Seibertron.com Visits Kabam Studios: Forged to Fight Design, Process, Trivia and More
Friday, June 2nd, 2017 9:12am CDT
Categories: Event News, Game News, EditorialsPosted by: william-james88 Views: 24,756
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The one thing that I really got from this is that these developers are huge fans of the franchise. There is a big (not licensed) Optimus Prime Statue at the studio entrance. It used to make sounds but that drove the receptionist crazy, so now he only lights up.
Here is what I learnt while on the tour and speaking to the creators and designers:
The model used for Drift in the game (seen in trailers and cutscenes) is based on his Age of Extinction look rather than his Last Knight look because the more reference to movement available the better, and the only media they have access to for The Last Knight right now is trailers (which Drift doesn't appear in). Hasbro does send them reference material if needed and the reference Hasbro sent to them for Drift was shots of the Prime 1 Studios statue.

The Sharkticon design was in house and not based on any previous design. They needed a grunt type character for the story and while the Sharkticons fit the bill narratively, their G1 designs, which is echoed in their Generations toy, didn’t fit with the overall aesthetic of the game. So they created their own “Generations Sharkticon” which would be more of an update, “classics” style, like many figures were before the recent turn of the Generations toys being much closer to their G1 counterparts.

From a writing perspective, Cuz Parry, the writer of this game (and the writer of the entire Skate series), finds this similar to writing a comic book since it doesn’t end. You just build on the story and create new stories with this same or evolving roster. There is a beginning and then a middle, middle, middle, middle…
The only licensing in the game is with Hasbro for their characters. While the alt-modes look very close to their movie alt-modes, none of the vehicles are licensed. All the designers have to do to bypass copyright is change the angle of the headlights and the shape of the grill. Those happen to be the distinguishing features trademarked on a car’s look.
As you all know I am fond of lists, and here are two tidbits regarding lists and Transfomers:
1. Hasbro sent a list to the team of specific characters they would be fine with them using. And that list included Trenchmouth.
2. Hasbro also has a list of 7 pillar Transformers characters that they try to keep visible in their marketing and licensing (like DC’s three marketing pillars being Superman, Batman and the Joker). While they didn’t remember the specifics, they said it was the obvious G1 ones like Megatron, Optimus, Bumblebee and Starscream, but they did remember being surprised by the inclusion of Hound.

Transformers Revenge of the Fallen Trenchmouth Gallery
The hardest move to design ever was the box move for Mirage. It is not the design that was hard (it's just a box), it was the timing. The box must first appear fully around Mirage for him to then disappear and it must then reappear fully and fade away for Mirage to reappear. That’s a lot of animation to handle and a long time for the game to stop and for the opponent to either move away or no longer be in control. Plus, you are giving someone the ability to no longer be seen, which might be too big of an advantage in a fast paced game like this. So there too, it’s about the timing. How long can the player be truly invisible? Cuz, the writer, jokingly said that if the box didn’t work they could just have his special be that he parachutes down.
Most G1 designs in the game are based on Hasbro designed toys. Lead character developer, Adam Cooper said that sadly, Ratchet does not have any good Hasbro designed toys out there and thus his design is instead a hybrid of the Takara Masterpiece and the DeNA design from Transformers: Legends.

These are all the tidbits I have for now. More will come when we are at the discretion to share and in upcoming interviews. And about the city itself, Vancouver, if there is one thing I wasn't prepared for, it's for how sarcastic it was.

Joking aside, it was an amazing trip and Seibertron.com would like to thank Hasbro, Kabam Studio and their partners at Rogers & Cowan for organizing this exciting event.
This article was last modified on Friday, June 2nd, 2017 3:47pm CDT
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Posted by Kurona on June 2nd, 2017 @ 9:16am CDT
Posted by william-james88 on June 2nd, 2017 @ 9:54am CDT
Kurona wrote:I'm guessing the other two 'pillar' characters would be Soundwave and Grimlock - can't think of anyone more significant than them. Hound IS very surprising, though...
That tells me Shockwave and Rodimus arent pillars. Like they favor season 1 of G1. I think Hound is basically because John warden has some kind of authority on it (which is odd since he isnt marketting).
Posted by Iron Prime on June 2nd, 2017 @ 9:59am CDT
Kurona wrote:Hound IS very surprising, though...
It's probably because he's in the movie. My bet is that list is fluid and only Optimus, Megatron, and possible Starscream have permanent positions...
Posted by william-james88 on June 2nd, 2017 @ 10:04am CDT
Iron Prime wrote:Kurona wrote:Hound IS very surprising, though...
It's probably because he's in the movie. My bet is that list is fluid and only Optimus, Megatron, and possible Starscream have permanent positions...
I just want to add that of all characters, hound was also in the roster for the Power of the primes vote

Hasbro is pushing this guy hard, in both his incarnations. and since the game deals with both g1 and movie, i dont know which side Hasbro was aiming him for.
Posted by Kurona on June 2nd, 2017 @ 10:08am CDT
Posted by Hydrargyrus on June 2nd, 2017 @ 1:21pm CDT
Posted by shauyaun on June 4th, 2017 @ 12:59pm CDT

I wouldn't say leaked but it looks like a leak
Posted by william-james88 on June 4th, 2017 @ 1:53pm CDT
Shauyaun wrote:Hey look the age of extinction drift!
I wouldn't say leaked but it looks like a leak
Not a leak, its a screenshot of this trailer
https://www.seibertron.com/transformers ... bam/37526/
Posted by william-james88 on June 4th, 2017 @ 10:47pm CDT
Cuz Parry : Head writer (has previously written the entire Skate series)
Mike McCartney: Game Director
Adam Cooper: Lead character artist
Pablo Greenham: Lead environment artist
Marcelo Matere: Promotional artist (Packaging artist for Hasbro since Armada)
Darren Evenson: Character designer
Nick Williams: Lead VFX artist
Derek Ng-Cummings: Animator
When did you discover Transformers?
Cuz: In 84 when it was playing. I was 18 at the time and me and my friends would sometimes chill watching 80s cartoons like Transformers and He-Man
Derek: G1 in 85
Darren: G1 in the mid 80s, I got Hoist for Christmas.
Nick: The toys and G1 cartoon in 1984. I had many of them as a kid, like Hot Rod, Ultra Magnus and Optimus.
Pablo: In 84 with the show.
Mike: My dad would go on business trips a lot and would always bring me something back. Once he brought me back G1 Hound, my very first Transformer. I loved him and brought him everywhere. One day I was at the grocery store and was looking at those capsule machines. I left him on top of the machine to put the money in and since I was only thinking of what prize I had gotten, I forgot about Hound. When I went back to get him, he was gone. I was seven and still remember it clearly.
Marcelo: 86 since Brazil got the cartoons a bit later.
Adam: 1985-86 with both the cartoons and toys.
Favourite Transformers character growing up?
Cuz: I liked how Cliffjumper was such a grumpy dk. I also liked Jazz since he was pretty much the same as Hong Kong Phooey, also voiced by Scatman Crothers.
Derek: Optimus Prime
Darren: Jetfire, I love how he traded sides.
Nick: Jetfire
Pablo: Optimus Prime
Mike: Shockwave and Soundwave
Marcelo: Grimlock and the Dinobots
Adam: Preaking and the Predacons. My favourite moment was in a G1 comic when they battled Megatron.

Adam Cooper explaining how he wanted Rhinox's Beast Mode to resemble more like the G1 Predacons
Favourite Transformers era design wise?
Cuz: The Generations toys, which are G1 but with more detail on their surfaces.
Derek: G1
Darren: G1
Nick: G1
Pablo: Prime, just a great mix of G1 and a more detailed movie aesthetic.
Mike: G1
Marcelo: Transformers Animated
Adam: IDW (especially All Hail Megatron)
Favorite movie design?
Cuz: Hound and Bonecrusher. I really like how the later moves in the film, like he’s scating. Plus he has those massive over the shoulder shovels.
Derek: Bumblebee, with more noticeable car kibble.
Darren: Bumblebee, with the chest clearly made of car parts.
Nick: Drift and Hot Rod
Pablo: Demolishor, it was unlike any other Transformers design.
Mike: Drift from Age of Extinction, I love that Samurai look.
Marcelo: Barricade but only from the first trilogy. I do not like his redesign in The Last Knight. I liked how he had more car parts previously and his head didn’t have 6 eyes. Now the designs all make the bots look similar to each other with the alt mode kibble morphing and shaping up their bodies to all have similar humanoid looks, which makes them less unique from bot to bot.
Adam: Megatron in both Dark of the Moon and The Last Knight.

Marcelo (in the background) drew all attendees their favourite character from the game
Favourite character to fight with in the game?
Cuz: Bumblebee
Derek: Bludgeon
Darren: Windblade
Nick: Motormaster
Pablo: Windblade
Mike: Bonecrusher
Marcelo: Windblade
Adam: Bludgeon
What is your preferred strategy when playing?
Cuz: I use Ironhide to go through lower level bots, using his #2 special. Since range weapons can be avoided, I preffer getting in, hitting with the heavy attack while trying to get the opponent against the wall.
Derek: With Bludgeon, I use ranged attacks as much as possible until I can use special #2.
Darren: Windblade’s sword has a high bleed and she can avoid ranged attacks well. I fight at a distance and then I carve up with the sword.
Nick: I never use the special #3, with Motormaster, I use special #1 as soon as I get it because of the range.
Pablo: I never use specials.
Mike: I use autofight on raids. When fighting, I block and wait for an opening.
Marcelo: tap tap tap, heavy attack.
Adam: With Bludgeon I like mixing up range with heavy attacks while waiting for a special.
Here is a video of youtuber Steelsh showing us Bludgeon's specials
Posted by william-james88 on June 12th, 2017 @ 10:36pm CDT
Check out the trailer below to see the awesome new sword throwing specials Drift can do and much more!
Below is a full list of everything to expect from the 2.0 update along with some screenshots.
TRANSFORMERS: Forged to Fight V2.0.0 Release Note
Version 2.0 will be available June 14th with brand new content, visual upgrades, and fixes!
Here’s the detail of what’s coming to The Fight:
Complete your Transformers: The Last Knight experience with new limited-time
missions.
Rumors that the Autobot Hot Rod has arrived on New Quintessa enrages Drift who vows to hunt him down. Perplexed by Drift's vow Optimus Prime and Bumblebee fear that the Decepticon turned Autobot has gone rogue and is resorting back to his old Decepticon ways. Play the all new Spotlight - "A Question of Loyalty" - and find out what happens when brothers in arms do battle.
Megatron has returned to take his place as the new boss of Alliance Missions!
New Daily Login Calendar! Great prizes await the faithful Commanders who login
everyday! Collect Rewards from the 7 Day, 28 Day, and Alliance Calendars.
Fight in a brand new environment inspired by Transformers: The Last Knight.
A whole new look for your Base!o Base updates bring a new level of visual polish and navigational ease.
Show off up to four Relics with two new sockets added. o Several new Relics with new effects have been added. New Relics can be found by fully Exploring any difficulty level of "A Question of Loyalty" as well as from the special Event Calendar. These Relics also have new in-game benefits.
Tip the odds in your favor by using Boosts to augment your Bots' performance.
Boosts can increase your damage output or survivability.
Activate an XP Boost to accelerate your level ups and claim rewards
faster.
Some Boosts are only applied to a specific game mode.
Forging a Module now awards bonus Module Crystal Shards based on the Rank,
Level, and Signature Ability Level of the Modules that are consumed.
1-Star Modules do not award Shards. o 2-Star Modules award 3-Shard Module Crystal Shards. o 3-Star Modules award 4-Star Module Crystal Shards.
A new Synergy Bonus interface now shows you who is providing a bonus and who is receiving a bonus.
The benefits and targets for existing Synergy Bonuses have not changed.
Several new Synergy Bonuses have been added.
The Alliance-based currency Loyalty has been removed.
Existing Loyalty balances have been converted to Gold.
You now earn Gold for answering Alliance Help Requests.
Alliance Help requests will now immediately award 3 Energy in addition to the Energy received from Alliance mates.
Bot Changes
1-Star and 2-Star Bots now start with two Special Attacks at Rank 1 and unlock a third Special Attack after Ranking Up.
3-Star Bots now start with three Special Attacks at Rank 1.
Mixmaster
Received a re-design, both on his Basic Abilities and his Signature.
Updated design will be more in line with other Demolition Bots (Very high damage bursts in a short period of time)
Acid does not have a cost anymore and Neutralizes Resistances Buffs when active, making him really great against Bots like Ultra Magnus.
Will deal Burn on his Special 3.
Whenever opponents have an active Debuff, Mixmaster will get a huge Critical Rate Buff.
Arcee
Generates power from Non-Critical Hits. o Power generation from Critical Hits has been reduced to 12%.
Guardian's Ferocity now has a 20% increased chance to trigger at all Signature levels.
New Synergies have been added and tuned for several bots.
Mod Changes
Laser Guidance and EMI Module
Module buffs and debuffs can no longer be overridden by projectile buffs from bots.
A new formula adds a global minimum and maximum speed limit for projectiles to account for bots that might stack Projectile Speed buffs.
Fight Tuning Adjustments:
Made Adjustments to the AI of enemies to make them less likely to hold their power until they can use their Special 3
Tuned down aggression of Enemy AI in harder content
Made a slight adjustment to the speed of Projectile Attacks to make them easier for players to avoid
Slightly increased the window to chain from a combo into a special attack Bug Fixes and Optimizations
Fixed an issue with the effectiveness of Module Signature Abilities during Raids
Stash items now default to sort by expiry
Filter basic ORE-13 and Catalysts in the Stash and Inventory screens
Some timers that previously just showed hours now show minutes as well.
Fixed an issue causing Wins in Arenas showing as a Loss




Posted by Prime Target on June 12th, 2017 @ 11:26pm CDT

Posted by william-james88 on June 12th, 2017 @ 11:45pm CDT
Prime Target wrote:I should have expected a FTF TLK Tie in but why is Drift in his AOE Design when he's getting a redesign for TLK?. Thank you Kabam for giving me Hot Rod in FTF
Because they need all the reference they can get and there is a lot more of blue drift out there than red drift.
Posted by william-james88 on June 14th, 2017 @ 8:54am CDT
The people interviewed are:
Cuz Parry : Head writer (has previously written the entire Skate series)
Mike McCartney: Game Director
Adam Cooper: Lead character artist
Pablo Greenham: Lead environment artist
Marcelo Matere: Promotional artist (Packaging artist for Hasbro since Armada)
Darren Evenson: Character designer
Nick Williams: Lead VFX artist
Derek Ng-Cummings: Animator
What do you find most exciting about the 2.0 update?
Cuz: Daily log ins. I just like the routine of it. You wake up, check your phone, get your free stuff for the day, you feel good.
Derek: How it will be a whole new experience to players.
Darren: The out of box experience. It has a better presentation, a better flow/pacing. It’s a whole new package I hope fans will like.
Nick: Drift as a playable character finally plus Hot Rod.
Pablo: The new environment with chunks of Cybertron floating around.
Mike: The new characters coming out. It’s also a massive update when looking at all the small changes everywhere, from presentation to daily freebies. Those who haven’t played yet, this is really the time. It’s how we wished the game would have been at launch and we hope that those who gave it a shot and left can come back to see how improved the experience is. We truly are making a Triple A game that you can play on your phone. At least our workload sure feels the same as when we were working at other Triple A companies (i.e. EA).
Posted by Hydrargyrus on June 14th, 2017 @ 12:13pm CDT
Posted by william-james88 on June 14th, 2017 @ 10:28pm CDT
Here is a 360 view of the character

Here is the developer interview.
The Dirt On Drift
The Decepticon turned Autobot Drift has been hanging around in the shadows on New Quintessa for a while, but now he formally enters the fray. Let’s talk with some of the people that brought Drift to life in Forged To Fight – Francois Dinh Quang, Ryan Boulanger, and Nick Williams.
Francois Gets Frank About Drift
Cuz: I noticed that Drift has a penchant for tossing his blades around. You’re the animator, what’s the deal with this? Aren’t you worried that he will run out of swords? Or, do you have inside info that he’s sponsored by Schick or some other company that makes blades and has somehow attached themselves to the Transformers?
Francois: When we researched Drift and were watching him in Transformer AOE, the team noticed that Drift is not the type of bot that would cry over losing his blade. He’s always ready to beat bots and bleed some energon even if it means tossing his sword into someone’s face and keep on fighting with another blade. We try to give him that flair into his specials, he will beat his opponent with as many as he can get his hands on!
Cuz: He has that samurai thing going on and his name is Drift…were you ever tempted to skip the whole bot thing altogether, give him the nickname Tokyo and just have him do burnouts and donuts everywhere?
Francois: At some point I thought about keeping him in his car state and just pay homage to Tokyo Drift, unfortunately Tokyo Drift is my least favorite movie of the franchise. We still decided to keep Drift doing one drift before his samurai side takes over and drift thru the air slashing his way out.
Ryan Discusses The Design Behind Drift
Cuz: I’ve had the Decepticon Bludgeon on my team for a while now, and Drift seems like a pretty good Autobot foil to the Master of Metallkito. Gives us the lowdown on Drift. What makes him tick? (Don’t say energon and his spark.)
Ryan: Bludgeon is all about raw power, being a tank he is naturally the most armored of the warrior class. Drift on the other hand is a master of Diffusion, a martial art that rewards focus and precision.
Drift is all about keeping your Combo Count high and avoiding the attacks of your enemies. As his Combo Count grows he’ll gain Precision, Critical Damage and Bleed Duration buffs. Precision is going to stop opponents from Evading while the Critical Damage and Bleed Duration buffs are going to pump out the damage. Drift’s final trick is his ability to Evade Bleeding opponents, useful when trying to keep that Combo Count high and impress your sensei.
Cuz: Oh, precision. Not my strong suit, but I do like high combo counts. If Drift lands on my team, I may take him out for a spin; however, if I leave him on my base to defend, he’ll need the right mod. Which one would that be?
Ryan: Hmm, I hate giving out these secrets but there are a few obvious ones that jump to mind. Nightbird’s Mark perfectly complements Drift’s ability to Evade and hold his Combo while upgrading his Critical Hits. Harm Accelerator is already a great Module but it becomes unreal in the hands of Drift, allowing him to indefinitely Evade his opponent and further amplify his Bleed damage.
Nick Makes Drift Dazzle
Cuz: I’m digging Drift’s Special 3 attack. You snuck a bit of a whirlwind in there. Tell us about the hows and whys for his effects and also tell me will I ever get a cow put into one of your twisters?
Nick: I wanted to sell Drifts’ effortless agility. He spins a lot during his attacks. By using a combination of the whirlwind for his burnout and the trails for his swords, helps visually sell the speed of his movements. If the modelers make a cow, I’ll throw one in!
Cuz: So, no cows. Hmmmm. Oh well, next time. How did you go about making him feel different than the other two similarly swordy bots Windblade and Bludgeon?
Nick: As for the differences between Bludgeon and Drift – Bludgeon is very pronounced in his movements – There is a weight behind his strikes. I used fewer sword trails and more ground based FX to showcase the force of Bludgeons hits. For Drift it was the opposite – More sword trails and wind FX to show Drifts agility and lightness on his feet.
Posted by ToaLeePrime on June 28th, 2017 @ 7:55am CDT
Posted by Va'al on June 28th, 2017 @ 8:03am CDT
About Hot Rod:
Faction: Autobots
Class: Warrior
Long undercover on Earth with his brother in arms, Bumblebee, Hot Rod is a powerful and agile warrior with a unique Time Bubble Cannon that definitely packs a punch.
Stats and Abilities:
2-Star:
Health: 1697
Attack: 158
Max Rating: 552
3-Star:
Health: 4167
Attack: 337
Max Rating: 1313
4-Star:
Health: 10829
Attack: 876
Max Rating: 3476
Basic Abilities: Deceleration and Critical Buff
Ranged Attacks
Hot Rod’s Time Gun has a 60% chance to inflict Deceleration for 3.2 seconds.
Deceleration
Prevents the opponent from Evading attacks and reduces the opponent’s Power Flow by 22~37.5% per stack.
Melee Attacks
Gains a Critical Rate Buff for 2.8 seconds when the opponent is under the effect of a Deceleration Debuff, increasing Critical Hit Rate by 7.9~18%.
Critical Heavy Attacks
40% chance to Stun for 1.2 seconds.
Signature Ability – Acceleration
Special Attacks: Overclocks Hot Rod’s engines, increasing his Power Flow on attacks by 60~120% for 7 seconds. Additionally, while Acceleration is active, Hot Rod has a 30% chance to Evade Ranged Attacks.
Special Attacks:
Special 1 – Punishing Pirouette
A flurry of aerial kicks to knockdown the opponent.
Special 2 – Time Tampering
Series of acrobatic kicks that ends with a taste of the Time Bubble Gun.
A powerful blast from his Time Gun inflicts Deceleration for 9 seconds.
Special 3 – Time Bubble Blast
A temporal coup de grâce.
Hot Rod’s uses the most powerful setting on his Time Gun, inflicting Deceleration for 20 seconds.
Synergy Bonuses:
Incoming:
Code 12: Reckless Driving (Prowl)
Hot Rod gets an Attack Buff when Heavy Attacking.
Enemies (Barricade)
Hot Rod gets +8% Attack
Racing Rivals(Mirage)
Hot Rod gets +30% Critical Damage
Brother in Arms (Bumblebee)
Autobots get +8% Armor and +6% Melee Damage in Solo Missions.
Outgoing:
Allies
Bumblebee gets +8% Armor
Enemies
Barricade gets +8% Attack
Racing Rivals
Mirage gets +30% Critical Damage
Strong Match-ups:
Bumblebee and Sideswipe
Evasive Bots will have a very hard time against Hot Rod, his Decceleration Debuff will completely negate the opponent’s chance to activate their Evade abilities.
Bonecrusher
Hot Rod relies on his Critical Rate Buffs in order to inflict Critical Hits reliably. Being able to control his Critical Chance gives him a major advantage against Bots like Bonecrusher, who will often activate a Bleed if you Crit against him.
Weak Match-ups:
Grindor
Hot Rod generates a lot more Power because of his signature ability. Grindor gets stronger the more Power the opponent gets, enabling him to deal a lot of damage.
Recommended Modules for Hot Rod:
Laser Guidance Module
Hot Rod has a chance to inflict Decceleration on his Ranged Attacks, Laser Guidance will further enhance damage and also make it easier for Hot Rod to hit with those attacks because of the ranged projectile speed increase.
Robot Resource
Robot Resource reduces the Power generated on attacks and in exchange provides passive Power over time, but Hot Rod’s signature ability will enhance his Power generated in attacks, neutralizing the negative effects of the module and making it extremely powerful.
Posted by Carnivius_Prime on June 28th, 2017 @ 10:08am CDT
Posted by Seibertron on June 29th, 2017 @ 2:06pm CDT

AUTOBOT HOT ROD has joined the fight! Long undercover on Earth with his brother in arms, Bumblebee, Hot Rod is a powerful and agile warrior with a unique Time Bubble Cannon that definitely packs a serious punch! Kabam has provided some exciting high-res assets for us to share with all of you, including a 360-rotating GIF of HOT ROD, and a developer Q&A.
Transformers Forged To Fight HOT ROD Developer Q&A
Hot Rod’s In The House
Hot Rod made quite the splash when he debuted in Transformers: The Last Knight and he’s looking to do the same when he enters the fray in Forged To Fight. Let’s get the scoop on the undercover protector. NOTE: If you haven’t seen the movie yet, there may be some spoilers below so continue at your own risk;)
Nick Warps Hot Rod’s Reality
Cuz: Early on in development, Hasbro shared that Hot Rod was rocking a new "Time Bubble" cannon. Tell us a) were you pumped on this b) how you created the effect and c) how would things be different if it was a "Time Bubble" chainsaw as some fans had predicted?
Nick: I was absolutely pumped about Hot Rod’s "Time Bubble". It’s an effect that really shines on the higher end devices (to witness all of the bells and whistles).
For this effect I needed to communicate that not only the character was in suspended animation, but that reality itself was suspended. I started with a sphere as my bubble shape to encompass the character and then added a warp ripple that distorts theentire game view as it flows along the bubble shape. I then added some lightning that flows along the sphere which also gets distorted by the warp. This helps to break up the sphere shape by giving the appearance of flowing energy waves. I then added some lightning bolts that shoot outside of the sphere to show that the energy can hardly be contained within the time bubble. Lastly there is a soft outer blue glow to enhance the sphere shape and some tiny dust specs on the outer edges. These last two additions help give the sphere a real "space/time" bubble look. I was really happy with the final look.
A time bubble chainsaw could also have been cool! I would have added lots of grinding sparks and Energon sprays for the chainsaw.
Piero Reveals The Secrets of The Rod
Cuz: Tangent time, bear with me. Piero, your name means "clown" in French. And, some have said Hot Rod’s French accent in Last Knight bordered on being clownish. You must have been psyched. Did you try to incorporate clown skills or attributes into Hot Rod’s design? Does he have any rad seltzer bottle or pie in the face skills?
Piero: Nothing clown-ish in Hot Rod’s ability design! He is definitely one of the strongest damage dealers in the game with the help of his Time Bubble Gun. Hot Rod is able to "Decelerate" opponents when hitting with his Ranged Attacks. This supports all the other abilities in his kit.
Ranged -> Dash -> Melee Hitting opponents is his specialty since he gains Critical Rate Buffs when punching opponents. Using a Heavy Attack at the end of a combo is going to have a high chance to inflict a Critical Hit and Stun opponents.
Cuz: In the movie, Hot Rod spends some time speaking with a suspect French accent, perhaps to amuse or confuse his fellow Autobots. Is there any chance we get a sweet confusion or amusement attribute? If not, then how about telling what mod works best with him.
Piero: Hot Rod’s Signature Ability "Acceleration" will allow him to get Power really, really fast. Because of this increased Power Rate, he will be extremely effective on modules that provide even extra Power like the "Robot Resources", and the Superconductors.
Moreover, Hot Rod’s Deceleration Debuff activates when he hits with his Ranged Attacks, a module that will help with that will be the Laser Guidance module. The laser Guidance module increases the defender’s Projectile Speed, making it harder for opponents to Sidestep it.
Louie lays Down The Laws of Animation For Hot Rod
Cuz: I’ve gotta start with the Hotness. In HR’s special 1 move he exhibits serious breakdancing skills. Hand on ground, spin, kick, twisting kicks inverted in the air...we’re talking Electric Boogaloo stuff. So, who inspired you more ... Ozone or Turbo?
Louie: I was aiming for a combination of smooth, smooth, smooth with a finish of power. So I think Turbo, haha.
Cuz: Cool, but maybe next time you could have him throw down some cardboard so he doesn’t scuff up his paint job. Onwards. Having seen the movie now, it seems he could have a new ranged attack. Were you tempted to have him transform into car mode, haul ass at opponent, then transform and eject a human projectile like he did the woman in the movie? If not, what was your focus for making Hot Rodstand out?
Haha, that's right. This is a completely new and different version of Hot Rod that no one on the team was familiar with. Coming up with the fighting style for this Hot Rod was very challenging, even after deploying our Kabam ninjas for something juicy. We were able to get a hint but still required a lot of back and forth within the character team. The team did agree on making Hot Rod a very gymnastic style ninja where he was doing a lot of handstand and aerial attacks. We really wanted to make him different from his brother in arms Bumblebee. Hope we were able to capture that for our game.

Transformers Forged To Fight HOT ROD
SIGNATURE ABILITY – ACCELERATION
- Special Attacks: Overclocks Hot Rod’s engines, increasing his Power Flow on attacks by 60~120% for 7 seconds. Additionally, while Acceleration is active, Hot Rod has a 30% chance to Evade Ranged Attacks.
SPECIAL ATTACKS:
- Special 1 – Punishing Pirouette: A flurry of aerial kicks to knockdown the opponent.
- Special 2 – Time Tampering: Series of acrobatic kicks that ends with a taste of the Time Bubble Gun - A powerful blast from his Time Gun inflicts Deceleration for 9 seconds.
- Special 3 – Time Bubble Blast - A temporal coup de grâce. Hot Rod’s uses the most powerful setting on his Time Gun, inflicting Deceleration for 20 seconds.
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