator
+7~25% Anti-Evade
STRONG MATCH-UPS:
Optimus Prime (MV1)
Starscream will be great against Brawlers like Optimus Prime, whose frequent combat buffs make them easy for this tactician to take down.
Sideswipe
Once Starscream has his Signature ability awoken be careful to consider what bots frequently activate buffs.
WEAK MATCH-UPS:
Iron Hide
This bot rarely activates buffs, making him untouched by Starscream’s most powerful abilities.
Bonecrusher
This Warrior relies almost completely on Damaging Debuffs, something Starscream has no answer to.
RECOMMENDED MODULES FOR STARSCREAM:
Nightbird’s Mark
Increasing Critical Chance and granting the ability to Evade more types of attacks perfectly complement Starscream’s cowardly tactics.
EMI Module
Starscream relies on his Ranged Attacks to deal the most damage. Weaking the Ranged counter attacks from opponent’s will strengthen Starscream’s hand when facing raider


Image
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1906261)
Posted by Va'al on August 24th, 2017 @ 3:45pm CDT
In addition to the information available on their site, we also have the official Hasbro introduction to Kabam! Studios' latest addition to Transformers: Forged to Fight - Starscream! Check out some added info in the text below, plus some additional images, a clip, and a Q&A with the developers!

Image


Today, Megatron’s second in command Starscream has officially joined the fight in Kabam’s Transformers: Forged to Fight!

Faction: Decepticons | Class: Tactician

Don’t turn your back on Megatron’s notoriously less than loyal Decepticon Air Commander. His lust for power through betrayal earns him scorn, ridicule, and the odd laser blast from Megatron, yet his legendary resilience always prevails. He dreams that one day he will be called Lord. Lord Starscream.

Signature Ability

Nullify All Hope

Starscream's cunning is without limits, eventually he will find a way to nullify any advantage an opponent has.

· Starscream's Null Ray has a 30%~70% chance to Nullify any type of Buff. This does not affect Buffs from Modules, Masteries, or Boosts.



Special Attacks:

Special Attack 1 - Air Superiority Complex

A sycophant's vengeance at last.

· 80% Chance to increases Ranged Damage by 45~65% and Projectile Speed for 8 seconds.



Special Attack 2 - Cunning Treachery

He's got you now!

· 72~85% Chance to cause a 50~70% Armor Break for 7 seconds.



Special Attack 3 - Null-Ray to Oblivion

Conquest is made of the ashes of one's enemies.

· Nullifies all Buffs from the opponent.



Synergy Bonuses:

· Starscream's Seekers - Ramjet

o +5~15% Damage and 10~50% Armor Piercing for all Decepticon Ranged Attacks.

· Sky Assault - Windblade, Waspinator

o +7~25% Anti-Evade



In TRANSFORMERS: Forged to Fight, Transformers fans and gamers everywhere can build a team of Transformers characters and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history, including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro's line of iconic action figures. Players explore an epic new universe where multiple realities collide to form a massive planetary battlefield while assembling a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements.



Download Transformers: Forged to Fight Today: http://www.bit.ly/PlayTransformersFTF



video/GIF


TRANSFORMERS: Forged to Fight | Starscream Developer Q&A

He’s been around Forged to Fight for a while now, pestering, annoying, and definitely scheming, but now’s your first chance to own the one and only Starscream. Let’s take a look at what makes him tick.


Derek Makes Starscream Function
Cuz: I appreciate your commitment to keeping Starscream backstabby (or is that backblasty) with his special 3 attack. Tell us about your favorite Starscream move.
Derek: That's easy, his heavy attack, I love seeing him fly as a jet to bring down his opponent!

Nick Sheds Light on Starscream Effects
Cuz: Starscream’s famous Null Ray plays a part of several of Starscream’s moves and is especially prominent in his special 3. How do you make something with such a boring name look and feel cool?

Nick: Lots of powerful beams and strobe lights! Seriously though, Starscream’s Null Ray is what he is known for, so it has to provide an “electrifying” experience for his victim. The null ray itself has a flowing energy beam and more sustained blast rather than a super quick one shot.

Cuz: There are a lot of nefarious Decepticons, but Starscream has to rank near the top for sheer treachery, disloyalty, and cowardly dastardliness. Did you feel a little dirty working on his effects? How did you overcome the feeling that he may in fact, take one of your dazzling effects, and shoot it back at you, right out of your PC?

Nick: Haha, I made sure not turn my back on the screen whenever I worked on him ;).

Ryan Dishes Dirt on The Shiftiest Decepticon
Cuz: I’m pretty stoked at the chance to get Starscream on my team, but I’m also a little worried that he’ll turn around and shoot my team in the back or slip a little something in their Energon. Sell me on why I want the king of treachery on my team.

Ryan: Starscream’s Ranged attacks are second to only Megatron in terms of raw power, but they have the secondary effect of stripping buffs from his opponents. When Starscream removes a Buff he also deals a pulse of Shock damage to add injury to insult. As a Tactician bot, Starscream is most useful when you know your opponent relies on buffs, lucky for Starscream, most bots do.

Cuz: So he strips buffs? That’s like stealing, that’s in his wheelhouse for sure. Good work. He strips buff, but what mod best works with Starscream to buff the Decepticon’s aerial commander?

Ryan: Placing Starscream on the Nightbird’s Mark Module will boost the Critical Chance of his attacks and allow this cowardly schemer to Evade enemy attacks more frequently. The Laser Guidance Module will massively boost the speed and power of his Ranged Attacks, providing Starscream with probably best offensive boost of any potential Mod combination.
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1906300)
Posted by Ig89ninja on August 24th, 2017 @ 7:46pm CDT
Starscream is available now in the usurpation crystal
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1906313)
Posted by william-james88 on August 24th, 2017 @ 9:42pm CDT
Today, Megatron’s second in command Starscream has officially joined the fight in Kabam’s Transformers: Forged to Fight!

Faction: Decepticons | Class: Tactician

Don’t turn your back on Megatron’s notoriously less than loyal Decepticon Air Commander. His lust for power through betrayal earns him scorn, ridicule, and the odd laser blast from Megatron, yet his legendary resilience always prevails. He dreams that one day he will be called Lord. Lord Starscream.


Image
Image

Signature Ability
Nullify All Hope
Starscream's cunning is without limits, eventually he will find a way to nullify any advantage an opponent has.
· Starscream's Null Ray has a 30%~70% chance to Nullify any type of Buff. This does not affect Buffs from Modules, Masteries, or Boosts.

Special Attacks:
Special Attack 1 - Air Superiority Complex
A sycophant's vengeance at last.
· 80% Chance to increases Ranged Damage by 45~65% and Projectile Speed for 8 seconds.

Special Attack 2 - Cunning Treachery
He's got you now!
· 72~85% Chance to cause a 50~70% Armor Break for 7 seconds.

Special Attack 3 - Null-Ray to Oblivion
Conquest is made of the ashes of one's enemies.
· Nullifies all Buffs from the opponent.

Synergy Bonuses:
· Starscream's Seekers - Ramjet
o +5~15% Damage and 10~50% Armor Piercing for all Decepticon Ranged Attacks.
· Sky Assault - Windblade, Waspinator
o +7~25% Anti-Evade


Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1906428)
Posted by Ig89ninja on August 25th, 2017 @ 11:41am CDT
Aw, no news credit? :(
Re: Transformers Forged to Fight 2.0 Update Released Today and Interview with Kabam Staff (1906432)
Posted by william-james88 on August 25th, 2017 @ 11:58am CDT
Ig89ninja wrote:Aw, no news credit? :(

Done :)

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