Seibertron.com Reviews the Transformers Dark of the Moon Game
Monday, June 27th, 2011 9:55pm CDT
Categories: Movie Related News, Game NewsPosted by: Razorclaw0000 Views: 90,341
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Sound
DOTM shines with superb voice acting, including Peter Cullen's unmistakable Optimus Prime. Cullen delivers his lines with as much conviction as the movie, and helps to sell the game as an extension of the story. The score is equally integral, composed by Steve Jablonsky, the mastermind between all three movie scores. Jablonsky excels at delivering sweeping, epic moments punctuated by heart-pounding crescendos.

Graphics
While DOTM looks great, it does nothing to push the envelope with it's graphics. Built on the Unreal 3 Engine, the game does look good. Characters are fluid, and, on the XBox 360, everything was crisp and seamless. However, character models don't feel much more detailed than the Revenge of the Fallen game. My biggest disappointment is in the environments. The initial Bumblebee level is nondescript and boring. I hope that subsequent levels are more fleshed out, and I'll update this review as I play.

Gameplay
Here's the big problem with Dark of the Moon. The gimmick in this game is a third mode for each playable character, called "Stealth Force", where the character is mostly in vehicle mode, but with weapons visible. There is no reason to leave "Stealth Force" at all, as it combines great manuverability, more powerful weapons with a lock on feature, and faster health regeneration. Robot mode is sluggish and vulnerable. Vehicle mode is faster, but difficult to control compared to Stealth Force mode, and lacks any offensive capabilities other than hit and run tactics. The game lacks balance between the modes. If you are used to a modern third-person action/cover shooter, like Gears of War, Mass Effect 2, or the Uncharted series, prepare to be disappointed by DOTM's idea of cover... Stand behind something. There's no stickiness to cover, and aiming is imprecise. Melee combat is equally imprecise. At the end of the day, the developers made an impressive vehicle combat game, but a lackluster Transformers game.

Final Thoughts
Dark of the Moon has some moments of joy, but ultimately it's eclipsed by other titles with more modern sensibilities. Only recommended if you're a diehard Transformers fan, a masochist, or find this in a $10 bin in a few months. The relatively high production values are marred by last gen gameplay mechanics and generic environments.
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Posted by DISCHARGE on June 27th, 2011 @ 10:04pm CDT
Have yet to find a Transformers game that tops Heavy Metal War.

Posted by amtm on June 27th, 2011 @ 10:36pm CDT
Posted by TimothyR on June 27th, 2011 @ 10:54pm CDT
and for me.. the game was WAY WAY TOO SHORT. 3 autobot missions, 3 decepticon missions, and a final battle.. that's extremely weak. especially when compared to war for cybertron.
i didn't mind the controls.. it was, like i said, the length of the game that made me trade it in the next day.
Posted by MINDVVIPE on June 27th, 2011 @ 11:01pm CDT

Posted by wfcsoundwave on June 27th, 2011 @ 11:01pm CDT
Posted by jbellanca on June 27th, 2011 @ 11:24pm CDT
Posted by MINDVVIPE on June 27th, 2011 @ 11:33pm CDT
jbellanca wrote:I gotta say that I completely 100^ disagree with this assessment of the game. I loved it. It's the exact same gameplay as War for Cybertron - built on the same game engine in fact, with new character models and levels but the backend's the same. If you liked WFC, you'll like DOTM. Personally, I really, really enjoyed it. Just finished it last night and got into the multiplayer a bit, which I'll probably keep playing. Going to go back to try to get all the trophies next (got the PS3 version). I definitely recommend it for any TF fan who has a PS3 or 360. Also gives a very good background story that leads right into the movie, including introducing Shockwave. If you're still not sure, go rent it from Redbox for a day and check it out - I bet you'll be hooked. I didn't have any of the issues the author had with it being awkward to find cover behind something and shooting from there... not as elegant as how Uncharted did it, but it's effective. Depending on the weapon you're using you can use the scope to zoom in for further away shots. All in all, I thought it was a really fun game. Also, I rarely used the Stealth Force mode (vehicle mode) - only when I absolutely had to - I used robot mode for 99% of the game - didn't find it sluggish or hard to control at all - actually found it to be much easier to use robot mode than stealth force. My single, only complaint about the game (lots of complaints about the review - finish the game first and rate it compared to others in its class), is in multiplayer - when playing multiplayer as an Autobot, the team death match is sometimes skewed to the Decepticons too much when there's a lot of Decepticon Seekers playing - they tend to fly around in jet mode and overpower everyone else... but that's a minor complaint.
Indeed, cover ISN'T that big of a deal. TBH, SCREW gears of war (disliked both 1 and 2, both single and multiplayer). Hardcore games mean you gota be clever in finding cover, not just tap a button and have it solve all your problems (i.e. FPS games, which shares some of the fast and furious combat I find in WFC and DOTM)
As for the Seekers, they are overly powerful regardless of faction, I find, but yes. The Decepticons do seem to have some nicer advantages.

Posted by g60force on June 28th, 2011 @ 12:41am CDT

1level??? Wow C'mon that's more like a preview.... All for the sake of I want to be first it seem

Posted by D-340 on June 28th, 2011 @ 1:20am CDT
Posted by Megatronsdemise666 on June 28th, 2011 @ 3:07am CDT
D-340 wrote:I shared my thoughts on the game in an earlier thread, so I'm not gonna go too in depth here. You do have to finish the game here though, basing a review on the first level isn't really fair. It's a decent game, thought the campaign is WAY too short. Online is fun, though I really wish there was an Escalation mode and some co-op. The modes though are definitely more balanced than you're saying though, yeah stealth mode is probably the easiest mode to fall back on, but it's not as precise as robot mode. And try outrunning the erupting volcano in any other of Soundwave's modes but vehicle mode, it can't be done(I tried). I will say that DOTM shoulda came before WFC, as WFC just seems like it is far superior to DOTM. But hopefully some dlc comes down the pike and brings it up to par with it.
and im sure there will be a DLC. on the PS3 case it says there is Add-on Content.
i like WFC but i wish the stages weren't so bland looking
Posted by Bleak5170 on June 28th, 2011 @ 6:00am CDT
MP is pretty meh. 3 modes and 5 maps with no DLC on the way, (confirmed by High Moon). It's fun for about an hour and that's it. It did bring me back to my days of deathmatch carnage playing UT which was cool. And for some really odd reason I can't kill anybody with Megatron or Shockwave's weapons in MP. I do great with the Autobots. My kill/death ratio is over 2.00 and I usually go negative when playing as a Decepticon which should tell you just how much of a difference there is.
Posted by Blackstreak on June 28th, 2011 @ 7:31am CDT
Posted by bengear on June 28th, 2011 @ 8:01am CDT
one good thing about it is that it reinvigorated my transformers game lust and I have dusted off WFC again.
I simply enjoy playing wfc, I didn't enjoy playing DOTM. Personal preference.
Posted by FflawSuperior on June 28th, 2011 @ 4:25pm CDT
The DOTM menu's from the get-go are sticky and stuttery - There's little to no fluidity to them, when you click something: it should go. With DOTM menu's, they don't. You have to stop and wait for everything to rez, or click something a couple times until it goes.
The load screens are just as long as WFC, despite being a significantly smaller everything. Smaller maps, smaller levels, lesser graphics, etc. I don't have any issue with a load screen that's only like 10-20 seconds, but when you get unrezzed textures and tiny levels? Not worth it.
The two Jet options are awful. Flying is extremely slow and really screwy controls that don't work anywhere near as well as WFC.
Character movement speed is cut in two - Falsely extending the length of the game by who know's how long - The actual story mode is only 3-4 hours worth of gameplay. And you can max out all your characters in multiplayer in another 3-4 hours easily.
Character variety is nil. And no initial DLC either, so you're stuck with (more or less) one option per class per side. Even WFC gave like 2 options per class, but DOTM throws those models out the window and leaves you with one.
The HUD is ruined. You can't see it half the time, and abilities take 30-120 seconds to be useable - Which is nearly impossible in Multiplayer for most people. The HUD doesn't make much sense either, and the way it's so tiny and out of the way is eye-straining and irritating.
Movement speed, aarrrg @_x All modes are slow as heck for almost every class, except warrior? The giant tank moves REALLY fast, for some reason. Jets are the slowest to move, for some reason.
The weapons suck now. They're all weakened, and horribly inaccurate now. The crosshairs are inaccurate as well, they don't reflect the actual shooting at all.
Weapon-specific weaponry is bull, and character-specific abilities are stupid, when you give nearly no options for character variety. You can't pick up weapons, so you're stuck with one specific weapon for every character, and can't change that main weapon - Only the secondary, but those options are just as bad. Soundwave's soundgun thing does almost no damage, starscream's generic rocket launcher is barely worthwhile.
The "upgrade" system was dumbed down completely to the point it doesn't even make sense. Your FIRST upgrade is "Roll out" which increases Ram damage...This is your first option when you are A JET. Jet's DON'T DO DAMAGE when ramming AT ALL. WFC you had class-specific abilities, but apparently that was "too complex" so we're going to give everyone generic upgrades that barely help? Anyone can get a character to max level in an hour easily, so they're even more meaningless.
DOTM has degraded graphics, noticeable amount of buggy things, a weak and insultingly short campaign, compacted with a dumbed-down multiplayer mode that lacks fun or intensity. The transformations are sluggish, action is stiff and confusing (giving no sense of impact when you attack), and weapons are boring/lowered in damage.
Movement is very slow, which drags the whole game down, and combined with the poorly constructed HUD.
Tiny maps with lots of high places that are often ground-floor, but too high for any character to jump on, leaving almost everyone stuck on the ground. The maps are also boring and not rounded out fairly for both sides. You also can't double jump, which is an important factor when you realize you don't have it
I'd give DOTM a 4 or 5 out of 10, at best. Nothing is satisfactory, no sense of accomplishment, or "umf" to it. It doesn't feel all that polished. The whole package poorly structured - Yet it still costs 60$ when it's barely 30$ worth of gameplay/value.
Posted by MINDVVIPE on June 28th, 2011 @ 5:04pm CDT
FflawSuperior wrote:I have to agree with the review, but in a different way, and disagree strongly with anyone who thinks DOTM was like WFC, or anywhere near as good. It used the same Engine, and vaguely uses similar things, but WFC and DOTM are night and day when you get down to actual gameplay, and the nuts and bolts of everything. WFC being the victor, and the far superior game in pretty much every way.
The DOTM menu's from the get-go are sticky and stuttery - There's little to no fluidity to them, when you click something: it should go. With DOTM menu's, they don't. You have to stop and wait for everything to rez, or click something a couple times until it goes.
The load screens are just as long as WFC, despite being a significantly smaller everything. Smaller maps, smaller levels, lesser graphics, etc. I don't have any issue with a load screen that's only like 10-20 seconds, but when you get unrezzed textures and tiny levels? Not worth it.
The two Jet options are awful. Flying is extremely slow and really screwy controls that don't work anywhere near as well as WFC.
Character movement speed is cut in two - Falsely extending the length of the game by who know's how long - The actual story mode is only 3-4 hours worth of gameplay. And you can max out all your characters in multiplayer in another 3-4 hours easily.
Character variety is nil. And no initial DLC either, so you're stuck with (more or less) one option per class per side. Even WFC gave like 2 options per class, but DOTM throws those models out the window and leaves you with one.
The HUD is ruined. You can't see it half the time, and abilities take 30-120 seconds to be useable - Which is nearly impossible in Multiplayer for most people. The HUD doesn't make much sense either, and the way it's so tiny and out of the way is eye-straining and irritating.
Movement speed, aarrrg @_x All modes are slow as heck for almost every class, except warrior? The giant tank moves REALLY fast, for some reason. Jets are the slowest to move, for some reason.
The weapons suck now. They're all weakened, and horribly inaccurate now. The crosshairs are inaccurate as well, they don't reflect the actual shooting at all.
Weapon-specific weaponry is bull, and character-specific abilities are stupid, when you give nearly no options for character variety. You can't pick up weapons, so you're stuck with one specific weapon for every character, and can't change that main weapon - Only the secondary, but those options are just as bad. Soundwave's soundgun thing does almost no damage, starscream's generic rocket launcher is barely worthwhile.
The "upgrade" system was dumbed down completely to the point it doesn't even make sense. Your FIRST upgrade is "Roll out" which increases Ram damage...This is your first option when you are A JET. Jet's DON'T DO DAMAGE when ramming AT ALL. WFC you had class-specific abilities, but apparently that was "too complex" so we're going to give everyone generic upgrades that barely help? Anyone can get a character to max level in an hour easily, so they're even more meaningless.
DOTM has degraded graphics, noticeable amount of buggy things, a weak and insultingly short campaign, compacted with a dumbed-down multiplayer mode that lacks fun or intensity. The transformations are sluggish, action is stiff and confusing (giving no sense of impact when you attack), and weapons are boring/lowered in damage.
Movement is very slow, which drags the whole game down, and combined with the poorly constructed HUD.
Tiny maps with lots of high places that are often ground-floor, but too high for any character to jump on, leaving almost everyone stuck on the ground. The maps are also boring and not rounded out fairly for both sides. You also can't double jump, which is an important factor when you realize you don't have it
I'd give DOTM a 4 or 5 out of 10, at best. Nothing is satisfactory, no sense of accomplishment, or "umf" to it. It doesn't feel all that polished. The whole package poorly structured - Yet it still costs 60$ when it's barely 30$ worth of gameplay/value.
You know what man, If I were not to hold back, my review might have sounded a lot like yours

I agree with a ton of what you said, with the exception of Soundwaves gun. Its pretty much useless UNLESS you charge it up fully, then it can take them one hit away from death. And Starscreams rockets I have learnt to make use of. Anyway, since others are gonna read what you said, I just wanted to counter with even tho I completely agree with you, I still like playing it, just to "add" to WFC in my game collection variety (if that makes sense).
Posted by amtm on June 28th, 2011 @ 7:18pm CDT
Posted by Pot Bot on June 29th, 2011 @ 7:11am CDT
As i said before though, it is fantastic compared to most other movie-tie in games
Posted by WANTED WES on June 29th, 2011 @ 2:59pm CDT
Posted by Galvatrondestroyer on June 30th, 2011 @ 3:23am CDT
Posted by DJLazer on July 14th, 2011 @ 1:33pm CDT
MINDVVIPE wrote:Well, the campaign was definitely not somthing I'd bother ever playing again. The multiplayer is still fun though, and changing between all 3 forms definitely matters in multipalyer mode.
the onlything i like about tf games were multiplayer modes, however the WFC single player campaigns is the best