Transformers TCG Metroplex Deck Released + Press Release

Transformers TCG Metroplex Deck Released + Press Release

Saturday, November 17th, 2018 8:51am CST

Categories: Sightings, Press Releases, Collectables
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Hot off the heels of the TRANSFORMERS Trading Card Game’s successful September launch is the latest and greatest addition to the card game - the METROPLEX Deck, a ready-to-play team and deck starring the famed Autobot Titan Metroplex, and it is now available for purchase in the United States at major retailers for $19.99!

The METROPLEX Deck is a pre-built deck for one player and contains cards not found in the AUTOBOTS Starter Set or in the TRANSFORMERS Trading Card Game Booster Packs, including:

· The all-new Titan-sized Character Card Metroplex that stands at 200mm tall – nearly 8 inches!

· 40 battle cards three unique Battle Cards not found in Wave 1 Booster Packs– Rally the City, Height Advantage and Protected by Metroplex

· Three all-new character cards – Scamper, Six-Gun and Slammer

To see images of the cards themselves, you can click here. This deck is now officially released across the US and below you will also see an image of the deck found at Target in Cary, NC.

Transformers News: Transformers TCG Metroplex Deck Released + Press Release

Transformers News: Transformers TCG Metroplex Deck Released + Press Release


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Re: Transformers TCG Metroplex Deck Released + Press Release (1994397)
Posted by steve2275 on November 17th, 2018 @ 9:06am CST
hmm only 20 bucks
Re: Transformers TCG Metroplex Deck Released + Press Release (1994413)
Posted by Railbomb on November 17th, 2018 @ 12:23pm CST
If anyone is looking to play the game with a friend I'd advise getting both this set and the "2 player" set. The Metroplex set actually comes with a full set of rules unlike the 2 player set. The 2 player set is a really watered down version of the game and honestly turned me off initially.
Re: Transformers TCG Metroplex Deck Released + Press Release (1994513)
Posted by PerfectVision on November 18th, 2018 @ 2:59pm CST
Railbomb wrote:If anyone is looking to play the game with a friend I'd advise getting both this set and the "2 player" set. The Metroplex set actually comes with a full set of rules unlike the 2 player set. The 2 player set is a really watered down version of the game and honestly turned me off initially.


Does this idea is in?

I may have found a way to define the first turn before "rock,paper,scissor"(more unpredictable than a coin):each characters in their alternate forms give you a speed point,the biggest begin.
Re: Transformers TCG Metroplex Deck Released + Press Release (1994762)
Posted by ScottyP on November 20th, 2018 @ 8:55am CST
Metroplex set has a pretty decent deck ready to rumble right out of the box. As a noob, it was very noob friendly.

Love the huge format for the Titan card. Bring on Trypticon!
Re: Transformers TCG Metroplex Deck Released + Press Release (1994811)
Posted by PerfectVision on November 20th, 2018 @ 11:21am CST
ScottyP wrote:Metroplex set has a pretty decent deck ready to rumble right out of the box. As a noob, it was very noob friendly.

Love the huge format for the Titan card. Bring on Trypticon!


It has cards for melee,maybe the inspirationnal leadership is a better idea than the security checkpoint for the Bee6 deck,no,because it reduce the deck too much.

I suppose Trypticon will be a third Trucks\Tanks team,tanks are already the best against Metroplex,i found someone who think he has the life of two characters(like Op12 and Nemesis),but he has the stat of a plane with the triple of life.

I consider pierce as explosif.

At the fourth turn,you will use 21 cards minimum,you need 4 suplementary to end your deck,the trucks can reach that with 1 treasure hunt or by attacking twice with the bold of Optimus,this kind of detail make me think you should get advantage from finishing your deck and not only with neme-cosmo faggots.
Re: Transformers TCG Metroplex Deck Released + Press Release (1994855)
Posted by Cobotron on November 20th, 2018 @ 3:33pm CST
PerfectVision wrote: neme-cosmo faggots.


Hey there Perfect Vision. Let's try to be a little more careful with our choice of words there. That word may have flown a decade or two ago (still not super cool then)but, the times are drastically changing, and it's really not acceptable.

Thanks! Carry on. Carefully. :D

Edit: Well, looks like Burn beat me to it and added it to the swear filter.
Well played Chief. Well played! :APPLAUSE:
Re: Transformers TCG Metroplex Deck Released + Press Release (1994871)
Posted by PerfectVision on November 20th, 2018 @ 6:00pm CST
Cobotron wrote:
PerfectVision wrote: neme-cosmo ****.


Hey there Perfect Vision. Let's try to be a little more careful with our choice of words there. That word may have flown a decade or two ago (still not super cool then)but, the times are drastically changing, and it's really not acceptable.

Thanks! Carry on. Carefully. :D

Edit: Well, looks like Burn beat me to it and added it to the swear filter.
Well played Chief. Well played! :APPLAUSE:


I read it somewhere and thought it meaned showy,pretentious,yes,i look stupid.
Re: Transformers TCG Metroplex Deck Released + Press Release (1994887)
Posted by PerfectVision on November 20th, 2018 @ 9:41pm CST
I'm unable to sleep...Noob friendly...I remember a noob team they call "hot wheels",it's just Bee10 with mostly orange flip,Wheeljack instead of Slug and Prowl instead of Swoop which is the most nonsensical choice,he must be in the Jazz quadrio variante of the insecticons ,we need a tutorial,first the deck:

1 one shall fall///ready for action
Melee and double icons upgrades
Heroism+energon axe+absorber
Jaw/one agility/one booster and one extra absorber
Incoming transmission
Chomp/start your engine /security

It must be balanced because It's slow unlike the magicians.

The ROLE!

-the common scout able to altern beetween endurant and powerful,perfect for first attack.

-the common leader that can cumul a lot of power.

-now a specialist as defender with the heroism and the axe because he can be damaged BEFORE he attack.

Grimlock is the most balanced with the best scout,Bee10 is the most offensif with the worst defender,Bee6 has the best defender and the worst leader who give an extra pierce and flip more in defense.

Specialists are not playstyle.

EDIT
I checked the rules FAQ and learned that the flip team and scrap+draw are not strict at all,also,the deck format that is 40 and not 25,which doesn't scare me,i found 4 invariable cards,first, the back up and roll out,in third,the colatteral damage everytime you take 2 weapons,it rentabelize them,if not,take the grenade launcher,Megatron13 take them both,in forth,a second armor or utility,maybe both.So,the complementary cards for Metroplex are the swap mission and rapid conversion(i found a sckizophrenic deck on him),for Shockwave,the debiliting crystal,3 scrapper but 1multi gear+1ascent+1blast shield,for Cosmo,the shield and team up,for quadrio,the shield,treasure(MISTAKE,IT'S ONE SUPERFLUOUS CARD) and 1 RFA,Optimus7 need his weapon,keep the utility and colatteral instead of TBTA,only the static laser for the trucks.
Re: Transformers TCG Metroplex Deck Released + Press Release (1996073)
Posted by ZeroWolf on November 29th, 2018 @ 5:46pm CST
We have some exciting news for fans of the Official Transformers Trading Card Game today, thanks to a tip off from fellow Seibertron user, #Sideways#, we found a teaser for Set 2 of game on the Official Transformers Trading Card Game Facebook page!

We don't have much to go on yet but more information is promised within the new year. The art work teased shows off a likely new Character for the Autobots, Windblade!

Image

Other than this, the design team are keeping everything else close to their chests but we'll know more in due time, so keep your optics peeled.

Which characters do you think should be included in Set 2? Do you think they should make a Trypticon deck to throw down with Metroplex? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.
Re: Transformers TCG Metroplex Deck Released + Press Release (1996101)
Posted by PerfectVision on November 29th, 2018 @ 9:00pm CST
I remember her being part of an anti titan team in a continuity.Does they will incorporate side deck with counter pick?More like the charaters,the battle card collection is almost complete unless you're a noob.A third Tuck/Tank may be Trypticon,there 's no third magician deck.Team expension?Not sure if it will be enormous.

I want to rewrite the one for duo but a organized place would be better and not just for individual card which make no sense,especially in well planned games like that.

EDIT
Extra hypothese:new personnal armor,the weapons are better than the default grenade launcher,the force field is NOT for everyone,the flamethrower is only for inbalanced deck like Shockwave(the"hot wheels" is directly inferior to him,slower and more fragile).
New icons(unlikely).

EDIT 05\12
I found a double prime deck with TBTA...I really must rewrite the duos(back up and roll out everywhere)
Op13-Inferno\Mega13-nemesis\Scream10-ramjet-flamewar
Peace X 1
drill
scrapper
crushing size
ion\fusion\thermal
shock\grenade\reinforced
collateral
inspiratonnal
disruptive
OP disrupt\security
OP raming\debiliting
brainstorm\emergency\TBTA
THE ION AND THE 2 LAST CARDS HAS THE PRIORITY OVER THE AXE PERIOD.
Swap mission only for titans."i still function''with Sludge+total heal.

EDIT 16\12
On their twitter account:they seems to praise some stupid deck,one clarification is necessary,SOME NERF ARE NEEDED:
-OP13 and Inferno defense reduced at 1 and 0
-Thundercracker's power at 3 in both form
-Barrage HP at 9,change the Kickback flip
-OP12,Bee10 and Nemesis HP at 12 but the car should have 5 attack instead of 4
-grenade,leap and piercing blaster a +2
-TBTA at +1\2,energon axe at +3\0
DO THE DIFFERENCE BEETWEEN STRONG AND IRRATIONNAl!THEY SUGGEST SOME INDIVIDUAL CHARACTERS AND WHO ARE BALANCED?THAT'S NOT THE SOLUTION!
Re: Transformers TCG Metroplex Deck Released + Press Release (2003972)
Posted by ScottyP on January 11th, 2019 @ 7:37am CST
The Transformers trading card game from Wizards of the Coast has shared information via Kotaku.com about the next wave of cards being prepped to hit your deck. The "Rise of the Combiners" expansion will be available March 1st, and features six sets of combiners to collect along with other new character and battle cards. The first of these combiners to be revealed is none other than the Predacon gestalt Predaking!

Image
By collecting all five Predacons and their respective Enigma of Combination battle card, you can combine them into Predaking even if some of the individuals have already been knocked out by your opponent. If you're wondering how these will work in the current format, check out this video from the TCG's official Twitter account demonstating the folding card gimmick utilized. With a huge amount of health and the ability to wield up to five weapon cards (as opposed to the usual one per character), these combiners look like they could swap any battle in your favor with the right deck and a little luck.

Image
Those fans not wanting to utilize combiners will be happy to see other new character cards like Windblade in her "Combiner Hunter" form that will also be included in this expansion. With her lending Pierce 4 to the rest of your characters for a turn, this can help you turn the tide if your opponent suddenly gets extra big and stompy. Although we must note the "Super Rare" status, meaning cruel odds of finding Windblade that are 1 in 79 packs, assuming the first wave's odds carry over.

Are you excited for this latest expansion, or already down about how the Predaking Enigma is a "Rare" battle card? What kind of strategies does this change in how you approach your deck build? Sound off with your other Transformers fans in our Energon Pub Forums by replying to this news post.
Re: Transformers TCG Metroplex Deck Released + Press Release (2003979)
Posted by steve2275 on January 11th, 2019 @ 8:45am CST
business about to pick up
Re: Transformers TCG Metroplex Deck Released + Press Release (2003987)
Posted by beastwarsbrah on January 11th, 2019 @ 9:32am CST
Reminds me of the king cards in the yyh tcg
Re: Transformers TCG Metroplex Deck Released + Press Release (2004175)
Posted by #Sideways# on January 11th, 2019 @ 7:27pm CST
Image


"Dread it. Run from it. Destiny still arrives."


I thought that Combiners could never be in the Transformers Trading Card Game. I thought they were impossible.

I thought wrong.

Combiners are coming in Wave 2 of the TFTCG, aptly christened "Rise of the Combiners", it features 46 character cards and 81 Battle Cards, with 6 full teams of Combiners. That's right, with six teams and more or less five members per-team, we're looking at a solid 30 characters devoted to Combining.

So. How do they combine? Cards only have two sides, ergo they can't have a robot, alternate and limb mode, right?

That's where you'd be wrong.

See, Combiners are made up of smaller characters in more way than one. These Combiner Teams are comprised of unique folding cards, with one side having the limb mode and the other side having the robot and alternate mode. Simply fold the card in half with the specially designed crimping and you have a character -- albeit smaller than others -- who has three modes.

To show this off, the TFTCG Facebook page has posted a video showing off this feature HERE.

To combine into their gestalt forms, all Combiners are printed with another companion Battle Card called an Enigma. To use this Battle Card, it requires all of the team members to be in robot form, though it does not require them to be currently among the living to combine.

Damage and some Upgrades carry over, including the damage from the currently KO'd, so it's best not to be damaged when you finally combine to make use of your massive health pool, especially since you're likely to start taking a lot of damage from plenty of other sources when you finally combine.

But that's enough on the rules. Let's do a breakdown of the cards we've seen thus far. They all have 5 Stars, of course, so there aren't too many standouts in terms of power -- but there is plenty of utility to go around here.

__________TRANSFORMERS__________


Image

He's the leader of the bunch -- you know him well -- now he's finally back, to kick some tail!


Razorclaw should be respected, and not just because he's a Leader. Leaders -- more specifically, Decepticon Leaders -- might get their turn for the limelight in this wave, especially with how many Leaders are going to be present. But aside from speculation, there is a very important ability that he has that is worth noting.

Razorclaw, like the Super Rare Bumblebee, can attack untapped characters. That means, turn two (or one if you went second), he can attach a Grenade Launcher and deal 7 base attack against something squishy on your field, like Arcee. He's going to be an utter nuisance to people who play glass cannon decks with a specific order of operations, like Cars or Insecticons.

But, his stats aren't much to write home about. You'll notice that same thing with the other members of his team, but they are all 5 Stars, so that's something you should definitely consider.

Since he's 5 Stars, you can splash him onto teams very easily, making him a contender for other teams even outside of his Predacon archetype.


Image

He doesn't dive, nor is he the bomb.


Divebomb doesn't really do anything. In his bird form, he's a painfully average vanilla. If you Transform him, he's even worse. His only saving grace is his ability, which can Scrap an Action from your opponent's hand if they happen to reveal one by chance. If they don't, then... Well, he has 7 HP and 0 Defense. He's going to die if you attack with him in robot form -- it's a done deal.

My best guess is that you're supposed to transform with Divebomb last, making use of his effect and then combining everyone into Predaking. But other than that, he's really nothing to write home about. Outside of Predacons, he's a simply waaaaay worse pick than Flamewar. At least Flamewar gives your team buffs. She's even a Specialist!

All in all, his only niche so far is in Predacons. But that isn't the most interesting note about this picture. If you notice, there are six icons pictured when showing his place on Predaking. This doesn't mean there are six members -- it was a Photoshop mistake by community manager John Schork, inadvertently revealing that there will be six-man teams, with Devastator being the most prominent of these.

A goof, yes, but a good goof for those of us who crave more information!

Image

Head strong! Strong and brave! Brave strong!


Headstrong brings us one of our first looks at a new mechanic, "Brave". Brave reads that all characters that can attack Headstrong, do so. This is an amazing ability. This means that explosive turn one plays by high attack characters like Kickback or Optimus Prime -- Battlefield Legend are going to be directed not at your important characters like Razorclaw, but rather at this poor sod.

Sure, he doesn't have much punching power. At all. But as a sacrificial lamb so that his teammates can get their Transformations in? He may die, but that's a sacrifice that I'm willing to make. Especially if you happen to place a Force Field on him, he won't be able to get OHKO'd.

Brave is a great mechanic, and I honestly love this little guy. He'll probably even see play outside the Predacon archetype, with that Brave utility coming in handy with more "protect the president" styles of decks, like OptiCars for instance.

Image

Where's The Rock?


Rampage is a fascinating character. His effects aren't actually that important, when you consider it. He heals one damage from each of your Predacons when an enemy is KO'd, which would be easy if you weren't doing two damage. He's great against other Combiners, but when you face off against a larger opponent, you're going to be hard-pressed to survive with these low health pools.

Against opposing Combiners, though, we can assume that they won't be OHKOing you like you to them, so Rampage becomes quite the important character in that regard, since enemies will be likely to be KO'd far easier than some of your larger friends.

Other than that, there's not too much to consider outside of the Predacon archetype.

Image

This whole naming thing makes me want to throw a Tantrum!


Torox has a very interesting ability that prevents healing. There isn't too much healing going on in the game at the moment, especially with the high damaging meta we find ourselves in, but if there ever was a prevalent healing deck... I know who I would tech in to counter it. Torox's alternate mode stops all of your opponent's healing, which also makes me wonder if we're going to be seeing more healing in the game. He's also hilarious against the mirror match since Rampage wants to be healing everyone.

To make him even better, he draws a card when you Transform him to robot mode, and then we get another "new" mechanic, which is just a keyword for placing a card from your hand on top of your deck. It's good to know that there's a keyword for this common effect, since it will clear up card clutter.

The only bad part about this guy is that he has zero defense in both modes, meaning, even though he has 9 HP, he's going to be dumpstered any time your opponent can take a random potshot at him. Sad, but Force Field and Heroism mitigate that to a large degree.

I honestly would love to see this guy in other lists if healing ever became a mainstay in the meta -- he provides too much utility to ignore.

Image


"Balancing the universe in your hands isn't usually associated with 'fun'...
But this does put a smile on my face."


Dear god, this is happening.

Predaking is honestly a very, very big boy, and not just in terms of physical size. Mind you, each part of this guy is about six inches wide, and there are five parts to this guy -- he's freaking ginormous. Just turn the playmat -- you're never going to tap him all the way.

So, as for his stats, they seem underwhelming at first. I know, 37 HP? Underwhelming? Well, when you combine, you carry over damage, even from KO'd characters. So, that high HP definitely chews itself up over the course of the game before you can ever hope to Combine. But the real staying power of Predaking is in his offensive prowess.

It should be noted that Combiners begin untapped and keep 1 Upgrade in each Upgrade slot from its individual pieces. But this guy has 5 Weapon slots. You can attach multiple Grenade Launcher, Energon Axe, Flamethrower, anything like that. His already high attack doubles to triples in mere moments, and if something isn't dead by the time you're through attacking, there is something very wrong.

Of course, getting all five on my boy Exodia here can be a challenge, which is why he has the effect of being able to draw a card when you combine, and then play a card, including an Upgrade, for free. That's fantastic. Predaking is fantastic.

But there's a problem: He's the epitome of "tall". His defense is middling at best, and with all that damage you have no doubt racked up over the course of the game, you won't live for long. Either you combine early, or you combine as a last resort. Either way, Predaking is a beast of a Combiner. I just fear that, without proper support, most decks will be able to walk over them before they get a chance to set up.

Image

"Come out of the bathroom, Predaking!"
"PUT DOWN THE TRIDENT!"


Windblade makes her debut in the TFTCG by doing the thing she does second-best: Make mince-meat out of Combiners. She's expensive, coming in at 12 Stars, and she's a Super Rare, but most importantly, she's actually very good at playing with smaller characters who wouldn't like going up against a big dude like Predaking.

She has an ability in robot form where, when she attacks a Combiner, each of your characters get Pierce 4 -- meaning, if you're still alive when that happens -- you're going to deal a massive amount of damage with a swarm of Pierce taking likely a good third of Predaking's health in one blow.

She's a combiner huntress, but I fear she is also just as much a one-trick-pony. I mean, what else will she do during the game? Won't the Combiner team just focus her down and then combine? It's an interesting dynamic for sure, but I'm sure Razorclaw is up for the challenge. It's good to know that someone who clearly is meant to nerf the Combiner's effectiveness isn't without her counterplay.

Windblade also has access to a very interesting ability in her plane mode, where she may reveal the top card of your deck, and if it has more than one pip color, you can play it for free. i.e. Cards like Roll Out. This is a really interesting ability, but without more cards that have multiple colors, I can't see her making much use of this ability. Although, you can pull it off without a hitch with Planning effects, but the extent of those remains to be seen.

She'll be difficult to fit anywhere else but her own archetype, sadly. But she's definitely one to watch.

__________BATTLE CARDS__________


Image


An enigma, wrapped in a mystery, wrapped in bacon.


This is the first of the Enigma battle cards we're getting for our Combiners, and you'll notice something straight away: That's a green pip. There is not a green pip in the game yet, and there has already been speculation all over the place.

Could it be healing? Could it be draw? Could it be placing that card in your hand instead of Scrapping it? There are countless opinions in the game of speculation, but one thing remains a constant: It's the only way to combine your Combiners.

Also that is a garish orange background.

You may also notice that it's a very good card that acts like a New Designs on freaking speed. You have the ability to draw a card, then play an Upgrade, so not only is this card not completely dead in your hand after you combine, but it is your lifeblood while setting up your Predaking.

This card is nutty -- and I can't wait to find out what that green pip does. My money is on healing, especially with Torox.

UPDATE: It's been revealed that this green effect is putting it into your hand when you flip it! You have to discard a card first, but this is a fantastic idea for the health of the game! I'm so stoked for this!

__________CONCLUSION__________


All in all, I think the Combiners will likely be the most difficult combo to pull off. I mean think about it. With stats that low, turn one your opponent can KO a piece of your team and you would have little to no say in the matter. You can try to build your deck to counter that, but that's neither here nor there.

The fact remains that when you combine, you are built Tall. Exceedingly so. You'll be very weak to wider compositions, as they will be able to punish your inactivity with their overactivity. I can almost see times where I don't want to combine at all, which is actually a good thing; I dislike one-trick-ponies that play the same three cards a game and try to win that way.

That being said, I do play the Pokemon TCG, so I'm a hypocrite. :lol:

Either way, there are so many things to love about this next wave and I am extremely excited to play with the Combiners. I'm just hoping that they're well supported -- otherwise, Nemesis/Optimus and Insecticons will remain on top.

Thanks for reading. Hope you learned something from my endless ramblings!
Re: Transformers TCG Metroplex Deck Released + Press Release (2004181)
Posted by PerfectVision on January 11th, 2019 @ 8:34pm CST
-Arcee herself must be with the "cars":Jazz,Prowl and Cliffjumper who is too rare

-The predacons are a MELEE team,it's already visible

-nerf are necessary,also,the Kickback bold make zero sens,ze-ro...Too much créativity with stat...You shouldn't be afraid to call for modification and without author approval.

I have some buff suggestion and flexibilty,suggest as you want:

-no HP under 9,except maybe the Metroplex minions and Skrapnel,maybe
-the swarm should recognize white flip
-the collatteral shouldn't force the user to scrap his own card in hand if he has already scrap a weapon from his field.Or it has more icons.

-Kup:you may flip him everytime you give an upgrade to his truck
-Ironhide:when flipped to humanoid:you may play an upgrade
-Redalert humanoid offense at 6
EDIT
-Jazz pierce at 3(the adjusting for triple balance is 2O/1W/2B/1W, rollout and the blank card every ten usually.
Re: Transformers TCG Metroplex Deck Released + Press Release (2004353)
Posted by PerfectVision on January 13th, 2019 @ 4:14am CST
I have to say it:some reveal look like joke

-Bluestreak is volontary useless like Deadlock:8rank and inferior to 6rank cars
-battle card that cost stars,okay with new blank profit ability,some new 22star duo,but look at the effect compared to the irrational blue leap.The authors don't check every stats?

A theory about Windblade:for each specialist you have,look the first cards in your deck and put them in any order,matrix first +her flip.The specialist would be...The third trucks/tanks

Back up and rollout
Medic X 1
Cybertronium
Shock
Cargo/crushing threat/matrix
Statik/fusion/multi tool
Blast
Collateral
Team up/hunker/specialist card
Leap
Equipment enthusiast
Treasure
Repair

The new Megatron already look like a magician team member like Hound/Chromia,mostly orange like Shockwave-Bombshell-Ransack?Balanced?I except another Scream,together like Op7-Bee9-Mirage .

The very beginning:
MAX FORCE,ENDURANCE and SPEED are the three main categories for deck.MAX is not obligatory a MAX STEEL or CRYSIS reference okay?

Heuu,i won't come back everytime...
Re: Transformers TCG Metroplex Deck Released + Press Release (2004354)
Posted by ZeroWolf on January 13th, 2019 @ 4:21am CST
I'm not sure what you're trying to say but the designers are trying their best to balance the cards, ir's kit always going to work as there might be a couple of things to slip through testing.

Unless by author you mean #Sideways#, in which case I trust his judgement as he's put a lot of time and effort into research :)
Re: Transformers TCG Metroplex Deck Released + Press Release (2004416)
Posted by ScottyP on January 13th, 2019 @ 10:57am CST
Awesome writeup Sideways! I think I like reading about strategies and watching the game be played moreso than actually playing it. Not a knock on the game whatsoever, just personal preference. These will be fun to collect, and I hope at least one of the Combiners is a complete goofball like Dinoking.
Re: Transformers TCG Metroplex Deck Released + Press Release (2004431)
Posted by SpikeyTigertron on January 13th, 2019 @ 11:41am CST
Is there limb mixing between teams? Or are they all tribal in that sesnse?
Re: Transformers TCG Metroplex Deck Released + Press Release (2004434)
Posted by ZeroWolf on January 13th, 2019 @ 11:47am CST
Unless the actual scramble city teams are different, I'd imagine it's tribal. Although depending on how they play this we could get alternate members.

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Transformers Podcast: Twincast / Podcast #326 - Sometimes It's Headmasters
Twincast / Podcast #326:
"Sometimes It's Headmasters"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Sunday, June 4th, 2023

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