Seibertron.com Reviews the Transformers Dark of the Moon Game
Monday, June 27th, 2011 9:55PM CDT
Categories: Movie Related News, Game NewsPosted by: Razorclaw0000 Views: 93,975
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Sound
DOTM shines with superb voice acting, including Peter Cullen's unmistakable Optimus Prime. Cullen delivers his lines with as much conviction as the movie, and helps to sell the game as an extension of the story. The score is equally integral, composed by Steve Jablonsky, the mastermind between all three movie scores. Jablonsky excels at delivering sweeping, epic moments punctuated by heart-pounding crescendos.
Graphics
While DOTM looks great, it does nothing to push the envelope with it's graphics. Built on the Unreal 3 Engine, the game does look good. Characters are fluid, and, on the XBox 360, everything was crisp and seamless. However, character models don't feel much more detailed than the Revenge of the Fallen game. My biggest disappointment is in the environments. The initial Bumblebee level is nondescript and boring. I hope that subsequent levels are more fleshed out, and I'll update this review as I play.
Gameplay
Here's the big problem with Dark of the Moon. The gimmick in this game is a third mode for each playable character, called "Stealth Force", where the character is mostly in vehicle mode, but with weapons visible. There is no reason to leave "Stealth Force" at all, as it combines great manuverability, more powerful weapons with a lock on feature, and faster health regeneration. Robot mode is sluggish and vulnerable. Vehicle mode is faster, but difficult to control compared to Stealth Force mode, and lacks any offensive capabilities other than hit and run tactics. The game lacks balance between the modes. If you are used to a modern third-person action/cover shooter, like Gears of War, Mass Effect 2, or the Uncharted series, prepare to be disappointed by DOTM's idea of cover... Stand behind something. There's no stickiness to cover, and aiming is imprecise. Melee combat is equally imprecise. At the end of the day, the developers made an impressive vehicle combat game, but a lackluster Transformers game.
Final Thoughts
Dark of the Moon has some moments of joy, but ultimately it's eclipsed by other titles with more modern sensibilities. Only recommended if you're a diehard Transformers fan, a masochist, or find this in a $10 bin in a few months. The relatively high production values are marred by last gen gameplay mechanics and generic environments.
Seibertron.com is your ultimate Dark of the Moon resource! Stay here for our weeklong Dark of the Moon launch coverage!
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Posted by DISCHARGE on June 27th, 2011 @ 10:04pm CDT
Have yet to find a Transformers game that tops Heavy Metal War.
Posted by amtm on June 27th, 2011 @ 10:36pm CDT
Posted by TimothyR on June 27th, 2011 @ 10:54pm CDT
and for me.. the game was WAY WAY TOO SHORT. 3 autobot missions, 3 decepticon missions, and a final battle.. that's extremely weak. especially when compared to war for cybertron.
i didn't mind the controls.. it was, like i said, the length of the game that made me trade it in the next day.
Posted by MINDVVIPE on June 27th, 2011 @ 11:01pm CDT
Posted by wfcsoundwave on June 27th, 2011 @ 11:01pm CDT
Posted by jbellanca on June 27th, 2011 @ 11:24pm CDT
Posted by MINDVVIPE on June 27th, 2011 @ 11:33pm CDT
jbellanca wrote:I gotta say that I completely 100^ disagree with this assessment of the game. I loved it. It's the exact same gameplay as War for Cybertron - built on the same game engine in fact, with new character models and levels but the backend's the same. If you liked WFC, you'll like DOTM. Personally, I really, really enjoyed it. Just finished it last night and got into the multiplayer a bit, which I'll probably keep playing. Going to go back to try to get all the trophies next (got the PS3 version). I definitely recommend it for any TF fan who has a PS3 or 360. Also gives a very good background story that leads right into the movie, including introducing Shockwave. If you're still not sure, go rent it from Redbox for a day and check it out - I bet you'll be hooked. I didn't have any of the issues the author had with it being awkward to find cover behind something and shooting from there... not as elegant as how Uncharted did it, but it's effective. Depending on the weapon you're using you can use the scope to zoom in for further away shots. All in all, I thought it was a really fun game. Also, I rarely used the Stealth Force mode (vehicle mode) - only when I absolutely had to - I used robot mode for 99% of the game - didn't find it sluggish or hard to control at all - actually found it to be much easier to use robot mode than stealth force. My single, only complaint about the game (lots of complaints about the review - finish the game first and rate it compared to others in its class), is in multiplayer - when playing multiplayer as an Autobot, the team death match is sometimes skewed to the Decepticons too much when there's a lot of Decepticon Seekers playing - they tend to fly around in jet mode and overpower everyone else... but that's a minor complaint.
Indeed, cover ISN'T that big of a deal. TBH, SCREW gears of war (disliked both 1 and 2, both single and multiplayer). Hardcore games mean you gota be clever in finding cover, not just tap a button and have it solve all your problems (i.e. FPS games, which shares some of the fast and furious combat I find in WFC and DOTM)
As for the Seekers, they are overly powerful regardless of faction, I find, but yes. The Decepticons do seem to have some nicer advantages.
Posted by g60force on June 28th, 2011 @ 12:41am CDT
1level??? Wow C'mon that's more like a preview.... All for the sake of I want to be first it seem
Posted by D-340 on June 28th, 2011 @ 1:20am CDT
Posted by Megatronsdemise666 on June 28th, 2011 @ 3:07am CDT
D-340 wrote:I shared my thoughts on the game in an earlier thread, so I'm not gonna go too in depth here. You do have to finish the game here though, basing a review on the first level isn't really fair. It's a decent game, thought the campaign is WAY too short. Online is fun, though I really wish there was an Escalation mode and some co-op. The modes though are definitely more balanced than you're saying though, yeah stealth mode is probably the easiest mode to fall back on, but it's not as precise as robot mode. And try outrunning the erupting volcano in any other of Soundwave's modes but vehicle mode, it can't be done(I tried). I will say that DOTM shoulda came before WFC, as WFC just seems like it is far superior to DOTM. But hopefully some dlc comes down the pike and brings it up to par with it.
and im sure there will be a DLC. on the PS3 case it says there is Add-on Content.
i like WFC but i wish the stages weren't so bland looking
Posted by Bleak5170 on June 28th, 2011 @ 6:00am CDT
MP is pretty meh. 3 modes and 5 maps with no DLC on the way, (confirmed by High Moon). It's fun for about an hour and that's it. It did bring me back to my days of deathmatch carnage playing UT which was cool. And for some really odd reason I can't kill anybody with Megatron or Shockwave's weapons in MP. I do great with the Autobots. My kill/death ratio is over 2.00 and I usually go negative when playing as a Decepticon which should tell you just how much of a difference there is.
Posted by Blackstreak on June 28th, 2011 @ 7:31am CDT
Posted by bengear on June 28th, 2011 @ 8:01am CDT
one good thing about it is that it reinvigorated my transformers game lust and I have dusted off WFC again.
I simply enjoy playing wfc, I didn't enjoy playing DOTM. Personal preference.
Posted by FflawSuperior on June 28th, 2011 @ 4:25pm CDT
The DOTM menu's from the get-go are sticky and stuttery - There's little to no fluidity to them, when you click something: it should go. With DOTM menu's, they don't. You have to stop and wait for everything to rez, or click something a couple times until it goes.
The load screens are just as long as WFC, despite being a significantly smaller everything. Smaller maps, smaller levels, lesser graphics, etc. I don't have any issue with a load screen that's only like 10-20 seconds, but when you get unrezzed textures and tiny levels? Not worth it.
The two Jet options are awful. Flying is extremely slow and really screwy controls that don't work anywhere near as well as WFC.
Character movement speed is cut in two - Falsely extending the length of the game by who know's how long - The actual story mode is only 3-4 hours worth of gameplay. And you can max out all your characters in multiplayer in another 3-4 hours easily.
Character variety is nil. And no initial DLC either, so you're stuck with (more or less) one option per class per side. Even WFC gave like 2 options per class, but DOTM throws those models out the window and leaves you with one.
The HUD is ruined. You can't see it half the time, and abilities take 30-120 seconds to be useable - Which is nearly impossible in Multiplayer for most people. The HUD doesn't make much sense either, and the way it's so tiny and out of the way is eye-straining and irritating.
Movement speed, aarrrg @_x All modes are slow as heck for almost every class, except warrior? The giant tank moves REALLY fast, for some reason. Jets are the slowest to move, for some reason.
The weapons suck now. They're all weakened, and horribly inaccurate now. The crosshairs are inaccurate as well, they don't reflect the actual shooting at all.
Weapon-specific weaponry is bull, and character-specific abilities are stupid, when you give nearly no options for character variety. You can't pick up weapons, so you're stuck with one specific weapon for every character, and can't change that main weapon - Only the secondary, but those options are just as bad. Soundwave's soundgun thing does almost no damage, starscream's generic rocket launcher is barely worthwhile.
The "upgrade" system was dumbed down completely to the point it doesn't even make sense. Your FIRST upgrade is "Roll out" which increases Ram damage...This is your first option when you are A JET. Jet's DON'T DO DAMAGE when ramming AT ALL. WFC you had class-specific abilities, but apparently that was "too complex" so we're going to give everyone generic upgrades that barely help? Anyone can get a character to max level in an hour easily, so they're even more meaningless.
DOTM has degraded graphics, noticeable amount of buggy things, a weak and insultingly short campaign, compacted with a dumbed-down multiplayer mode that lacks fun or intensity. The transformations are sluggish, action is stiff and confusing (giving no sense of impact when you attack), and weapons are boring/lowered in damage.
Movement is very slow, which drags the whole game down, and combined with the poorly constructed HUD.
Tiny maps with lots of high places that are often ground-floor, but too high for any character to jump on, leaving almost everyone stuck on the ground. The maps are also boring and not rounded out fairly for both sides. You also can't double jump, which is an important factor when you realize you don't have it
I'd give DOTM a 4 or 5 out of 10, at best. Nothing is satisfactory, no sense of accomplishment, or "umf" to it. It doesn't feel all that polished. The whole package poorly structured - Yet it still costs 60$ when it's barely 30$ worth of gameplay/value.
Posted by MINDVVIPE on June 28th, 2011 @ 5:04pm CDT
FflawSuperior wrote:I have to agree with the review, but in a different way, and disagree strongly with anyone who thinks DOTM was like WFC, or anywhere near as good. It used the same Engine, and vaguely uses similar things, but WFC and DOTM are night and day when you get down to actual gameplay, and the nuts and bolts of everything. WFC being the victor, and the far superior game in pretty much every way.
The DOTM menu's from the get-go are sticky and stuttery - There's little to no fluidity to them, when you click something: it should go. With DOTM menu's, they don't. You have to stop and wait for everything to rez, or click something a couple times until it goes.
The load screens are just as long as WFC, despite being a significantly smaller everything. Smaller maps, smaller levels, lesser graphics, etc. I don't have any issue with a load screen that's only like 10-20 seconds, but when you get unrezzed textures and tiny levels? Not worth it.
The two Jet options are awful. Flying is extremely slow and really screwy controls that don't work anywhere near as well as WFC.
Character movement speed is cut in two - Falsely extending the length of the game by who know's how long - The actual story mode is only 3-4 hours worth of gameplay. And you can max out all your characters in multiplayer in another 3-4 hours easily.
Character variety is nil. And no initial DLC either, so you're stuck with (more or less) one option per class per side. Even WFC gave like 2 options per class, but DOTM throws those models out the window and leaves you with one.
The HUD is ruined. You can't see it half the time, and abilities take 30-120 seconds to be useable - Which is nearly impossible in Multiplayer for most people. The HUD doesn't make much sense either, and the way it's so tiny and out of the way is eye-straining and irritating.
Movement speed, aarrrg @_x All modes are slow as heck for almost every class, except warrior? The giant tank moves REALLY fast, for some reason. Jets are the slowest to move, for some reason.
The weapons suck now. They're all weakened, and horribly inaccurate now. The crosshairs are inaccurate as well, they don't reflect the actual shooting at all.
Weapon-specific weaponry is bull, and character-specific abilities are stupid, when you give nearly no options for character variety. You can't pick up weapons, so you're stuck with one specific weapon for every character, and can't change that main weapon - Only the secondary, but those options are just as bad. Soundwave's soundgun thing does almost no damage, starscream's generic rocket launcher is barely worthwhile.
The "upgrade" system was dumbed down completely to the point it doesn't even make sense. Your FIRST upgrade is "Roll out" which increases Ram damage...This is your first option when you are A JET. Jet's DON'T DO DAMAGE when ramming AT ALL. WFC you had class-specific abilities, but apparently that was "too complex" so we're going to give everyone generic upgrades that barely help? Anyone can get a character to max level in an hour easily, so they're even more meaningless.
DOTM has degraded graphics, noticeable amount of buggy things, a weak and insultingly short campaign, compacted with a dumbed-down multiplayer mode that lacks fun or intensity. The transformations are sluggish, action is stiff and confusing (giving no sense of impact when you attack), and weapons are boring/lowered in damage.
Movement is very slow, which drags the whole game down, and combined with the poorly constructed HUD.
Tiny maps with lots of high places that are often ground-floor, but too high for any character to jump on, leaving almost everyone stuck on the ground. The maps are also boring and not rounded out fairly for both sides. You also can't double jump, which is an important factor when you realize you don't have it
I'd give DOTM a 4 or 5 out of 10, at best. Nothing is satisfactory, no sense of accomplishment, or "umf" to it. It doesn't feel all that polished. The whole package poorly structured - Yet it still costs 60$ when it's barely 30$ worth of gameplay/value.
You know what man, If I were not to hold back, my review might have sounded a lot like yours
I agree with a ton of what you said, with the exception of Soundwaves gun. Its pretty much useless UNLESS you charge it up fully, then it can take them one hit away from death. And Starscreams rockets I have learnt to make use of. Anyway, since others are gonna read what you said, I just wanted to counter with even tho I completely agree with you, I still like playing it, just to "add" to WFC in my game collection variety (if that makes sense).
Posted by amtm on June 28th, 2011 @ 7:18pm CDT
Posted by Pot Bot on June 29th, 2011 @ 7:11am CDT
As i said before though, it is fantastic compared to most other movie-tie in games
Posted by WANTED WES on June 29th, 2011 @ 2:59pm CDT
Posted by Galvatrondestroyer on June 30th, 2011 @ 3:23am CDT
Posted by DJLazer on July 14th, 2011 @ 1:33pm CDT
MINDVVIPE wrote:Well, the campaign was definitely not somthing I'd bother ever playing again. The multiplayer is still fun though, and changing between all 3 forms definitely matters in multipalyer mode.
the onlything i like about tf games were multiplayer modes, however the WFC single player campaigns is the best
Posted by Sparkstalker on July 21st, 2011 @ 1:04am CDT
Now I'm no game developer or professional tester but I can give you a perspective from a successful gamer and big TF fan. I'm sick of reading reviews and opinions from people who don't know what they are talking about because they are children or have hardly played the game!
To give you my background I'm third overall on both ROTF and DOTM ( PS3 ) which means I should know something. I also play on a 60" so if something is going on in the graphics department I can't miss it even if I try.
That out the way let clear up some of these misconceptions.
ROTF has much higher character detailing, WFC,DOTM have much more graphically intensive levels/maps. I assume this is why WFC and DOTM need 5 and 4 install gigs respectively, where as ROTF only needs 51MB?
One stand out difference between the Luxoflux and High Moon games is ROTF seems to have RAM to play with so we got characters with smoke and sparks coming out of them when they were damaged and highly interactive environments, ( anyone remember trying to walk in Sandstorm map at the beginning of a game, having to force your way through all the telegraph poles and assorted items on the ground?)
The High Moon games seem to spend all their RAM on rendering the environments which means nothing left over for interaction and slow down when to much is going on.
What I think High Moon did with DOTM was take WFC and rewrite part of it to allow for the pure vehicular mode which unfortunately seems to have made the whole game highly unstable. Crashes in game but most of the time mine crashes in or between menus. Gameplay wise its a bit more balanced then WFC( scout is now the fav instead of leader) but the game crashes ALMOST EVERY HOUR.
On top of that, connection issues between players can manifest themselves in game in a variety of amusing and non-amusing ways. I once spawned at the beginning of a match as a hunter stuck in hover/robot mode ground level, no weapons, can't transform but had infinite grenades!
I don't know how the two games ( ROTF, DOTM ) netcodes differ but you would very rarely encounter players in ROTF with lag and if you did it was normally because they were doing it on purpose and it would just be the usual disappear, reappear as they moved but in WFC and DOTM lag makes the game fall apart for some reason.
Gearbox recently stated they were originally trying to use the Unreal engine for the upcoming Aliens: Colonial Marines but ditched it as they said it just didn't cut it in this day and age. So basically DOTM runs on a dodgy version of a game engine that is no longer considered good enough by other companies.
Now you can't fully blame High Moon, I believe full blame lies with Activision, here's why. My friend read out to me over PSN a corporate message from Activision which stated that the TF games to follow ROTF were to be made to be more easily played and accessible to the masses, ( read simpler ). So thats what we got. Games that are aimed at kiddies and those who can't tell the difference between a good game and a bad one.
It is nothing short of offensive the difference in game size, re playability and complexity between ROTF and DOTM.
But I'm sure its all a deliberate part of their corporate plan to put TF's in the same money making one a year COD formula and to make games that people bore of easily so they rush out to buy the next one hoping it will be better.
I see they are releasing DOTM DLC, but no patch to fix basic things like Starscreams weapon glitch and the fact that I can only get on the servers if I sign out of psn, load the game then sign on. DOTM and WFC are the only games that dick me round like this. WFC didn't start off like that but somewhere along its history I started not being able to get on the WFC servers unless I signed off, gave it a minute then signed on again. I thought games had to meet Sonys quality control before they could be released? Someone is not doing their job. I won't be buying another game from High Moon and I may well tell Activision to kiss my ass if they don't fix their mess.
Posted by MINDVVIPE on July 21st, 2011 @ 1:22am CDT
Sparkstalker wrote:I've been looking for somewhere to vent my Transformer game frustrations and here looks as good as anywhere.
Now I'm no game developer or professional tester but I can give you a perspective from a successful gamer and big TF fan. I'm sick of reading reviews and opinions from people who don't know what they are talking about because they are children or have hardly played the game!
To give you my background I'm third overall on both ROTF and DOTM ( PS3 ) which means I should know something. I also play on a 60" so if something is going on in the graphics department I can't miss it even if I try.
That out the way let clear up some of these misconceptions.
ROTF has much higher character detailing, WFC,DOTM have much more graphically intensive levels/maps. I assume this is why WFC and DOTM need 5 and 4 install gigs respectively, where as ROTF only needs 51MB?
One stand out difference between the Luxoflux and High Moon games is ROTF seems to have RAM to play with so we got characters with smoke and sparks coming out of them when they were damaged and highly interactive environments, ( anyone remember trying to walk in Sandstorm map at the beginning of a game, having to force your way through all the telegraph poles and assorted items on the ground?)
The High Moon games seem to spend all their RAM on rendering the environments which means nothing left over for interaction and slow down when to much is going on.
What I think High Moon did with DOTM was take WFC and rewrite part of it to allow for the pure vehicular mode which unfortunately seems to have made the whole game highly unstable. Crashes in game but most of the time mine crashes in or between menus. Gameplay wise its a bit more balanced then WFC( scout is now the fav instead of leader) but the game crashes ALMOST EVERY HOUR.
On top of that, connection issues between players can manifest themselves in game in a variety of amusing and non-amusing ways. I once spawned at the beginning of a match as a hunter stuck in hover/robot mode ground level, no weapons, can't transform but had infinite grenades!
I don't know how the two games ( ROTF, DOTM ) netcodes differ but you would very rarely encounter players in ROTF with lag and if you did it was normally because they were doing it on purpose and it would just be the usual disappear, reappear as they moved but in WFC and DOTM lag makes the game fall apart for some reason.
Gearbox recently stated they were originally trying to use the Unreal engine for the upcoming Aliens: Colonial Marines but ditched it as they said it just didn't cut it in this day and age. So basically DOTM runs on a dodgy version of a game engine that is no longer considered good enough by other companies.
Now you can't fully blame High Moon, I believe full blame lies with Activision, here's why. My friend read out to me over PSN a corporate message from Activision which stated that the TF games to follow ROTF were to be made to be more easily played and accessible to the masses, ( read simpler ). So thats what we got. Games that are aimed at kiddies and those who can't tell the difference between a good game and a bad one.
It is nothing short of offensive the difference in game size, re playability and complexity between ROTF and DOTM.
But I'm sure its all a deliberate part of their corporate plan to put TF's in the same money making one a year COD formula and to make games that people bore of easily so they rush out to buy the next one hoping it will be better.
I see they are releasing DOTM DLC, but no patch to fix basic things like Starscreams weapon glitch and the fact that I can only get on the servers if I sign out of psn, load the game then sign on. DOTM and WFC are the only games that dick me round like this. WFC didn't start off like that but somewhere along its history I started not being able to get on the WFC servers unless I signed off, gave it a minute then signed on again. I thought games had to meet Sonys quality control before they could be released? Someone is not doing their job. I won't be buying another game from High Moon and I may well tell Activision to kiss my ass if they don't fix their mess.
Even with the problems you mentioned, which never really occur for me (okay, there is a fair bit of glitchiness when it comes to DOTM if you are too fast to interact with the game) on 360 other than lag, WFC and to a lesser extent DOTM are much more enjoyable games. ROTF was the most pointless multiplayer gaming I played, and I actually played it quite a few times to see if my luck just sucked. Maybe if they made their maps better, it could have worked, but other than that, there was really no "umph" in getting any kills, and you pretty much get killed off if your not camping.
Lag happens in any game, you can't avoid it. I have lag issues on about every game I have ever played online at some point or another. The more gamers from across the world, the more likely you're going to have people lagging out (and then there are the lag-switchers ) I agree that both WFC and DOTM can slow down if too much is going on, especially in DOTM, but again, atleast it was still engaging even with the slowdown.
Now ROTF might have had higher poly character models, but at the huge expense of actual fun gameplay. It was clear that a ton of their work went into making transformations complex and, albeit, awesome, but the actual substance of the game dynamics were pretty lackluster. Now, single player DOTM isn't that much better to me in that respect, as it had potential, but not enough time to mature. Thankfully those same fun elements carried over into multiplayer.
As for the unreal engine, well... its always been sorta glitchy. Rainbow Six vegas had its share of wierdness, Gears of War surprisingly seemed clean to me though. Sometimes with a new engine, they create it to handle more particle effects and physics, and push the boundaries... so its no surprise its going to be a challenge to work with. Which means the more time they spend to work on it, the better the game will be. If your going to blame anyone, blame the fact that its a movie game. The whole game industry tends to forget game quality when they are assured a certain amount of sales from the movie tie in, right? We got lucky that it was HighMoon coz they didn't need to work from scratch. They probably spent even less time on fixing bugs since they needed that time to make new art assets.
Anyway, I agree that there a multitude of technical issues with DOTM, but MUCH less with WFC imo (and thats coming from a pc gamer). ROTF might be a cleaner game, but theres only so much you can do with a polished turd.
Posted by Sparkstalker on July 21st, 2011 @ 3:37am CDT
but the actual substance of the game dynamics were pretty lackluster.
How do you figure that? The actual gameplay substance is much more complex then DOTM and more then most people ever get around to mastering. eg
DOTM= 1 type of melee, single hit.
ROTF= 3 types of melee, single hit, 3 hit combo and charged up melee
Advanced melee equals 4, plus ground pound which you can do from vehicle mode or
robot gives a grand total of 6 melee options.
That is the tip of the iceberg. No offence but you clearly don't know what your talking about. In fact the opposite is true. "Substance of game dynamics" is exactly what ROTF has over DOTM, WFC.
ROTF is a fine swiss watch wrapped in a brown paper bag, where as DOTM is your polished turd. Looks good (if your standing still) but underneath is a dumbed down, simple game that can't even do that properly. Its a bit of fun but doesn't make up for what its lacking.
DOTM and WFC have little depth in gameplay (at least WFC is stable), hence why they have given you levels to go up, to give you a reason to play, then a reason to stop playing when you max out. Back in the day we would play video games because they were fun not for false rewards. They are basically drip feeding you a game that is still smaller in every aspect even when you max out. Wake up and smell the coffee.
I watched 99% of ROTF players come and go without working out how to play anything but the cheapest of characters, (Prime, Flight Meg, Jazz) because with those characters there is nothing to work out. You just stand and shoot. I think alot of people really didn't figure on the game having much depth, (or they are just stupid) so they didn't look, hence they didn't see. Still to this day I'm the only one I've seen to work out how to play Soundwave and Powered up Prime properly and there is still room for improvement in my game. That aint right! Thats not the fault of the game, its the fault of the snail brain masses that decided to walk a easier path.
I guess games with replayability are wasted these days since people don't seem to have any attention span or the smarts to see whats right in front of them.
As a heavy gamer, TF fan, and someone whos actually given both games a chance I can safely say that DOTM can only be recommended to casual gamers and children. Where as with ROTF's single player campaign leaderboards and complex multiplayer you could live on it for many years and still be able to to improve how well you play. More options then most peoples brains can comprehend which equals a game that will stand the test of time.
In fact I would be willing to bet there are still more people in ROTF multiplayer then WFC.
I've had my fill of DOTM, not prepared to risk an epileptic attack trying to watch that glitchy rubbish anymore, not to mention the fear that the constant crashing will one day brick my system. After a many hour gaming session on DOTM with Starscream I felt physically sick/nausious from the jerky graphics. I have logged over 900hrs on Revenge and have never experienced any side effects.
One difference between the games is ROTF is more about how well you can aim. Where as in DOTM aiming has only a very small part to play in your success. Auto aim and all, a blind man could score in DOTM. People don't like to lose. Thats going to earn DOTM brownie points in alot of peoples books. A game they can't miss in. Doesn't make it a good game just means the game companies are pandering to masses of spoilt little brats who can't handle losing. Why do you think DOTM suffers from 'host migration'? It's not accidental. It's so those who can't handle losing can quit out and reshuffle the players until they have shed players challenging/beating them ( people like me! ) Like I said its geared towards little kids.
I really wish I could get in contact with someone who was involved with making the ROTF game, I wanna shake their hands! How many employees of Luxoflux were re-employed within Activision? There must be someone out there!
Posted by MINDVVIPE on July 21st, 2011 @ 5:12am CDT
Sparkstalker wrote:but the actual substance of the game dynamics were pretty lackluster.
How do you figure that? The actual gameplay substance is much more complex then DOTM and more then most people ever get around to mastering. eg
DOTM= 1 type of melee, single hit.
ROTF= 3 types of melee, single hit, 3 hit combo and charged up melee
Advanced melee equals 4, plus ground pound which you can do from vehicle mode or
robot gives a grand total of 6 melee options.
That is the tip of the iceberg. No offence but you clearly don't know what your talking about. In fact the opposite is true. "Substance of game dynamics" is exactly what ROTF has over DOTM, WFC.
ROTF is a fine swiss watch wrapped in a brown paper bag, where as DOTM is your polished turd. Looks good (if your standing still) but underneath is a dumbed down, simple game that can't even do that properly. Its a bit of fun but doesn't make up for what its lacking.
DOTM and WFC have little depth in gameplay (at least WFC is stable), hence why they have given you levels to go up, to give you a reason to play, then a reason to stop playing when you max out. Back in the day we would play video games because they were fun not for false rewards. They are basically drip feeding you a game that is still smaller in every aspect even when you max out. Wake up and smell the coffee.
I watched 99% of ROTF players come and go without working out how to play anything but the cheapest of characters, (Prime, Flight Meg, Jazz) because with those characters there is nothing to work out. You just stand and shoot. I think alot of people really didn't figure on the game having much depth, (or they are just stupid) so they didn't look, hence they didn't see. Still to this day I'm the only one I've seen to work out how to play Soundwave and Powered up Prime properly and there is still room for improvement in my game. That aint right! Thats not the fault of the game, its the fault of the snail brain masses that decided to walk a easier path.
I guess games with replayability are wasted these days since people don't seem to have any attention span or the smarts to see whats right in front of them.
As a heavy gamer, TF fan, and someone whos actually given both games a chance I can safely say that DOTM can only be recommended to casual gamers and children. Where as with ROTF's single player campaign leaderboards and complex multiplayer you could live on it for many years and still be able to to improve how well you play. More options then most peoples brains can comprehend which equals a game that will stand the test of time.
In fact I would be willing to bet there are still more people in ROTF multiplayer then WFC.
I've had my fill of DOTM, not prepared to risk an epileptic attack trying to watch that glitchy rubbish anymore, not to mention the fear that the constant crashing will one day brick my system. After a many hour gaming session on DOTM with Starscream I felt physically sick/nausious from the jerky graphics. I have logged over 900hrs on Revenge and have never experienced any side effects.
One difference between the games is ROTF is more about how well you can aim. Where as in DOTM aiming has only a very small part to play in your success. Auto aim and all, a blind man could score in DOTM. People don't like to lose. Thats going to earn DOTM brownie points in alot of peoples books. A game they can't miss in. Doesn't make it a good game just means the game companies are pandering to masses of spoilt little brats who can't handle losing. Why do you think DOTM suffers from 'host migration'? It's not accidental. It's so those who can't handle losing can quit out and reshuffle the players until they have shed players challenging/beating them ( people like me! ) Like I said its geared towards little kids.
I really wish I could get in contact with someone who was involved with making the ROTF game, I wanna shake their hands! How many employees of Luxoflux were re-employed within Activision? There must be someone out there!
I dont know what i'm talking about, eh...
First to debunk a few of the things your saying.
Host migration is always a good thing. I don't need to explain why, but if you think thats the only reason they have it, your scope of multipalyer gaming is warped.
There isn't any auto-aiming in DOTM or WFC, since I have to carefully aim for headshots. I use multiple guns to master using all of them.
I STILL play wfc as I don't care about leveling up. If more people still play ROTF, its because its a movie game, as most people probably don't even care for anything outside of the movies (i.e. the kids you speak off). Theres a reason why game critics rate the movie games terribly in most cases, and why WFC was one of the few TF games rated much higher. ROTF was something crappy I can't even think of to compare, WFC is similar to Quake and COD and similar to Gears of War by FASTER. Its made for people who can think fast, learn fast, and co-operate as a team to turn the tide.
You speak of having patience to figure out how to make use of all the different characters. Well the very fact that those characters can be so easily and quickly exploited speaks of BAD GAME DESIGN.
WFC (and again, to a lesser extent DOTM, which will be the case from now on) has a much more balanced roster of classes, I have found countless players who like to exploit the sniper... or the tanks beacon>heavygun. But in many of those instances, changing my game style countered their attack successfully.
Your speaking of types of attacks, basically the game tactics. Well for starters, ROTF has you climbing buildings half the time like this is a platformer The action in between driving/climbing around is so brief that your basically alone most of the game not doing anything but searching.
WFC has you shooting in all modes, evading in all modes, picking up other guns, using grenades... ROTF has you driving around with one finger while you jump to climb building after building.
Multiple melee attacks aren't a bad thing, but since you barely even see many enemies close enough to melee with pre-meditated calculation, who cares. Lets just stand on a building and shoot. Atleast your shooting instead of driving around and climbing for ages, before someone just steals your kill anyway. You even get to see where the enemy spawns with those meteor crashes, pft.
WFC is fast paced action, rotf is slow, chance-based combat.
I have played multiple games in DOTM in succession where I ('IIIjono' on 360) stayed at the top of the list with a pretty good K/D, and the players I beat stuck around to keep playing regardless... they even got better as they learnt how I played and teamed up. So much for host migration serving cowards.
Anyway, I really don't care what you play, as long as your having fun, ignorance is bliss.
Posted by Sparkstalker on July 21st, 2011 @ 6:55am CDT
Host migration is always a good thing. I don't need to explain why, but if you think thats the only reason they have it, your scope of multipalyer gaming is warped.
There isn't any auto-aiming in DOTM or WFC, since I have to carefully aim for headshots. I use multiple guns to master using all of them.
No please explain why host migration is good. Cause everyone is pining for a game that cuts out 2 kills in right? It is the number one complaint in any game that does not support host migration. You are the only person I've ever encountered who says they enjoy having the game yanked out from beneath their feet, and strangely you are not prepared to explain why?
I swear the people you find on internet forums don't even own the games they are talking about.
DOTM has an entire button dedicated to auto aiming so go figure?
Headshots have been almost entirely designed out of DOTM with very poor head shot detection, so good luck with that. You can try but you will find it nearly impossible to get headshots and with apparently no difference in damage compared to a body shot.
Man, I don't know who you are around here but I'm 1st in DOTM deathmatch so if your going to reply to me about this game you better know what your talking about. You wanna talk headshots ROTF is the only Transformer game which actually supports them and incorporates them into the gameplay mechanic. Headshots in ROTF not only were tracked very accurately but they also gave you a portion of energy to your overdrive meter, something I suspect most people never noticed in the heat of battle. This was ROTF's version of a kill streak or cheap as shield ala DOTM. Only in ROTF you had to earn it.
Might I remind you that these are not FPS's so an element of platform gaming is a welcome inclusion to a third person shooter.
The fact that your robot is loading bullet clips and throwing grenades (COD anyone?) and you don't find that unusual is disturbing to me. Transformers were all about lasers, Activision was so busy pushing their COD business model they forgot to put laser weaponry in WFC or DOTM. Whoops looks like the train has left the tracks.
Must I remind you ROTF has 22 characters ( not including repaints) each one with two uniquely performing weapons? To give a grand total of 44 different weapons? It is a false sense of depth that in DOTM and WFC that you can customise your characters weapons when really your just sharing a much smaller number of guns. Guns which have no place in the Transformers universe i will add. TF with a shotgun, just ridiculous. Must be a huge imagination void over at Activision. Must clone COD, Must clone COD.
You make out like climbing took up alot of your time. The jump grab technique gets even slow pokes like Grindor up in no time.
This is what i mean about depth. All the people who noticed the subtleties and had quick eye hand co-ordination ruled and those who were slow or didn't pick up on how the game worked were slaughtered and complain to this day about "how bad a game it was".
How you think DOTM is quick is beyond me, it doesnt even pick up half the inputs I enter, buggy as all hell.
What pisses me off is DOTM is tiny small, stupid simple and basically a port of a game already made (WFC) so you would expect it to do what little it does well. As we know though thats not the case. One big last money grab with as little capital spent as possible by the looks of it. DOTM gameplay, its like Playskool: My first Transformers game. I will be returning to Revenge, back to a time where people played games because they were good not because of a offer of some carrot on a stick leveling system to keep peoples attention.
Looking back I feel like Tranformers share some similarities with the Dinosaurs. Revenge of the Fallen was like the Jurassic of the TF timeline and DOTM is the Cretacious, winding down towards extinction.
The whole DOTM experience feels like its gone out with a fizzle.For the games, movies and the figures.
Theres a reason why game critics rate the movie games terribly in most cases, and why WFC was one of the few TF games rated much higher. ROTF was something crappy I can't even think of to compare
After a few years of gaming I realise that game reviewers opinions arent worth shit. They are rarely interested in what they are doing, they have the game for 5 secs before they go back to playing what they like or reviewing the next game. They often are unwilling to give honest opinions in case it damages relations with the game companies, (who they need to feed off of, new games to review, promotions, special events, news).
Even the worst game faults are completely ignored ( probably didn't have the game long enough to know any different half the time). I havn't heard one reviewer yet mention the fact that WFC a G1 based game designed to supposedly tug on the nostalgia strings of original fans has next to no laser weapons and is mostly artillery based. Thats a pretty big slip up. All the while I've got Soundwave talking my ear off in single player like he was a talk show host. That right Soundwave, Mr hardly ever say anything unless it was the utmost of importance and then it would be short and sweet, not prattling on for minutes on end, I'm sorry thats a big G1 fail for me. Which brings me to the unusual point that even though WFC was supposed to be G1 orientated, ROTF gives me huge feelings of nostalgia where as WFC does not at all. That aint right is it?
Talk to me in a year and I bet ROTF has more players then DOTM. Both movie games right?
Should be a pretty fair match up then.
Posted by MINDVVIPE on July 21st, 2011 @ 3:04pm CDT
Sparkstalker wrote:Host migration is always a good thing. I don't need to explain why, but if you think thats the only reason they have it, your scope of multipalyer gaming is warped.
There isn't any auto-aiming in DOTM or WFC, since I have to carefully aim for headshots. I use multiple guns to master using all of them.
No please explain why host migration is good. Cause everyone is pining for a game that cuts out 2 kills in right? It is the number one complaint in any game that does not support host migration. You are the only person I've ever encountered who says they enjoy having the game yanked out from beneath their feet, and strangely you are not prepared to explain why?
I swear the people you find on internet forums don't even own the games they are talking about.
DOTM has an entire button dedicated to auto aiming so go figure?
Headshots have been almost entirely designed out of DOTM with very poor head shot detection, so good luck with that. You can try but you will find it nearly impossible to get headshots and with apparently no difference in damage compared to a body shot.
Man, I don't know who you are around here but I'm 1st in DOTM deathmatch so if your going to reply to me about this game you better know what your talking about. You wanna talk headshots ROTF is the only Transformer game which actually supports them and incorporates them into the gameplay mechanic. Headshots in ROTF not only were tracked very accurately but they also gave you a portion of energy to your overdrive meter, something I suspect most people never noticed in the heat of battle. This was ROTF's version of a kill streak or cheap as shield ala DOTM. Only in ROTF you had to earn it.
Might I remind you that these are not FPS's so an element of platform gaming is a welcome inclusion to a third person shooter.
The fact that your robot is loading bullet clips and throwing grenades (COD anyone?) and you don't find that unusual is disturbing to me. Transformers were all about lasers, Activision was so busy pushing their COD business model they forgot to put laser weaponry in WFC or DOTM. Whoops looks like the train has left the tracks.
Must I remind you ROTF has 22 characters ( not including repaints) each one with two uniquely performing weapons? To give a grand total of 44 different weapons? It is a false sense of depth that in DOTM and WFC that you can customise your characters weapons when really your just sharing a much smaller number of guns. Guns which have no place in the Transformers universe i will add. TF with a shotgun, just ridiculous. Must be a huge imagination void over at Activision. Must clone COD, Must clone COD.
You make out like climbing took up alot of your time. The jump grab technique gets even slow pokes like Grindor up in no time.
This is what i mean about depth. All the people who noticed the subtleties and had quick eye hand co-ordination ruled and those who were slow or didn't pick up on how the game worked were slaughtered and complain to this day about "how bad a game it was".
How you think DOTM is quick is beyond me, it doesnt even pick up half the inputs I enter, buggy as all hell.
What pisses me off is DOTM is tiny small, stupid simple and basically a port of a game already made (WFC) so you would expect it to do what little it does well. As we know though thats not the case. One big last money grab with as little capital spent as possible by the looks of it. DOTM gameplay, its like Playskool: My first Transformers game. I will be returning to Revenge, back to a time where people played games because they were good not because of a offer of some carrot on a stick leveling system to keep peoples attention.
Looking back I feel like Tranformers share some similarities with the Dinosaurs. Revenge of the Fallen was like the Jurassic of the TF timeline and DOTM is the Cretacious, winding down towards extinction.
The whole DOTM experience feels like its gone out with a fizzle.For the games, movies and the figures.Theres a reason why game critics rate the movie games terribly in most cases, and why WFC was one of the few TF games rated much higher. ROTF was something crappy I can't even think of to compare
After a few years of gaming I realise that game reviewers opinions arent worth shit. They are rarely interested in what they are doing, they have the game for 5 secs before they go back to playing what they like or reviewing the next game. They often are unwilling to give honest opinions in case it damages relations with the game companies, (who they need to feed off of, new games to review, promotions, special events, news).
Even the worst game faults are completely ignored ( probably didn't have the game long enough to know any different half the time). I havn't heard one reviewer yet mention the fact that WFC a G1 based game designed to supposedly tug on the nostalgia strings of original fans has next to no laser weapons and is mostly artillery based. Thats a pretty big slip up. All the while I've got Soundwave talking my ear off in single player like he was a talk show host. That right Soundwave, Mr hardly ever say anything unless it was the utmost of importance and then it would be short and sweet, not prattling on for minutes on end, I'm sorry thats a big G1 fail for me. Which brings me to the unusual point that even though WFC was supposed to be G1 orientated, ROTF gives me huge feelings of nostalgia where as WFC does not at all. That aint right is it?
Talk to me in a year and I bet ROTF has more players then DOTM. Both movie games right?
Should be a pretty fair match up then.
Wow man, so much wrong at once...
I own all the game I speak of, except ROTF coz its a failure.
There are laser weapons in WFC and DOTM. Transformers don't always use just lasers either. The fact that somthing like what the weapon looks like and sounds like matters more to you than the balance of its phyics in the game shows your lack of scope on what really matters. The same goes for issues like Soundwave talking too much. The same goes for not understanding that host migration means when someone who is hosting LEAVES, a NEW HOST IS ASSIGNED AND THE GAME KEEPS GOING... What are these bogus claims of game hinderances? They don't matter at all. I get headshots in every game coz I am trying for them. You probably give up coz you feel they don't work. A headshot on a Scout (and possibly a jet) is instant kill. On anything bigger, it takes atleast one prior headshot before it will finish them off. A button just for auto aim? you mean the 'aim down the sight' button? if thats what you call auto-aim, you gota be like 12 or somthing. Game reviewers play a game through and they do spend time playing the multiplayer. I don't know what magical assumptions your going to make to reply to this, but what I'm saying is fact, unlike your presumptions.
Look, I'm willing to grant you that DOTM is glitchy, but WFC is MUCH less glitchy and ultimately superior to both. DOTM still has the better gameplay than ROTF, but it suffers from more glitchiness. Its a trade off some people will make since it is fun most of the time, rather than none of the time.
But you have this attitude that you seem to place yourself above other players, not to mention this claim of being number 1 or 2 or 3 or whatever on the leaderboards in DOTM. I find that hard to believe since it goes by number of kills and not K/D ratio, so unless your an extreme nerd who plays ALL the time, you will constantly lose that position to the people behind you who suddenly start playing during your down time (of course, this could be true for ROTF since i'm sure not many people play it).
DOTM and WFC might not be fps, yet they still have the ability to get onto higher places, as well as taking cover amongst buildings. There is a great deal of level complexity in its layout, rather than ROTF. ROTF has buildings after buildings after buildings, and thats all. randomly placed around the game world with no place to sit high up unless its on a building, without any cover unless you drop down.
ROTF has that many characters eh? its too bad that with so much they couldn't accomplish much, since quantity doesn't always equal quality. You want to speak about oldschool games? they are the ones that didn't have a huge variety of weapons or maps, yet the game dynamics that featured numerous computations of those combinations allowed for an ever changing battlefield. WFC and again to a lesser extent DOTM have this.
It sounds like you really aren't very good at DOTM and WFC, but still do well on ROTF, so you decided to use this forum to show off, and try to validate your shortcomings publically. Maybe I'm wrong, but so far, this is the picture your painting, with all the mistakes in assesments, and lack of reasoning for mostly cosmetic complaints.
Posted by Counterpunch on July 21st, 2011 @ 3:31pm CDT
Be good.
Posted by MINDVVIPE on July 21st, 2011 @ 3:32pm CDT
Counterpunch wrote:I'm here.
Be good.
Trying bro, trying.
Posted by Sparkstalker on July 21st, 2011 @ 10:48pm CDT
Wow man, so much wrong at once...
I own all the game I speak of, except ROTF coz its a failure.
There are laser weapons in WFC and DOTM. Transformers don't always use just lasers either. The fact that somthing like what the weapon looks like and sounds like matters more to you than the balance of its phyics in the game shows your lack of scope on what really matters. The same goes for issues like Soundwave talking too much. The same goes for not understanding that host migration means when someone who is hosting LEAVES, a NEW HOST IS ASSIGNED AND THE GAME KEEPS GOING... What are these bogus claims of game hinderances? They don't matter at all. I get headshots in every game coz I am trying for them. You probably give up coz you feel they don't work. A headshot on a Scout (and possibly a jet) is instant kill. On anything bigger, it takes atleast one prior headshot before it will finish them off. A button just for auto aim? you mean the 'aim down the sight' button? if thats what you call auto-aim, you gota be like 12 or somthing. Game reviewers play a game through and they do spend time playing the multiplayer. I don't know what magical assumptions your going to make to reply to this, but what I'm saying is fact, unlike your presumptions.
If you had grown up watching the G1 cartoon you would know lasers are an integral part of that universe. You can't have "G1" TF's without. WFC has what two energy weapons? which don't even come close to replacating lasers. Even ROTF game was nearly all lasers. It looks a lot cooler and legit then weak bullet animations.
Your definition of host migration is 6 of one half a dozen the other. The point being that in DOTM ( and WFC if I remember correctly ) when the host quits it doesn't reassign
hosting duties the game ends, something you would know if actually played any of these games.
If you were even remotely good at DOTM you would know the "look down the sight button" gives many weapons a strong homing quality, to the point that a car will drive past and my guy will pan and follow him right past my feet.
I good example about how little faith you can take in game reviewer is the review at the top of this thread. It was the 4th review of DOTM I have read and the first one to mention the rampant crashing. Its not like its an isolated case. All my friends crash just as much as me. I see them go offline, then come back on, then re enter the same game and confirm it on their mics.
Look, I'm willing to grant you that DOTM is glitchy, but WFC is MUCH less glitchy and ultimately superior to both. DOTM still has the better gameplay than ROTF, but it suffers from more glitchiness. Its a trade off some people will make since it is fun most of the time, rather than none of the time.
But you have this attitude that you seem to place yourself above other players, not to mention this claim of being number 1 or 2 or 3 or whatever on the leaderboards in DOTM. I find that hard to believe since it goes by number of kills and not K/D ratio, so unless your an extreme nerd who plays ALL the time, you will constantly lose that position to the people behind you who suddenly start playing during your down time (of course, this could be true for ROTF since i'm sure not many people play it).
You might find a tiny game that runs like crap, is essentually a port of one already in existance, with simplistic game play aimed at children acceptable but I do not.
My DOTM PSN name is Spark_Stalker. Feel free to message me and I will confirm it.
So I havn't played for like a week and I just checked up on my ranks. I've slipped to 4th on overall player kills but I'm still 1st on DM with 10,764 kills. Read it and weep. Took a bit of nerding and when I was going hard I was getting 1000 kills a day. Stretched my lead over second place to around 2500 kills, havn't played since. Because the game is already dieing the guy in second is having to grind and still hasn't caught up.
You don't get to first on any leaderboard by being wrong.
Unlike yourself I own all the games we are talking about and I would be inclined to believe me over you being that I'm ranked 3rd in ROTF, 4th in WFC DM ( even though havn't played for months ) and 1st in DOTM DM. What are your credentials? Nobody player with unknown ranking? Come on..
Posted by MINDVVIPE on July 21st, 2011 @ 11:11pm CDT
Sparkstalker wrote:Wow man, so much wrong at once...
I own all the game I speak of, except ROTF coz its a failure.
There are laser weapons in WFC and DOTM. Transformers don't always use just lasers either. The fact that somthing like what the weapon looks like and sounds like matters more to you than the balance of its phyics in the game shows your lack of scope on what really matters. The same goes for issues like Soundwave talking too much. The same goes for not understanding that host migration means when someone who is hosting LEAVES, a NEW HOST IS ASSIGNED AND THE GAME KEEPS GOING... What are these bogus claims of game hinderances? They don't matter at all. I get headshots in every game coz I am trying for them. You probably give up coz you feel they don't work. A headshot on a Scout (and possibly a jet) is instant kill. On anything bigger, it takes atleast one prior headshot before it will finish them off. A button just for auto aim? you mean the 'aim down the sight' button? if thats what you call auto-aim, you gota be like 12 or somthing. Game reviewers play a game through and they do spend time playing the multiplayer. I don't know what magical assumptions your going to make to reply to this, but what I'm saying is fact, unlike your presumptions.
If you had grown up watching the G1 cartoon you would know lasers are an integral part of that universe. You can't have "G1" TF's without. WFC has what two energy weapons? which don't even come close to replacating lasers. Even ROTF game was nearly all lasers. It looks a lot cooler and legit then weak bullet animations.
Your definition of host migration is 6 of one half a dozen the other. The point being that in DOTM ( and WFC if I remember correctly ) when the host quits it doesn't reassign
hosting duties the game ends, something you would know if actually played any of these games.
If you were even remotely good at DOTM you would know the "look down the sight button" gives many weapons a strong homing quality, to the point that a car will drive past and my guy will pan and follow him right past my feet.
I good example about how little faith you can take in game reviewer is the review at the top of this thread. It was the 4th review of DOTM I have read and the first one to mention the rampant crashing. Its not like its an isolated case. All my friends crash just as much as me. I see them go offline, then come back on, then re enter the same game and confirm it on their mics.Look, I'm willing to grant you that DOTM is glitchy, but WFC is MUCH less glitchy and ultimately superior to both. DOTM still has the better gameplay than ROTF, but it suffers from more glitchiness. Its a trade off some people will make since it is fun most of the time, rather than none of the time.
But you have this attitude that you seem to place yourself above other players, not to mention this claim of being number 1 or 2 or 3 or whatever on the leaderboards in DOTM. I find that hard to believe since it goes by number of kills and not K/D ratio, so unless your an extreme nerd who plays ALL the time, you will constantly lose that position to the people behind you who suddenly start playing during your down time (of course, this could be true for ROTF since i'm sure not many people play it).
You might find a tiny game that runs like crap, is essentually a port of one already in existance, with simplistic game play aimed at children acceptable but I do not.
My DOTM PSN name is Spark_Stalker. Feel free to message me and I will confirm it.
So I havn't played for like a week and I just checked up on my ranks. I've slipped to 4th on overall player kills but I'm still 1st on DM with 10,764 kills. Read it and weep. Took a bit of nerding and when I was going hard I was getting 1000 kills a day. Stretched my lead over second place to around 2500 kills, havn't played since. Because the game is already dieing the guy in second is having to grind and still hasn't caught up.
You don't get to first on any leaderboard by being wrong.
Unlike yourself I own all the games we are talking about and I would be inclined to believe me over you being that I'm ranked 3rd in ROTF, 4th in WFC DM ( even though havn't played for months ) and 1st in DOTM DM. What are your credentials? Nobody player with unknown ranking? Come on..
is anyone else reading this?
You are too funny.
I grew up watching G1.
Every single weapon on WFC is named off as laser weapons.
For guns that are especially "lasers":
Ion displacer
Nucleon Shock cannon
Energon Repair Ray
Fusion Cannon
Plasma Cannon
Tank mode gun
On top of that you have rockets, and locking on abilities, and grenade launchers.
The rest are all laser weapons too, but feature magazines of rounds, or rockets. The variation here isn't to be G1 only (not to mention that if you read G1 commics, or G2 comics, you'd see many different guns that use magazines and fire like bullets), but to add to a varied style of gameplay. G1 isn't the only Transformers universe to draw from either, with how much the lore has grown, it would be retarded to discard the game if it doesn't embody ONLY the G1 cartoon, along with all its silliness.
I never said DOTM or WFC had host migration. They don't. I said that host migration is a good thing, you seemed to think it wasn't. With the number of games I have played where the host quit, I have played 50x more where I decided to quit after multiple rounds.
Looking down your sight doesn't auto aim as much as you seem to want to believe. It fine tunes your aim coz thats what a sight is for; fine aim. I have never had my reticle move for me in DOTM, or in WFC by an enemy going by. Even if it did happen, that would make the game more difficult, as it does in COD since it takes away from user control.
The game crashing seems to be a problem for your ps3. My xbox doesn't crash from DOTM. WFC crashed a few times on PC, but on PC, its a HUGE world of technical issues that can cause a ton of good games to occasionaly crash.
I'm very happy your so high on the leaderboards, take a screenshot to show your grandchildren.
For the record I'm 150 on DOTM in team deathmatch and 220 all round. Guess what, it means NOTHING. Only that I spend that much more time. There could be a guy who could snap you in half, but has only played a bit and is way down the leaderboards. Get real, buddy. You don't like DOTM. Great. Think ROTF is better, have fun with that.
Posted by Sparkstalker on July 22nd, 2011 @ 3:13am CDT
Every single weapon on WFC is named off as laser weapons.
For guns that are especially "lasers":
Ion displacer
Nucleon Shock cannon
Energon Repair Ray
Fusion Cannon
Plasma Cannon
Tank mode gun
Wow your really grasping at straws, the nucleon shock cannon? The one you have to kill seven people to earn?
Maybe its my fault, as the firepower animations are so weak I thought I was looking at bullets laced with tracer fire.
Looking down your sight doesn't auto aim as much as you seem to want to believe. It fine tunes your aim coz thats what a sight is for; fine aim. I have never had my reticle move for me in DOTM, or in WFC by an enemy going by. Even if it did happen, that would make the game more difficult, as it does in COD since it takes away from user control.
Um yes it does. I didn't get 10,000 kills by accident. I routinely dispatch scouts in stealth mode using the "auto aim", "focus" whatever you want to call it as well as all inbetween. If you havn't encountered that yet then you can just chalk it up as another thing thats gone over your head.
The game crashing seems to be a problem for your ps3. My xbox doesn't crash from DOTM. WFC crashed a few times on PC, but on PC, its a HUGE world of technical issues that can cause a ton of good games to occasionaly crash
I think it is a problem for PS3's in general. Why do you keep trying to play console games on PC? I think thats half the reason why you didn't enjoy ROTF.
I'm very happy your so high on the leaderboards, take a screenshot to show your grandchildren.
For the record I'm 150 on DOTM in team deathmatch and 220 all round. Guess what, it means NOTHING. Only that I spend that much more time. There could be a guy who could snap you in half, but has only played a bit and is way down the leaderboards. Get real, buddy.
I didn't come here to gloat about my rank, I only mentioned it so people might trust what I'm saying.
You don't like DOTM. Great. Think ROTF is better, have fun with that.
Thanks very much will do. Good luck paying for online to play a half assed game.
Posted by MINDVVIPE on July 22nd, 2011 @ 3:37am CDT
Sparkstalker wrote:Wow your really grasping at straws, the nucleon shock cannon? The one you have to kill seven people to earn?
Maybe its my fault, as the firepower animations are so weak I thought I was looking at bullets laced with tracer fire.
If you rank up, you just have to wait around as the tank to get the canon from the ammo beacon. STILL besides the point.
Um yes it does. I didn't get 10,000 kills by accident. I routinely dispatch scouts in stealth mode using the "auto aim", "focus" whatever you want to call it as well as all inbetween. If you havn't encountered that yet then you can just chalk it up as another thing thats gone over your head.
I play COD blackops on PC which is merciless at aiming. Such a tiny amount of auto-aim doesn't get noticed by me as I don't ever rely on it in any way, since i've already picked/picked off my target. The only way they might have employed auto-aim is when your extremely upclose to an enemy, and shots are more likely to miss (due to look acceleration) as the enemy runs circles around you.
I think it is a problem for PS3's in general. Why do you keep trying to play console games on PC? I think thats half the reason why you didn't enjoy ROTF.
WFC is much better on PC. Frame rate is unlocked, better graphics as my computer is ripping, and the gamer community is less populated by "brats". I would be playing DOTM on PC if it released. I played ROTF on xbox, I doubt the PC version would be any better.
Thanks very much will do. Good luck paying for online to play a half assed game.
Have fun playing after the long break from PSN being hacked.
Posted by Counterpunch on July 22nd, 2011 @ 8:17am CDT
You are killing everyone's inclination to even bother posting here.
This is done.