Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers"

Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers"

Wednesday, October 12th, 2011 5:58pm CDT

Category: Game News
Posted by: El Duque   Views: 52,362

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gameinformer continues it's Transformers: Fall of Cybertron coverage with a new article entitled "Behind The Crosshairs: The Weapons Of Transformers". The article highlights many of the new weapons that will be featured in the highly anticipated sequel. Click here to get the low down on weapons like the "Gear Shredder", the "Dimensional Decimator", and many more. They have also posted the screens shots that we've mirrored below.

Fall of Cybertron boasts such a creative list of weapons that many of High Moon’s concepts feel like they would be at home in a Ratchet and Clank or Resistance title. Players can outfit themselves with one primary and secondary weapon – usually a damage-heavy explosive cannon. Both Autobots and Decepticons have access to every weapon in the game. Here are a few of Fall of Cybertron’s more impressive Saturday-morning specials. And be sure to check out these guns in action in the weapons gallery below.


The Upgrade System
Each weapon can be upgraded through universal munitions stations scattered around the planet. “We really made a conscious choice to make every upgrade a significant improvement, so one upgrade might increase your firing speed by 75 percent,” explains game director Matt Tieger. “We could have made the system so that there were a lot of upgrades that each improved your guns a little bit, but we wanted to make each upgrade feel like this giant thing. That way when players buy it they’re really going to feel the difference.” The great thing about this upgrade system? Players only have to buy each upgrade once, as every upgrade carries over to other characters whenever they use that weapon.


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Credit(s): gameinformer


This article was last modified on Wednesday, October 12th, 2011 6:02pm CDT

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Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299580)
Posted by MINDVVIPE on October 12th, 2011 @ 6:03pm CDT
oooooo, tree-mendous. Looking sweet.
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299590)
Posted by Midnight_Fox on October 12th, 2011 @ 6:38pm CDT
I like that Cliffjumper's head looks a lot like the Prime version.
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299600)
Posted by Lord Onixprime on October 12th, 2011 @ 7:12pm CDT
Wow, they made Cliffjumper look a lot like Prime Cliffjumper. Perhaps they are going to make it more in line with TF Prime.
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299606)
Posted by Firebrand on October 12th, 2011 @ 7:17pm CDT
I really hope that Cliffjumper is voiced by Dwayne Johnson like in Prime. He's gonna take you down to the corner of Know Your Role Boulevard and Jabroni Drive and check you directly into the Smackdown Hotel!
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299611)
Posted by Doubledealer93 on October 12th, 2011 @ 7:28pm CDT
starting to wish i got the WFC cliffjumper toy :(
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299627)
Posted by Wigglez on October 12th, 2011 @ 8:05pm CDT
I like how Cliffjumper is in this. No more coloring Bumblebee red just to change things up a bit. But the guns are looking sweet
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299633)
Posted by prowl123 on October 12th, 2011 @ 8:15pm CDT
All right, now I just HAVE to get this.
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299651)
Posted by Blurrz on October 12th, 2011 @ 8:53pm CDT
Good to see good ole` Jazz again.
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299654)
Posted by 009* on October 12th, 2011 @ 8:59pm CDT
I wonder how many of the previous batch of weapons are returning?
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299663)
Posted by Mindmaster on October 12th, 2011 @ 9:26pm CDT
Null Ray's back, baby. Hopefully they'll make the crosshairs a little faster, since I have trouble sniping successfully.
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299671)
Posted by MINDVVIPE on October 12th, 2011 @ 9:57pm CDT
Mindmaster wrote:Null Ray's back, baby. Hopefully they'll make the crosshairs a little faster, since I have trouble sniping successfully.


Perhaps it is you who should be faster. :P
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299702)
Posted by Trikeboy on October 12th, 2011 @ 11:34pm CDT
Ooooh this is looking lovely just like the last one. I'm liking the head on Cliffjumper. I have a headless WFC Cliffjumper I beheaded to make Classics Cliffjumper. Now I will buy 2 Prime Cliffjumpers and give him the head (should a deluxe version be made, which I think it is). As for combiners, it would be awesome but wouldn't work to play as the individual components then combine. What you will be left with is a Menasor complex where each component wants to do something different from the other components. Best to leave them as single bots.
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299750)
Posted by Zequem on October 13th, 2011 @ 3:45am CDT
JAZZ! :D Thank Primus he's in the game! It was pretty weird not to have him as playable character in WFC campaign, given how close friends he and Optimus are.

And that Cliffjumper looks awesome. Nice thing they gave him his Prime head instead of making him red Bumblebee. :) Now, the only character I would still want in the game is Prowl... Hopefully he is in FoC even somehow.

Also, all those weapons look very cool. I'm happy they didn't just put same weapons to FoC that were in WFC. Those weapons really gave me the "Ratchet and Clank" -feeling, which is just good, because I love those games. :KREMZEEK:
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299792)
Posted by Wigglez on October 13th, 2011 @ 7:11am CDT
I hope the emp shotgun comes back personally. that was a really good gun.
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299795)
Posted by Sabrblade on October 13th, 2011 @ 7:19am CDT
Jazz! Cliffjumper! :grin:

Optimus's best friend, and one of the strongest Autobots!

After seeing both this and episode 26 of Prime, there should be no more doubt that WFC/Exodus/Exiles/FoC are related to Prime and not to G1. ;)

Now I wanna see Bulkhead in this. 8)
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299796)
Posted by Wigglez on October 13th, 2011 @ 7:25am CDT
X18 Scrapmaker
The X18 is basically a chain gun. It can cut through Autobots like toy cars in a barrel, but it also burns through ammo quickly. Upgrades for this weapon increase its ammo capacity, windup time, running speed, and accuracy. “This gun looks giant and heavy when tiny characters like Cliffjumper are holding it,” Zaferakis says. “But larger character like Optimus Prime can hold it like it’s nothing.”



Chaos Rift Combustor
“This was originally an alt fire for Megatron’s tank, but it was cool enough that it needed to be its own weapon,” Zaferakis explains. To use the Chaos Rift, you must first line a shot using the weapon’s aiming arc. The Chaos Rift launches cluster bombs that land and spawn a flurry of mini explosives. You can also manually detonate the cluster bomb in the air, creating a meteor shower of little bombs over your enemies.

Dimensional Decimator
This tiny grenade tears a hole in the fabric of space and time. After players discharge the explosive, an energy funnel begins to rise into the air, pulling everyone in the vicinity toward it before finally exploding and spraying shards of its victims in all directions. “It basically creates a giant gravitational black hole,” Tieger explains. “It’s got a black center with green tornado effects around it. It looks really cool.”



Energon Harvester
The Energon Harvester is basically a shotgun that leaches health off enemies while healing your character. “This doesn’t do as much damage,” Tieger admits, “but it’s a way for players to gain heath back. Like a combo between a shotgun and a drain gun.”



Gear Shredder
This fearsome weapon launches spinning eradicator blades. “It cuts limbs off enemies and ricochets off surfaces, so if you know a guy is taking cover around a corner you can hit him with a bank shot,” Zaferakis says. “You can also, charge it up and run around with a spinning sawblade to melee enemies.” One of the Gear Shredder’s upgrades allows players to launch multiple blades at once to take out a spread of enemies; another causes the saw blades to home in on a target after they bounce off a surface.



Nucleon Charge Rifle
The Nucleon Charge Rifle is the game’s sniper rifle. Thus, it’s got a zoomed-in scope and a powerful single-shot blast that increases in damage the longer the player aims at the target.

Riot Cannon
This is High Moon’s equivalent to Megatron’s arm cannon. “This is a traditional shooter weapon, but once it’s upgraded we turn the last shot in your clip up to 12. It’s like a mini nuke basically,” Tieger explains. “This is a really unique gun because we find that people want to run around with just one bullet left.” High Moon is still fine-tuning the Riot Cannon, but right now the final shot does somewhere around 300 percent normal damage and causes a giant explosion capable of eliminating an entire wave of oncoming enemies.

Photon Burst Rifle
It’s a standard assault rifle, but when players have this weapon equipped they have the passive ability to see their enemy’s health listed on their HUD. “It’s a decent, long-range burst rifle that is relatively accurate, but the unique twist is that it gives you that extra information,” Tieger says. Once the Photon Burst Rifle is upgraded, players no longer have to pull the trigger each time they want to fire the gun, and can instead set it to auto-burst fire.

Don’t forget to check out the hub for our month-long coverage of Transformers: Fall of Cybertron. Head there now to check out our video profile of the new Optimus Prime.

Sorry, I forgot to quote that but these guns are sweet
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299823)
Posted by GEEWUN on October 13th, 2011 @ 8:32am CDT
Cliffjumper looking very much like he does in Prime
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299835)
Posted by starwarrior1227 on October 13th, 2011 @ 9:19am CDT
clif. looks ugly,
the fact there are new guns scare me,
and jazz ia as badass as evar!

yes the new gun factor scares me cause no i will have to upgrade the guns and find out which ones i like best and for which model and circumstance and use in multiplayer customization.TOO MANY CHOICES!SO LITTLE TIME!

i still hope this is for 3ds and the Wiiu NOT ds or wii.(and it better not suck like all the last games too... :-( )
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299915)
Posted by ArmadaPrime on October 13th, 2011 @ 12:41pm CDT
looks like some :CON: vs :CON: goin on there... :D
Re: Transformers: The Fall of Cybertron "Behind The Crosshairs: The Weapons Of Transformers" (1299921)
Posted by SirSoundwaveIV on October 13th, 2011 @ 1:04pm CDT
Sabrblade wrote:Jazz! Cliffjumper! :grin:

Optimus's best friend, and one of the strongest Autobots!

After seeing both this and episode 26 of Prime, there should be no more doubt that WFC/Exodus/Exiles/FoC are related to Prime and not to G1. ;)

Now I wanna see Bulkhead in this. 8)


I want to see Bulkhead with a new melee system that works with his wrecking ball punches :D

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