Vote now for Transformers in the National Toys Hall of Fame

Vote now for Transformers in the National Toys Hall of Fame

Friday, September 30th, 2016 1:57am CDT

Categories: Toy News, Contests
Posted by: Bronzewolf   Views: 30,317

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We're almost there, Transformers fans! As you probably remeber, The Transformers toy brand was nominated to be inducted into the National Toys Hall of Fame (we reported on this earlier in September) Since then, voting has opened, and we are in second place! Dungeons and Dragons, another nominee, currently has a pretty substantial lead over Transformers, but if we rally some support, we can overtake them and win!

It has not been said how many brands from the nominee list will be inducted, so make sure Transformers takes and stays at number one! You can do that by casting your vote on the official Hall of Fame website, where you can vote once a day for the remaining days of the contest! Remember, your vote counts! Be a part of history! For once, it's up to you to lead the Transformers to victory!

Credit(s): National Toys Hall of Fame


This article was last modified on Friday, September 30th, 2016 10:14am CDT

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Re: Vote now for Transformers in the National Toys Hall of Fame (1829599)
Posted by shauyaun on September 30th, 2016 @ 4:28am CDT
Transformers is such a far second
Re: Vote now for Transformers in the National Toys Hall of Fame (1829611)
Posted by Relic0037 on September 30th, 2016 @ 5:51am CDT
A cardboard box and a stick are in there for crying out loud.
Re: Vote now for Transformers in the National Toys Hall of Fame (1829614)
Posted by shauyaun on September 30th, 2016 @ 6:20am CDT
Bubble wrap too
Re: Vote now for Transformers in the National Toys Hall of Fame (1829615)
Posted by dragons on September 30th, 2016 @ 6:42am CDT
Being beat by dudgeon and dragons board game
Re: Vote now for Transformers in the National Toys Hall of Fame (1829625)
Posted by shauyaun on September 30th, 2016 @ 7:35am CDT
dragons wrote:Being beat by dudgeon and dragons board game

Never played it :(
How is it?
Re: Vote now for Transformers in the National Toys Hall of Fame (1829630)
Posted by GuyIncognito on September 30th, 2016 @ 8:10am CDT
dragons wrote:Being beat by dudgeon and dragons board game


It's being beaten by D&D. Not the board game, just plaid old D&D, the dice-and-paper RPG. It's described on the nominee page:

Developed in the 1970s, Dungeons & Dragons plunged participants into imaginary worlds of magic and monsters. It required players to role-play without a board or other defined game space, asking them to rely on their imaginations. Dungeons & Dragons heavily influenced the computer video game industry, inspiring the earliest text-based role-playing games to the more modern massively multiplayer online role-playing games.
Re: Vote now for Transformers in the National Toys Hall of Fame (1829632)
Posted by Deathsanras on September 30th, 2016 @ 8:11am CDT
I'm somewhat inclined to let D&D have its victory, simply because Transformers is a pop culture mainstay, while D&D is culturally relegated to rose-colored memories. Even the Big Bang guys saw it as a quaint retro thing.
Basically, this is all D&D has. On a regular day, nobody's thinking about it.
Transformers deserves to win, but it has more going for it. Much more. And more opportunities for HoF membership.
Re: Vote now for Transformers in the National Toys Hall of Fame (1829636)
Posted by GuyIncognito on September 30th, 2016 @ 8:16am CDT
Deathsanras wrote:I'm somewhat inclined to let D&D have its victory, simply because Transformers is a pop culture mainstay, while D&D is culturally relegated to rose-colored memories. Even the Big Bang guys saw it as a quaint retro thing.
Basically, this is all D&D has. On a regular day, nobody's thinking about it.
Transformers deserves to win, but it has more going for it. Much more. And more opportunities for HoF membership.


You're thinking about D&D every time you watch Game of Thrones or Stranger Things, or playing any RPG video game, none of which would exist without D&D. I think you've got it completely backwards. D&D has had way more influence on pop culture. Transformers is the one that wouldn't exist today without nostalgia. Look at how we drool over Masterpieces and anything that's "G-1 accurate". Transformers has never been anything but Transformers, while D&D has spawned entire genres of entertainment.
Re: Vote now for Transformers in the National Toys Hall of Fame (1829641)
Posted by shauyaun on September 30th, 2016 @ 8:30am CDT
Yeah they should add the two most bored not just one
Re: Vote now for Transformers in the National Toys Hall of Fame (1829697)
Posted by Megatron Wolf on September 30th, 2016 @ 1:29pm CDT
With out the original D&D modern RPGs would not exist, as an avid gamer i wouldnt be to upset if transformers got beat by D&D. It might seem like some quaint little nerd game but it has influenced a hell of alot of stuff thats popular now.
Re: Vote now for Transformers in the National Toys Hall of Fame (1829815)
Posted by Microraptor on September 30th, 2016 @ 11:49pm CDT
Deathsanras wrote:I'm somewhat inclined to let D&D have its victory, simply because Transformers is a pop culture mainstay, while D&D is culturally relegated to rose-colored memories. Even the Big Bang guys saw it as a quaint retro thing.
Basically, this is all D&D has. On a regular day, nobody's thinking about it.
Transformers deserves to win, but it has more going for it. Much more. And more opportunities for HoF membership.


Well i'm a high-schooler and I play some 4e with my friends every weekday, so no, it doesn't just have "rose-colored memories". I'd says something that has managed to stay loved and played for 43 years merits some recognition at the very least.
Re: Vote now for Transformers in the National Toys Hall of Fame (1829980)
Posted by Deathsanras on October 1st, 2016 @ 10:49pm CDT
GuyIncognito wrote:
Deathsanras wrote:I'm somewhat inclined to let D&D have its victory, simply because Transformers is a pop culture mainstay, while D&D is culturally relegated to rose-colored memories. Even the Big Bang guys saw it as a quaint retro thing.
Basically, this is all D&D has. On a regular day, nobody's thinking about it.
Transformers deserves to win, but it has more going for it. Much more. And more opportunities for HoF membership.


You're thinking about D&D every time you watch Game of Thrones or Stranger Things, or playing any RPG video game, none of which would exist without D&D. I think you've got it completely backwards. D&D has had way more influence on pop culture. Transformers is the one that wouldn't exist today without nostalgia. Look at how we drool over Masterpieces and anything that's "G-1 accurate". Transformers has never been anything but Transformers, while D&D has spawned entire genres of entertainment.


No, I'm not.
Am I thinking about Superman every time I watch Transformers Animated because they were going for a superhero theme? No.
Am I thinking about Gobots every time I watch G1 because Gobots got there first? No.
Am I thinking about Babbage's Computing Machine every time I use my iPad? No.
Am I thinking about Karl Friedrich Benz every time I go to get more beer? No.
Am I thinking about the cavemen and their sharp rocks whenever I'm slicing off a hunk of Turkish bread? No.
Am I thinking about the first oxygen breathing bacteria every time I breathe in and out? No.

Things can stand on their own, on their own merits.

Your logic is also faulty - D&D debuted in 1974. There were fantasy movies and stories prior to 1974. Just look up fiction about Hercules, Iliad and Odyssey, for example. Not to mention Tolkien's books (he died the year before D&D came out, BTW, so he probably wasn't influenced by it). Aren't you thinking about those films and stories when you're playing D&D? Actually, in this case, you are. The entire basis for understanding dragons and knights and magic users and castles and elves and gremlins and eskimos and all those other elements, as a text-based game in the absence of extensive visual media, relied heavily on the films, books, stories and mythology already established. Otherwise, how did you know what they were? Instead of giving away credit for the entire fantasy genre to D&D, perhaps you should recognise it already existed and people were already successfully doing stuff in that area? You don't think kids roleplayed knights and trolls and finding the magic McGuffin with their cardboard swords and oven-tray armor in their backyard prior to 1974? Which is the entire reason they chose that genre for D&D. Because it didn't require extensive explanation. What D&D invented was simply its game playing mechanics and a way to play fantasy dragon slayer once the sun had gone down. This is particularly evident given a D&D game can be set in the Wild West, in space on the USS Enterprise (any), in your neighborhood 50 years from now, Detroit in the 1920s, the world of MLP, the world of Alice in Wonderland, or anywhere.

Also, I don't watch or play any of those things so, also and still no.

I don't know anyone who plays D&D. I've asked people and they've been like "oh, I remember that, is that still around?"
I know plenty of people who saw the Transformers films and were annoyed at Michael Bay.
Re: Vote now for Transformers in the National Toys Hall of Fame (1840233)
Posted by Va'al on November 10th, 2016 @ 1:09pm CST
You may remember our nudge for Transformers to be inducted into the National Toys Hall of Fame, back in September. The time to do so is now over, as the Museum of Play has announced its 2016 inductees - and rejoice! we beat the mighty bubble wrap!

...we also lost to Dungeons & Dragons, the swing, and Fisher-Price's Little People. Check out the full press release below, and gather your toy robots ready for next year's edition. We still function.

Image


2016 National Toy Hall of Fame Inductees Announced Today:
Swing, Dungeons & Dragons, and Fisher-Price Little People


ROCHESTER, New York—One toy takes its riders to new heights, and the other two let the imagination soar. The simple, ancient swing; game-changing Dungeons & Dragons; and the colorful, creative Fisher-Price Little People today became the latest inductees to The Strong’s National Toy Hall of Fame. The honorees were selected from a field of 12 finalists that also included: bubble wrap, Care Bears, Clue, coloring book, Nerf, pinball, Rock ‘Em Sock ‘Em Robots, Transformers, and Uno.

About swing: Ancient cave drawings in Europe, carved figures from Crete, and ceramic vases from early Greece document instances of humans on swings. In the 1700s, artists of French nobility depicted swinging as an amusement of high-born adults. By the 19th century, industrial processes made ropes and metal chains cheaply and in abundance. And almost anyone with a tree could fashion a swing for children playing in the yards of growing towns and cities. The playground movement of the early 1900s put swings in public spaces for children of nearby apartment buildings and tenements. The parks and playgrounds gave youngsters healthy places to grow and socialize in cities that were becoming increasingly hostile to play. In the mid-20th century, many Americans put freestanding, family-sized swing sets on their own sunny suburban lots. After the 1970s, public concern for children’s safety urged parents to replace the tubular metal sets for smaller swings of woods and resins suited to children of different ages and development.

“Though the equipment has evolved with the centuries, the pleasure children and adults find in swinging has hardly changed at all,” says Curator Patricia Hogan. “Swinging requires physical exertion, muscle coordination, and a rudimentary instinct for, if not understanding of, kinetic energy, inertia, and gravity. It’s the perfect vehicle for outdoor play.”

About Dungeons & Dragons: In the 1970s, serious war game players Gary Gygax and Dave Arneson added the concept of role-playing to the strategy games that they enjoyed and helped launch the modern role-playing genre. With Dungeons & Dragons (published first in 1974), they created an entirely new way to play. Taking inspiration, other firms published similar games built upon related mechanics but often employing different fantasy settings, from historic battlefields to outer space.

In Dungeons & Dragons, players assume the roles of characters that inhabit a world moderated and narrated by a Dungeon Master, a player who explains the action to others and solicits their reactions to the unfolding story. The Dungeon Master’s storytelling skills and the players’ abilities to imagine add enjoyment to the game. Some aspects of the play are familiar, such as dice, but the special dice for Dungeons & Dragons hold up to 20 sides. Rolling them determines each character’s individual strengths, plots their complex interactions, and decides the outcome of their encounters.

“More than any other game, Dungeons & Dragons paved the way for older children and adults to experience imaginative play,” says Curator Nic Ricketts. “It was groundbreaking. And it opened the door for other kinds of table games that borrow many of its unique mechanics. But most importantly, Dungeons & Dragons’ mechanics lent themselves to computer applications, and it had a direct impact on hugely successful electronic games like World of Warcraft.”

About Fisher-Price Little People: Fisher-Price first offered its Little People in a 1959 Safety School Bus pull toy. These stylized figures populated a variety of play sets that encouraged youngsters to explore the world beyond their homes and to imagine themselves at school or the airport, at the service station or the amusement park, and at the zoo or a faraway farm. Fisher-Price made the first Little People of wood and lithographed paper; solid, single-colored wooden bodies followed. Later figures were made of hard plastic. In the 1980s, concerns about the small figures becoming a choking hazard led to the 1991 introduction of a new design for larger diameter Little People known as “Chunky People” or “Chunkies.” By the mid-1990s, the Little People became more people-like with arms, legs, and dimensional faces.

Says Chris Bensch, The Strong’s vice president for collections, “Little People have been a fixture—albeit a small one—in many American playrooms for more than 50 years. More than two billion Little People have been sold since 1959, and they have helped generations of small children imagine big adventures in play sets representing farms, schools, airports, and other fascinating places in their worlds.”

About the National Toy Hall of Fame

The National Toy Hall of Fame® at , established in 1998, recognizes toys that have inspired creative play and enjoyed popularity over a sustained period. Each year, the prestigious hall inducts new honorees and showcases both new and historic versions of classic toys beloved by generations. Anyone can nominate a toy to the National Toy Hall of Fame. Final selections are made on the advice of historians, educators, and other individuals who exemplify learning, creativity, and discovery through their lives and careers. Toys are celebrated year-round in a state-of-the-art exhibit at The Strong museum in Rochester, New York. For more information about the hall and to see the list of previous inductees, visit toyhalloffame.org
Re: Vote now for Transformers in the National Toys Hall of Fame (1840255)
Posted by MrBlack on November 10th, 2016 @ 1:31pm CST
It's hard to be upset when you lose to the swing.

Why had that not been inducted already?
Re: Vote now for Transformers in the National Toys Hall of Fame (1840263)
Posted by Kyleor on November 10th, 2016 @ 1:53pm CST
I have to question how very loose their definition of 'toy' is if Dungeons & Dragons was included in their criteria at all. Maybe they need a name change to 'Playthings Hall of Fame'.
Re: Vote now for Transformers in the National Toys Hall of Fame (1840270)
Posted by Emerje on November 10th, 2016 @ 2:13pm CST
MrBlack wrote:It's hard to be upset when you lose to the swing.

Why had that not been inducted already?


It's kinda crazy how long it takes some things to be inducted. I mean it took 11 years for them to induct the ball (2008).

And yes, this is more of a "plaything hall of fame", this is put on by the Strong National Museum of Play after all, toy just sounds better.

I wouldn't have been entirely surprised if bubble wrap did make in, it would be in good company with the cardboard box (2005), the blanket (2011), and the stick (2008).

Emerje
Re: Vote now for Transformers in the National Toys Hall of Fame (1840278)
Posted by Noideaforaname on November 10th, 2016 @ 2:45pm CST
It always amuses me to see, within a sea of trademarked franchises, something as basic and timeless like a swing or a stick win.
Re: Vote now for Transformers in the National Toys Hall of Fame (1840291)
Posted by Relic0037 on November 10th, 2016 @ 3:18pm CST
Kind of baffling that some toy lines like G. I. Joe have been in for a long time & Transformers still isn't in. Whelp, theirs always next year....
Re: Vote now for Transformers in the National Toys Hall of Fame (1840341)
Posted by o.supreme on November 10th, 2016 @ 5:03pm CST
pretty sure Stanger Things push with D&D Nostalgia fueled its entry. Also there could be some national prejudice, because after all the toys originate from Japan and not the U.S....just sayin' ;)
Re: Vote now for Transformers in the National Toys Hall of Fame (1840342)
Posted by Emerje on November 10th, 2016 @ 5:06pm CST
Hasbro does own Dungeons and Dragons so that's at least a victory for them.

Emerje

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