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Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys
Date: Saturday, July 13th 2019 1:03pm CDT
Categories: Site Articles, Editorials, Top Lists
Posted by: william-james88

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Views: 55,194

Every two weeks, Seibertron.com brings you a Top 5 list related to all things Transformers written by me, your fellow editor. These are my opinions (just like movie or game reviews hosted by sites are still just the opinion of one person) so what matters most is what you guys think of the topic or list, and I hope to see your own lists or comments on omissions and ranking. Let's have fun! All previous lists can be found here

Top 5 Best Transformers Parts-Formers

Partsforming has been present since the beginning of Transformers in one way or another. It is the principle where part (or all) of the transformation is done by detaching/attaching/reattaching pieces rather than simply folding or rotating pieces to get from one mode to the next. We are not talking about armour pieces or accessories here. While most people understand what that entails, partsformers have never been fully defined so it gives me the luxury of playing it fast and loose with the notion. It is not often a well liked aspect of transforming since it may feel cheap and not as ingenious but since it has been around for so long, to various degrees, I wanted to look back on five fun toys that truly use partsforming inorder to get to the bot mode. Let's get to it!


5. Transformers G1 Seekers

While it is possible to transform the G1 seeker mold with removing and adding only a few parts, the most direct way to transform him is taking the plane parts off, transforming the body and then reattaching the parts back. The Landing gear is only used in jet mode and must be removed for robot mode while it’s the reverse for his fists. The fact that he has so many parts that come means that a wingless plain is what is most commonly found on the secondary market, yard sales, and thrift shops.

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys


4. Transformers Super God Masterforce Fire Guts Godbomber

G1 Godbomber is one of the kings of partsforming (but not THE king, that goes to the bot in the number 1 spot). There is a logic to it of course, he isn’t just a partsformer for the hell of it. He is essentially an add on to Power Master Optimus Prime (Ginrai) in both modes. He becomes an extra trailer behind the main trailer in alt mode and that trailer’s parts completely detach to be placed back onto the robot to give him his ultra super mode (God Ginrai). You would think that is enough, it is for most trailers (like POTP Rodimus Prime’s and RID Optimus Prime’s) but no those pieces also form an extra independent robot mode, which is Godbomber. And this ingenuity in reattaching parts to create three different things (robot, trailer, armour) is why this is one hell of a partsformer.

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys


3. Transformers War for Cybertron: SIEGE Cog

G1 Cog was not the greatest of partsformers. There was not much going on for that bot with some a minimal transformation that resulted in a lackluster bot mode. But man, what an update he got. In Siege, Cog got all the articulation he could have ever dreamt of in robot mode, as much as any other deluxe class figure. But, unlike those figures, he could still detach himself to resemble the G1 vehicle modes. But Hasbro didn’t stop there, oh no. They made him fully detacheable so that his body could turn into shields, cannons and guns for both offensive and defensive configurations on other robots. He is the first of a new type of toy called a Weaponiser which is essentially the long awaited answer to fans wanting weapon packs. So now we have weapons packs, disguised as deluxe robots, which is simply awesome. I mean look at what someone was able to do with a few Cogs, they gave Optimus a trailer!

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys


2. Transformers Power of the Primes Rodimus Prime

This toy isn’t talked about much in relation to him being a partsformer, but that’s what he is and he’s a damn good one at that. Transforming him from his space Winnebago alt mode into Rodimus prime requires that you detach the arms from the trailer and convert both the trailer and the car component and then reattach it all together. The result is an imposing one. He is very solid for a partsformer and a good example of that technique done right. Sure, he could do with better articulation for his arms but I think that’s a small sacrifice for all that he accomplishes.

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys


1. Transformers G1 1985 Omega Supreme

When I think of partsformers, this is the toy I think of and I doubt I am the only one. Unlike every other toy on this list, this was not designed by Takara and was intended for a totally different kind of toyline, hence why the transformation is so different from everything else. What impresses me so much though is that it works. This is the toy that makes you see the value of partsforming and its possibilities for fun gameplay. You essentially get a traintrack (with a tank that goes along it) which turns into a giant walking robot. That sounds like the ultimate toy, and it was to many kids growing up in the 80s. Knowing how well partsforming can work, I welcome the idea that the update we are getting this year will be similar.

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Honourable Mention: Action Master Elite Turbo Master

This is mainly due to the gimmick. This smaller version of Bruticus can transform from a full robot into an Cybertronian Osprey-type vehicle and the rotors spin in vehicle mode. A big part of that transformation is removing the rotors from the robot shoulders and placing them on his fists in vehicle mode. His giant sword becomes vehicle wings and also require attaching and detaching so his vehicle mode is made relevant due to the partsforming.

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Transformers News: Top 5 Best Partformers Transformers Toys

Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse
Date: Sunday, July 7th 2019 10:28pm CDT
Categories: Toy News, Reviews, Site Articles, Sightings
Posted by: william-james88

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Views: 42,894

Transformers Cyberverse Ultimate class Seismis Stomp Grimlock, aka the Leader sized Grimlock figure, was found in a Canadian Walmart last friday by yours truly. This toy has yet to hit the US (if it has, let us know) so I thought I could give you a pictorial review since there is very little coverage on this toy.

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

While it is leader sized, the Cyberverse Ultimate class is very much a thing of its own at its own price point. You get a toy bigger than any Transformers Siege leader figure for the price of a Siege voyager figure, so you basically get what you are paying for. For 4-8 year old kids, that can be a rather big value. They get a nice big toy and parents don't have to spend a lot for it. And the toy itself, isn't bad, for the money. It's basically as articulated and complex as any toy from the fabled Cybertron line from over 10 years ago. Of course, the sculpt is not as detailed, the plastic is lighter and it is more hollow.

Here is the imposing robot mode. The Jetfire in the images below is voyager sized.

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

While the legs are rather chunkier than usual for Grimlock, it goes with the overall bulky look, so I don't mind that. What I do mind is that head sculpt which while nice on its own does not invoke Grimlock enough. The eyes are too insectoid to my liking and instead of giving him either a mouth or a faceplate, they went with a merger of both with a teeth detailed plate (I think?). Either way, it looks nothing like the drawing on the box, nor like any take on G1 Grimlock I can remember.

The articulation is the same as the Age of Extinction voyager, or just about. So yeah, gorilla arms. But to be fair, this bot doesn't come with any weapons that would demand extra arm articulation and story wise, he fights more in beast mode than robot mode. Here is what I got to do for posing. You will also see the seismic stomp gimmick at play below. Stomping his feet does set off two spring loaded gimmicks where clear blue plastic stomp effects pop downwards onto the floor.

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

The transformation was surprising in the fact that there was at least one new thing to the classic G1 Grimlock transformation. The legs themselves make up his belly rather than mainly the tail. It's more complex than the transformation of POTP Grimlock when going from Bot to Dinosaur. The details of his robot chest line up nicely with the lower back of the dinosaur mode to make it seem like those robot mode details are not out of place on the dinosaur mode. The dinosaur mode is rather short when keeping it in a vertical axis (as was POTP Grimlock's), which is what official renders do. However, if you raise him up a bit, with a stance similar to the original Grimlock, it works much better. Especially since his tail is raised up permanently. While I do not like that about his tail, that particular issue ends up moot when posed upright. It also gives Grimlock a nicer range of poses for his neck. I do like the details in his mouth when you open it. The T-Rex mode has as much articulation as most Grimlock dino modes of the past. The gimmick here means those same blue pieces come out of the tail now.

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

Transformers News: Sighting and Review for Leader Sized Grimlock from Cyberverse

In the end, if you want to give your kids a nice big Grimlock without breaking the bank, this does the job nicely. The transformation is not dumbed down and the articulation does the trick for this character. And for any Grimlock fans, this looks very nice and imposing on a shelf. It's just very much a kids toy, and I don't see anything wrong with that, especially at that lower price point.

Transformers War for Cybertron Siege Comparison Charts for Apeface Crosshairs and Astrotrain

Transformers News: Transformers War for Cybertron Siege Comparison Charts for Apeface Crosshairs and Astrotrain
Date: Sunday, June 30th 2019 11:46am CDT
Category: Site Articles
Posted by: Stargrave | Credit(s): Cyberpath

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Views: 39,613

Stellar Sunday and salutations Seibertronians! Thanks to Seibertronian Cyberpath we have some extremely cool comparison charts of the recent reveals for the Transformers Siege line. These are always fun to see the evolution of each character sometimes all the way back to their initial designs off the drafting board all the way up to their current incarnations. They also serve as a great quick guide to see what design and engineering nods are taken from the older versions and included in the current ones. Enjoy the peruse and as always share your views with the Seibertron crew in the forums!
Transformers News: Transformers War for Cybertron Siege Comparison Charts for Apeface Crosshairs and Astrotrain
Transformers News: Transformers War for Cybertron Siege Comparison Charts for Apeface Crosshairs and Astrotrain
Transformers News: Transformers War for Cybertron Siege Comparison Charts for Apeface Crosshairs and Astrotrain

War for Cybertron Siege Greenlight Pictorial Review

Transformers News: War for Cybertron Siege Greenlight Pictorial Review
Date: Thursday, June 27th 2019 7:24am CDT
Categories: Reviews, Site Articles
Posted by: Bounti76 | Credit(s): Bounti76

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Views: 21,835

She was only available to preorder via a wishlist trick at first, and was finally listed and available for sale on Monday, but since she's an Amazon Prime exclusive, Prime shipping means that Greenlight, one of the most highly anticipated figures of the Siege line, has already arrived in some fans' homes! One of those fans is yours truly, and I've taken the liberty of taking several in hand pictures, to help you, fellow Seibertronians, decide if she's a good fit for you.

Greenlight debuted in the G1 cartoon episode "The Search for Alpha Trion" as one of the Female Autobots, a group of resistance fighters left on Cybertron. While she didn't have any speaking lines, or even a name, for that matter, she still showed up in several scenes. That was pretty much it for her until a quarter-century later, when a text story from Fun Publications in 2010 not only had her as a part of the story, but also gave her the name of Greenlight. After that story, it was another long hiatus for her until she showed up as a member of the Cybertronian colony of Carcer in IDW's previous 2005-18 continuity. She's shown up in IDW's rebooted continuity as well, so it looks like she's here to stay.

History lesson aside, let's get to the pictures!

To start with, she's a remold of the Moonracer/Firestar mold, with a new head, new forearms and hands, and a striking bright green and pale yellow color scheme that's straight out of the G1 cartoon. Her head sculpt is fantastically cartoon accurate, just like her mold-mates' heads.

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

She even has her little elvish ears!

And, unfortunately, the large backpack.

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

It doesn't hinder her posing, as most of the backpack is hollow.

She looks great next to her mold-mates in car mode, and has a distinctive enough deco to stand out, regardless of color.

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

Transformers News: War for Cybertron Siege Greenlight Pictorial Review


Transformers News: War for Cybertron Siege Greenlight Pictorial Review

This mold has been used three times now, but thankfully, shows no signs of degradation. The joints on my copy are just as tight as on the first iteration. This allows for some excellent action poses.

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

As shown above, she also comes with Dazzlestrike, a slight repaint of the Battlemaster Lionizer. Just a touch of matching green on Dazzlestrike's blade and voila! A new character. Her Battlemaster partner does come with a new flaming effect part that attaches to the blade, and it looks really cool.

So in my humble opinion, Greenlight is worth picking up. She and Dazzlestrike cost just as much as each of the individual figures would, despite being an exclusive. There's no mold degradation, the colors and paint app layouts are nice and distinctive, and this is her first toy, despite appearing in fiction for over 34 years! (I have a thing for obscure fembots). My only nitpick is that her new forearms and fists are molded in such a way that they kind of clip over the rear fender pieces, rather than tabbing in as on Moonracer or Firestar. Granted, those pieces don't tab in very well... the fists, too, can't move (they're a solid piece now) so they hang very low.

So that's about it for Greenlight.... oh wait, she IS a retool of a Power of the Primes mold, and NOT Siege Chromia, so that does mean that she has two other modes, as.....

....a combiner arm....

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

... and a combiner leg.

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

Speaking of combiner limbs, though she has the capability and combiner hand, there's no indication of that in her instructions. However...I have taken the liberty to finish off this article with the following mini story I've titled "How Orthia Came To Be". Enjoy, and let us know your thoughts on this figure below!

"Elita One, help! I'm stuck in this box!"
Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"Female Autobots, I need your help!"

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"Yo."

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"Let's get her out of there!"

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"Almost there, Greenie!"
Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"Yay, she made it!"
"Thanks ladies!"
Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"Now I just need to get my kitty out. Come on, Dazzy!"
Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"Wait, Dazzy, nooo! Why did you jump up there? How are we going to get Dazzlestrike down?"

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"I have an idea! Female Autobots? Transform, and COMBINE!"
Transformers News: War for Cybertron Siege Greenlight Pictorial Review

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"Wait, Chromia, why aren't you in arm mode?"
"Ask Hasbro!"
Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"Da**it, Hasbro! We'll just have to do it one armed since Lancer isn't here... yet. Finish combining!"

"Orthia is online!"
Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"Come to me, Dazzlestrike. That's it... just a bit more!"

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

"Wait, SERIOUSLY?? Cats!

Transformers News: War for Cybertron Siege Greenlight Pictorial Review

FIN

"The Ultimate Doom" -- Origins 2019 Top 4 Recap and Remaining Siege Reveals

Transformers News: "The Ultimate Doom" -- Origins 2019 Top 4 Recap and Remaining Siege Reveals
Date: Wednesday, June 26th 2019 3:55pm CDT
Categories: Site Articles, Game News
Posted by: #Sideways#

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Views: 46,003

THE ULTIMATE DOOM


So the time has come! Well, almost.

With these reveals, the last cards of Siege 1 have come along with them! Oh god, why are there so many!? Now, this isn't going to be the last article I'll be doing -- not by a long shot! -- because I have a lot more to talk about including tournament reports from the larger events. Of course, you can find all of that content and more on my YouTube channel, Nanomachines!

Anyway, enough with this sordid affair! Let us get to the meat of the article!



TO ORIGINS AND BEYOND


Origins Game Fair was just last week, and there was a solid turnout of over 150 unique players over the course of the week, ending with an invitational where the top 32 players over the course of the week play in single elimination rounds to play for a prize pool of $10,000.

On the first day, we had roughly 30 players. I was in a frankly in an unknown metagame, with little idea outside of my own observations, my locals and a few articles to base any meta call on. To that end, I decided to play Insecticons because it is one of the most consistent decks out there with some of the best ability to beat random riffraff outside of the meta. When you play in an event, especially large ones, this is imperative. The first round or two when playing rogue can pit you against another rogue deck that just so happens to utterly dumpster your deck, potentially ruining your tournament.

With my deck chosen and my fate sealed, I ended up placing 3rd with a final record of 3-0-2 after tying against Planes and IDing against mirror into cut! I managed to face off against and meet several fellow content creators like Wreck 'N Rule and a couple of guys from VectorSigma.info, and it was really awesome to put some faces to the names and names to the faces!

With my Top 8 finish on the first day, I ended up more or less a spectator for the remainder of the tournament. To warm myself up to the idea of playing against a frankly absurd amount of hate for my chosen deck after literally half of the first day's Top 8 was made up of Insecticons, and to get a few more tickets for the prize wall, I played a bit on Saturday. This was mostly to test the meta after it evolved over the week, but I then dropped after deciding to stop grinching people like a huge jerk.

The next day, I played in the big finals. After I decided on playing Insecticons again, I was fully expecting to hit a horrible matchup on the first game and then dying instantly. Instead, I faced Cars which is even at its worst and great at its best thanks to their relatively low defense and average HP. I ended up winning and moving on to Top 16, securing my place in the Energon Invitational at Pax Unplugged!

The Top 16 matchup was definitely not as good of a matchup as Top 32, but Aerialbots was something that I expected to face. In fact, I knew that it was such a poor matchup in a vacuum that I decided to devote most of my sideboard to beating it with the most unlikely of cards: Repair Bay and Bad Attitude. Aerialbots deal chip damage to eventually KO multiple characters at once to win, and low chip damage over time gets stopped by Repair Bay and gets dumpstered by Bad Attitude. To make things even better, I ended up sideboarding Chop Shop for his reuse of Bashing Shield, Weapons, his unique draw ability and, yes, his potent healing.

Saying the words "Repair Bay" and "Bad Attitude" in a tournament setting brought tears to my eyes.

But, as I moved on to Top 8, I noticed something: Five out of the eight were all playing the same deck, and it was possibly my worst matchup. You see, Sentinels is a good matchup despite Sentinel's controlly, hand-destruction playstyle. However, their rather awful defensive capabilities and their orange list make them easy pickens for Insecticons to simply play their topdeck and attack.

Three Wide Prime, shorthand for Optimus Prime: Battlefield Legend, Flamewar and (usually) Hot Rod, is an awful matchup because they can both remove your hand as well as reduce your damage.

Reduce it by a lot.

But Insecticons, my list especially, have a habit of topdecking Weapons and Actions that increase your damage by quite a bit. The most important things about the matchup is target priority and saving your resources when you can and blowing them all at once when you need to.

Optimus Prime is a big guy, but so is Kickback with a Grenade Launcher and a Reckless Charge flipping the top ten cards of your deck.

The long and short about it is that Three Wide is your worst possible matchup, but it is by no means an autoloss. For Three Wide, it's an easy matchup to win. But, it's just as easy to lose as well. This is a lesson my Top 8 opponent, Kent Summerour, unfortunately learned the hard way, as I took the match after a hard-fought victory.

As I did, however, I looked to my right in bewilderment. Nearly all of my opponents were Three Wide, and it wss nearly impossible based on bracket position for me to face the winner of the game to my left. This, of course, came to fruition when my next round opponent, Steffon Pinckney, played me with his Hot Rod-based Three Wide. Kent had opted to use Motormaster, and with my Insecticon list not opting to play direct damage outside of Swarm, Motormaster struggled to find value. Hot Rod, however, is frankly disgusting when paired with Flamewar and was even worse to take out because he could ping Skrapnel with his KO Pile Ability to make math worse when it counted.

We ended up going 1-1 after I Swarmed him for the KO. Then, at the final turns of the final game, I misplayed. I ended up playing an Upgrade before using Backup Plan, where I would have drawn into an I Still Function and a Force Field to secure the game against his lone Prime. Without the Force Field, Chop Shop was KO'd and my Top Cut run came to a close.

But the story does not end there. You see, Steffon is a super cool guy (He also runs a YouTube channel, too! Check it out HERE!) and he ended up going into Top 2 with Dan from VectorSigma.info, where the two ended up splitting the prize pool and playing for the title. The mirror match was hard-fought, but Steffon eventually came out on top and claimed the title as the first ever Origins Open winner!

He made out with $1,250 after splitting the prize pool, an invitation to the Energon Invitational, a box of Siege, a fully paid Pax Unplugged badge and a signed crystal cube with Transformers etchings. He humbly accepted these gifts and our champion was crowned.

Me? Oh, I made off with a few things, myself. The Pax badge, the invite, $750 and a full box of Siege all came my way, with the latter being something I opened on my channel in a recent video. But honestly? The experience and the validation is really what matters the most to me; I started playing the TFTCG by myself in my room with proxies before the game even came out, and to come all this way in the first ever tournament? Well, I can't think of a better prize.

Well, that and the money.

If you're interested in the list I used, have no fear! I've included it below, including a deck profile that Steffon did himself on his channel, SDotAkuma:

Brower Bugs wrote:Barrage - Merciless Insecticon
Insecticon Skrapnel - Insecticon Leader
Kickback - Cunning Insecticon
Ransack - Insecticon Commando

2 Backup Plan
2 Bashing Shield
3 Erratic Lightning
2 Flame Thrower
3 Force Field
3 Grenade Launcher
3 I Still Function!
3 Improvised Shield
2 Mining Pick
3 Peace Through Tyranny
3 Power Punch
3 Reckless Charge
2 Static Laser of Iron Hide
3 Supercharge
3 Swarm!

Sideboard
Chop Shop - Sneaky Insecticon

3 Bad Attitude
2 Emergency Maintenance
1 Flamethrower
1 Mounted Missiles
2 Repair Bay
1 Static Laser of Ironhide


Speaking of Siege, I daresay that I haven't broken down the rest of the cards yet! Let's jump right in on that!


CHARACTERS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Top of the Shot to you!"


Top Shot is the little Micromaster that could. He has a surprising amount of value for a 4 Star character, and he has a solid amount of value to be seen out of his innate traits. He's a bit of a wonky type of Micromaster, where he gets more use out of his innate abilities than his tap effect. This is a good thing, given that -- by not using a tap effect to get value out of him -- you're essentially opening up more options in terms of other Micromasters on your team. In fact, one could even say that you could perhaps play Top Shot as the main support of a Micromaster/Small Guys team!

Allow me to explain. Top Shot is the leader of the Battle Patrol, and that carries over into his innate effects where he is a Leader. This, plus his Autobot nature, opens up the option to use him along with the Matrix of Leadership. The Matrix of Leadership gives all of your characters +1 and Pierce 1 so long as it's attached to an Autobot Leader; in other words, Top Shot. That way, you can give your team of smaller characters a way to deal more damage instead of, well, none at all. Being able to boost the damage of your team with a Matrix can be surprisingly potent given the fact that Top Shot is only 4 Stars, and a Tank no less!

Speaking of which, you can also run him alongside Flak, Demolishor, Starter Megatron and have plenty of room for three star cards, like Full Loadout. You can do a ton of damage with Demolishor and Megatron, and Top Shot adds his layer of power to that to create a formidable combination. Since they're all Tanks, Demolishor can draw three cards for his transformation effect, and perhaps more importantly, Hunker Down allows you to play a frankly disgusting amount of Armor on the field.

You can even use a Force Field on Top Shot, thanks to the fact that he has 5 HP, not 4. Meaning, he can take a solid amount of punishment as a "meat shield" if that's what it comes down to. Why a sacrificial lamb and not an offensive character? Unfortunately, even with his good utility, his offensive stats are not the best and thus if you're going to do anything with him, tapping him is the better option.

Besides, his draw + plan effect is still not bad no matter how you look at it, and that utility still translates well to a solid damage boost to your next attacker when you have a double orange in your hand. That being said, there are better draw options, but not at that cost and not for that pip color -- pretty much, if you're looking for a "universal" orange Micromaster, look no further!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"I'm here to kick gum and chew butt and I'm all outta butt!"


Triggerhappy is interesting. On one hand, I would say that he'd make a defensive plane list happy being a Pierce attacker. On the other, I would say that he would make an aggro deck happy given that he can recycle the used Grenade Launchers for later use. The question is, which one suits him best? To answer this question, we need to take a look into his stats.

With Triggerhappy's high Pierce, he seems to be quite formidable, yes? No, that's not quite the case, now is it? You see, when you have a high Pierce, you can assume that you're able to deal all of that damage. Usually, that assumption would be true. This is not a usual case. With Pierce 4 and only two attack, you need an offensive boost to make use of him offensively, and his defense is not high enough to warrant too much investment on that front, either. So in defense, it's a rather awkward thing to put him in there because he necessitates the weapon in order to be effective.

So, if not the defense, then perhaps the offense? Well, let's decipher that for a moment. On one hand, his weapon recycling effect is always welcome in any list. But, his offensive stats are abysmal, and whereas you'll be more or less confirmed to swing for your Pierce 4, there are just better offensive options to run on that end. At that point, you're just a weapon reanimator -- which is fine -- but you need to balance the rest of your team to support him just as much as he's supporting you. The question is, can you really afford to devote that many stars to occasionally getting a weapon back?

I don't think so.

Triggerhappy is just too expensive for what he offers, and I think that there are just better options to run. Even using Reclaim and a small character with draw like Dead End seems to be the same value with more flexibility. I mean, sure, using Bombing Run in a defensive list seems good to keep him and his friends alive, but I just don't see Triggerhappy being that solid in defensive or offensive comps. I just can't justify him compared to the other options.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Lemme axe you a question..."


Pteraxadon is kind of great, not gonna lie. His cheap points only add to this, and he really fits well in a sideboard to fight against highly defensive decks.

Now, being a Battle Master, his stats are going to -- I'm just gonna say it -- suck. It's just the way the cookie crumbles in terms of Battle Masters, of course, with his awful defense and just "meh" offensive capabilities, but the general shtick of Battle Masters is that they don't have their value in their robot modes anyway, so this should not be a deal breaker.

As for his alternate mode, it is honestly one of if not the most powerful Battle Master effects I have seen. Reducing your opponents Base Defense (the defense printed on the card, for those who needed clarification) to 0 is a very, very powerful effect that crushes a lot of characters. For instance, Demolishor, who has his 4 Defense that he normally uses to keep himself alive suddenly becomes an easy target. Headstrong, Darkmount, Inferno, the list goes on with who Pteraxadon can counter. Now, that being said, it does not reduce whatever blue pips your opponent flips -- but really, who cares? It's more damage!

He's splashable, his effect is solid, and on top of that he still gives you a +3 attack boost! To be frank, I can't think of many Battle Masters I would rather put in a list. He's got a lot of value in an aggro list -- especially with Quartermaster allowing you to reuse him -- and you don't really lose much for tossing him in.

They say "you have to save the best for last". With Pteraxadon, I can't think of a better phrase to describe him.


BATTLE CARDS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
A double-edged sword.


W5 Gyro Blaster, despite not having any pips whatsoever, is honestly one of the nuttiest cards I have ever seen. Remember, it doesn't just stop Bold -- it stops Tough, Kickback, Demolishor, white pips and everything in between.

Gyro Blaster allows you to play both offensively and defensively with it, dealing higher damage to characters with Tough and taking less damage against characters with Bold. Take Devastator for instance. You, for example, might play him in a blue list with a really slow, grindy playstyle and eventually you build up enough Tower to combine and have a really massive amount of HP. That's when you attach a Gyro Blaster to him and sit promptly on your 2 Defense and 10 Attack (or 11, rather, with the Gyro Blaster) not even counting any Armor you've attached prior.

Your opponent can't deal with that without using high base attack, and even then they have to deal with your defensive flips. Their Bold won't work, and when you swing at them, their Tough won't work either. The power of the W5 Gyro Blaster is just too massive to ignore, and when used in conjunction with Secret Actions like Infiltrate and Blue pips... Well, let's just say that any aggro deck in your area is going to have a bad time.

Like, a really bad time.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Thicker than a bowl of oatmeal.


Point Defense System is a neat little Armor that deals with a very, very specific problem.

So let me give you a quick recap, yeah? Siege 1 introduces black pips, including blue/black cards that can create a surprising amount of damage potential in blue decks, all without sacrificing that defensive power. In fact, black pips actually make Bold not horrible. Remember, certain characters have Bold innately, like Superion, and it would initially mill your deck and your resources. Black pips make that Bold actually worthwhile.

That's where Point Defense System comes in.

In the mirror blue/black matchup, your opponent is going to have roughly two to four Pierce at any given point in time through their Upgrades and through their black pips. This means that, even with your powerful defensive capabilities, you won't be able to block them when they have their Pierce. With Point Defense System, you're able to reduce that potential damage by a surprising amount given the nature of Pierce Upgrades, potentially tipping matchups like Aerialbots in your favor.

That being said, it really does depend on whether or not your local meta is more defensive or aggro-focused to whether or not you mainboard this card. If you want my personal opinion, I would probably just sideboard it in most cases -- three cards from your sideboard aren't too likely to be drawn when you need them, and I can only assume that most decks won't be as reliant on Pierce as Blue Black is.

Be that as it may, you should definitely sideboard Point Defense System if you're afraid of Pierce-heavy matchups. You'll find no stronger counter than this!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Must have been my imagination." ~ Whiterun, Decepticon patrol. Last words.


Going invisible seems pretty fun, but it's all fun and games until a Specialist loses an optic.

There are three of these kinds of armors, and nearly all of them are honestly pretty fantastic. I can tell where they were going with all of these with each of the innate triangle (Specialist, Melee, and Ranged respectively) defending against a different member of the triangle. In this case, it's Melee against Specialists and unfortunately we have to start off with the weakest link.

Covert Armor is a Melee armor that defends against Specialists, which, so I can preface, is not that great because Specialists seldom have enough offensive power to threaten other characters and if you're playing armor in a list, you more than likely playing it with a primary and secondary Armor cards already. This means that Covert Armor is so niche that it will only really counter Motorcycles, the only real Specialist-focused deck, which might not even be that popular given their low stats.

The point I'm making is this: It's kinda useless to have an Armor that only protects against a very niche thing, and it probably won't be able to make it into your Sideboard given the plethora of other options and probably worse matchups to fix.

That being said, though, it is a very consistent card being a green pip, and it blends very well in a blue list given that it is, well, a blue pip. There are a lot of benefits to these cards, and getting +2 defense is frankly stupid good on many different levels, which is why the others have such good power in them.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Might as well jump! (Jump!) / Might as well jump!
Go on and jump! (Jump!) / Go ahead and jump!"


As I said, there are definitely good cards in this trio. Reflex Circuits are definitely one of these, having the ability to get a freakishly good +2 defense against the rather prolific Melee class. The fact of the matter is, this has every bit the power of Covert Armor but in a more meaningful way.

I mean, when you consider how powerful this could be attached to someone like Superion (or just the Aerialbots in general, to be fair), things get a little gross especially with how players afraid of the Aerialbots can sideboard in Warpath to stop you from using your Tough abilities. Reflex Circuits allow you to defend through Warpath, Stunticon Swagger or whatever else they throw at you, like Gyro Blaster. The simple fact that you can get +2 defense on an Upgrade should not be ignored, especially for the normally defensive Ranged character roster.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
The best defense is a good defense.


To be perfectly frank with you, this is another miss for me, but at least not as much as Covert Armor.

Let me explain. When you have a Specialist, you expect to put one of two things on it: Field Communicator and Multi-Mission Gear. Multi-Mission Gear is still as powerful as it was in Wave 1, and it's still just as dependent on Specialists to... Well, work. The best part about that card is that it still gives you +1 Armor, and when you put it on a character like Skydive or someone similarly as defensive like Flamewar, your opponent is going to have a tough time clearing them from the board.

Whereas Sturdy Armor seems like a great inclusion on these characters, I wouldn't put Sturdy Armor anywhere near my mainboard and instead hold it on the side as a big maybe. Why? Well, let's dig in to that.

You see, Ranged Characters normally have quite low attack, save some outliers like Optimus or Megatron. The simple fact is, the Tank or the Plane is the best "average" Ranged character baseline: Defensive, middling attack stats and relying on Pierce and direct damage to do their dirty work for them. When you have a card like Sturdy Armor, you're trying to defend against something that doesn't even do high base damage that instead deals its damage through Pierce -- it's not possible.

Pierce is getting another big buff in Siege 1 thanks to the introduction of black pips, and Ranged characters are the big winners of that thanks to their already high reliance on Pierce to do their damage. Again, there are outliers that don't, but the "base" Ranged character normally does, and adding defense just doesn't matter when, well, it doesn't matter.

That being said, it is a nice counter to Optimus Prime -- Battlefield Legend amongst other things, but I would only include this if you're really, really afraid of him.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Oh, that's a little Bobby Dazzler! A real top-pocket find!"


Metal Detector is a great little engine that will definitely benefit lists like Blurr, Cars, Motorcycles and pretty much anything else that really likes playing extra Upgrades and can attack multiple times. When you have a Metal Detector on a character that attacks, you get to look at and play any Upgrade on your topdeck, and when you build your list accordingly it effectively makes that a done deal.

Blurr especially gets a load of value out of Metal Detector, as he untaps and attacks twice in one turn, effectively turning Metal Detector into a Brainstorm or Leap of Faith but for Upgrades! Of course, this doesn't confirm just what you'll get on the top of your deck (though you can try rigging that with Plan effects), but I often find that playing pretty much any Upgrade is generally a positive with few exceptions, like playing an Improvised Shield instead of just scrapping it.

Either way, Metal Detector doesn't give any stat boost, just a utility boost, making playing it somewhat of a "feels bad moment" like playing a Data Bank or your first Cargo Trailer. But, I think it'll offer much more value than one might expect, much like Scrounge. Anything that extends your hand can powerful, but it necessitates a list to support it.

The question is, is it worth the effort?

I think so.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Michael Knight, a lone crusader in a dangerous world. The world... of the Knight Rider."


Similarly to Metal Detector, Anticipation Engine is like a Multi-Mission Gear but for everyone and I love it to bits. I truly and honestly think that it's one of the most powerful Upgrades out there for Cars, Motorcycles and honestly just about anything else that plays a billion Actions in their decks and wants to play more of them. You can imagine someone like Blurr being able to play a tremendous amount of Actions during your turn including cards like Marksmanship, Leap Into Battle, Leap of Faith and loads more.

The fact that Actions have and always will be more powerful than Upgrades makes Anticipation Engine thus more powerful than Metal Detector. I could go into just why Actions are better than Upgrades, but to be perfectly honest I think I go over that in every article to be perfectly frank with you, so I don't think I'll go over it again this time just to save my sanity.

Unfortunately, with that power there must also be something to rein it in and Anticipation Engine has its fair share. Whilst you have a powerful effect, it's still a Weapon that takes up any other spot for weapons. That means that whatever you're attacking with, you won't be able to deal too much -- or any -- damage at all when you use it on a lesser powered character. That, and it's a white pip, not a green pip like Metal Detector. Unfortunately, this makes Anticipation Engine far less consistent than its Upgrade sister card and thus less powerful.

It's an odd balance with Anticipation Engine. On one hand, the effect of playing multiple Actions in one turn while not needing a Specialist in order to do so seems extremely powerful. On the other, though, you'll effectively be crippling yourself in terms of damage output. In that case, I don't think it'll see much play given that it doesn't give any stat boosts. The Weapon slot is so imperative to winning the game, that I struggle to justify taking it up with something that doesn't really give you anything in terms of power. That being said, perhaps you could fill your deck with damaging Actions to make Anticipation Engine essentially do more damage than none at all.

I dunno. It's a bit tin-foil-cappy, to be sure, but I'm confident that the list made to support this card would be so niche and oddly built that I'm not quite sure that it could function normally.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Extra Padding"? Same, Red. Same.



Extra Padding is simply not that great at being an armor, but it is great at getting more of itself in play which can be quite the boon to certain cards. So, let me explain.

You see, since Extra Padding is a stacked Upgrade, Equipment Enthusiast can draw a net more cards than normal. Three upgrades in one slot can give you essentially more potential value for Equipment Enthusiast. But, that's not all. You see, Armor is a potent yet fragile slot thanks to Bashing Shield. Being that Extra Padding is a stacked Upgrade, Bashing Shield can only remove one layer of Armor.

This makes Extra Paddimg an effectively invincible Armor, since playing Bashing Shield to simply remove one layer of Extra Padding would be a frankly abysmal expendiature for extremely little value. That said, Extra Padding is also a lot of effort to play during your turn, and it also has little payoff for the required resources.

I mean, think about it. You're almost never going to get all three, and if you do, you'll find that it's simply just as potent as a Reinforced Plating or Body Armor with double or triple the effort to play. That said, having an invincible armor isn't a bad thing, even if your opponent can play a Security Checkpoint and prevent you from playing it to begin with.

Either way, I think there are just better cards to play during your turn, but it's a cool little card regardless.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
It's like half of a Flamethrower. So, like, a Smokethrower?


Basic Combat Protocols is a worse Flamethrower. I realize that, as a Utility, you're essentially adding on more Bold than you would normally, but you're losing that Utility value while also potentially losing weapon value.

Consider my Insecticon list. Did you see any Utilities? It's because aggro decks don't have the time to attach something that only gives them Bold 1. In fact, Tandem Targeting System is straight better because it attaches multiple Upgrades at once for effectively the same amount of damage.

Further, if you're playing Aggro, you'll find that when everyone untaps, they'll be unlikely to have any Upgrades whatsoever. Many aggressive decks use Upgrades like Grenade Launcher and Power Punch to deal damage, and this is no different. The simple fact is that Basic Combat Protocols is just a worse Flamethfower, making it a "feels bad" card that simply gives no value in the short run.

Problem is, Aggro is the only kind of deck that'd really benefit from this outside of Metroplex and Aggro decks live in the short run.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"You are an idiot! Do you need a second opinion? You are also ugly!" ~ The Medic, Team Fortress 2


You know, I've learned to consider all the options. I learned that certain cards are way better than they might seem. I learned that certain things just take the right matchup. I mean, this even replaces itself!

Under normal circumstances, I would tell you to move on. I would tell you, "A single damage counter isn't worth it" and just go on to the next card.

These are normal circumstances. A single damage counter isn't worth it. Just go on to the next card.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"YEET!"


Frag Toss is... Actually really solid. It reminds me of Swarm to many degrees since your opponent chooses where the damage goes, which is not necessarily a bad thing per se. Because of this consistent damage output, you can assume it will almost never go where you want it. That said, it is actually a very solid Decepticon card to play in Shockwave because that's kind of his whole playstyle.

Something else I'd like to point out is that this card is actually kind of amazing in Insecticons. Not only is it essentially "baby Swarm", but it is also a white pip instead of One Shall Stand's zero pips. It's honestly a very good card to look into when it comes to Insecticons and Shockwave, and I think this isn't the last time we've seen Frag Toss.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Go ahead. Make my day."


This card is very bad.

However, since it is a Decepticon card, you will be able to use it in Shockwave, especially since it has a black pip for the undoubtedly blue/black list.

That said, those are really the extent of the rewards you'll find with it. I think this one is niche at best. Move along!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
You know, I think I'm beginning to understand why Shockwave is "hand" control.


Shockwave kinda needs a hand.

Heh.

But truly, any Shockwave composition seems a little lackluster when compared to others, especially when you consider how hand destruction is usually a secondary effect rather than a full game plan. Shockwave usually deals a lot of damage at once through a burst of hand destruction, at least according to his Wave 1 iteration and the theme of LV Gamma Disruptor Launcher. With that in mind, we can pretty well assume that Major Shockwave and W1 Shockwave are going to be played in the same list because Gamma Disruptor is both a Decepticon card as well as a defensive hand destruction card.

But there's a problem.

When you consider the fact that hand control is a kind of "all or nothing" burst effect with often not a lot of payoff, this card gets a little worse. Consider Sentinels, for example. Sentinels really enjoy discarding your entire hand on the first turn of the game, and it works very well. However, when you consider that now that your opponent has no hand, you realize that you won't be able to discard any more cards to get any more value out of W1 Shockwave. That makes LV Gamma Disrupter Launcher just a tad bit worse, as well.

But is it bad?

Oh heavens no. Discarding a card from your opponent's hand while giving Shockwave a much-needed damage boost to the point that it reaches a permanent Grenade Launcher after two are attached? That's amazing. Especially when you consider the fact that, usually, after a Security Checkpoint your opponent is going to have only one card in their hand, an Action. When you use LV Gamma Disruptor, you can discard that last card and still boost your damage by quite a noticeable margin. Since it's also a Decepticon card, Major Shockwave can also effectively dig further into your deck to pull it out and use it against your opponent, making it a far more consistent card than most especially if you happen to use Reclaim to rig your topdeck to use any accidentally flipped ones.

Will this make Shockwave suddenly a nutty composition? I don't think it will, at least not particularly, but I do think that LV Gamma Disruptor is a necessary and welcome step in the right direction for Shockwave. I think it'll be a fantastic boost to Shockwave compositions, and I can't imagine a future without more to come.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Even Soundwave must pet the kitty cat. All must pet the kitty cat.


Micro Capacitor is a kind of, well, very good.

You see, in a team with Micromasters (or in certain cases a team full of Micromasters) you will have a lot of options when it comes to tapping effects. Sadly, you'll find that your opponent will often target down the most useful of these effects. With that in mind, we either simply had to bite the bullet and let it happen, or use Stealthiness or Bravery to attempt to redirect that damage. Micro Capacitor effectively forces your opponent to attack where you want them to, while also giving you the added bonus of untapping your Micromaster for later use.

I think that any deck that values its Micromaster will love this card more than life itself. I mean, imagine getting to use Red Heat twice before he's KO'd, or even Detour or Flak! You can get a lot of value out of your Micromasters when you use them at the right time; you can get even more value out of them if you get to use them twice.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread

Mark my words, Bolster will be of one of the best cards in the set.

Allow me to explain. In a defensive list, you have one big enemy that you will fear until the end of time, and that card is named Bashing Shield. Bashing Shield can remove your armor and make your characters take way more damage than they initially would (or should) and effectively deny your Armor upgrade for the turn. In fact, most defensive lists play cards like Espionage just to remove Bashing Shield when they see an opponent pick one up using its green pip.

That's where Bolster comes in.

You see, when Bolster activates, your opponent will not have the chance to remove any Force Field, Reinforced Plating or any other powerful Armors that you might have. But perhaps more than that, you can get ahead on the Upgrade arms race or use to disrupt your opponent, including using cards like Scrapper Gauntlets to remove potentially awful weapons before they have an effect.

In fact, I actually quite think that will be a very good use for Bolster. But just imagine all of the potential you can use with it! If your opponent overinvests into an attack, simply Force Field and deny them that play. If they underinvest, then you can use cards like Multi-Mission Gear to play more Actions or Scrapper Gauntlets to punish their board state.

Bolster is honestly one of the best cards I have seen in Siege, and I am ecstatic to see where it goes from here.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread

Defensive Formation is a less hand-based version of Bolster, at least in the defensive respects. Think of this like playing an Armored Plating on one of your characters with a Bolster -- it's just not that strong as a defensive card when compared to Bolster. But, when you consider that it is markedly better against hand destruction-based lists like Sentinels... Well, I guess you could find a place for it in a sideboard.

But in a mainboard? I mean, sure, it makes all of your characters have +1 defense, but why? This isn't like Battle Ready where it makes all of your characters have +1 attack for each Upgrade on them -- this is just straight +1 defense on an orange pip no less.

I'm confused, disappointed and I'm ready for the next card!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
RIP Viewfinder


It's basically Vaporize that can't target Utilities. It's at least good for decks that want to play a lot of black pips, but more than that I can't say I'd see using it over Ramming Speed, Vaporize or any of the other anti-Upgrade cards -- even Device Virus is better.

Either way, it's a middling card that will likely see play in black lists. More than that I cannot say.

However, it is worth noting that Reflector is actually featured on this card artwork! Plus, with a coy response from game designer Ken Nagle when I asked him at Origins about possible character inclusions, I'd wager that we'll be seeing a card or two based on everyone's favorite camera-based trio coming out next set. After all, why make new artwork to feature a character that will never come to be?


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Skywarp quickly realized the easiest way to win in a Battle Royale game was to hide -- earning him the ire of his friends and the anger of his opponents.


Hiding Place is a very, very good card for Tall decks.

So, lemme explain. You see, when you have a Tall deck, you're only sitting there with two characters. It's easy -- especially for aggressive decks like Insecticons -- to focus down one of your characters with mass attack. So, with Hiding Place, you can effectively force your opponent not to do that by giving the character they wish to focus down Stealth. This is an incredibly good effect for a powerful composition like Double Primes or even Three Wide Prime, as redirecting your opponent's attacks in a defensive build is never not good.

Now, in most other lists, this won't help much. But, in lists like Sideswipe, Tall decks and various defensive compositions, you'll find that Hiding Place is invaluable.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Drawing a blank.


Being a +3 attack weapon, one could say that EM24 IR Laser Launcher is a good weapon -- one could even say that it has no downside like Erratic Lightning!

One would also be super, super wrong.

You see, being a blank pip effectively cuts back on that value by quite a large margin. You're effectively losing consistency in your list in terms of pip strength, something I am not a fan of. In fact, I cut One Shall Stand, One Shall Fall from my Insecticon list simply because it had no pips to flip during Kickback and other, equally as Bold characters' attacks.

The same could be said here. Laser Launcher still has a bit of power in it, sure, but I would never put more than one in a list that already had cards without pips like I Still Function. Even if I were to put this in a list, I would be far more likely to play One Shall Stands simply because of the out of combat damage that it could provide instead of the in combat damage that Laser Launcher provides.

One thing that Laser Launcher has over One Shall Stand, of course, is the lack of recoil. But is that truly a reason to play a subpar weapon over your other options?


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
I just keep "droning" on.


This card is a not great card, much like its two sister cards. Aside from Device Virus, Chop Shop and, well, dying, there really isn't many ways to scrap this card from one of your characters to scrap an already usually unimportant Utility from your opponent. Plus, you're not getting any healthier as the game goes by -- there just isn't time to play and scrap this card.

Of course, Personal Targeting Drone does have a green and white pip, so at least you can put a white pip into your hand if you desperately need one for Red Heat, Stakeout or other, similar effects. There's not too much reason to play this, otherwise, though.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Well I guess I need another name to roast Basic Combat Protocol with.


Think about Flamethrower, and then put a black pip on it, and then you have Smokethrower.

In orange/black decks, you're effectively able to play six copies of Flamethrower while still not losing any of your orange or black cards. In fact, in white/black lists like Omega Supreme/Jazz, you're going to be needing something like Smokethrower in order to actually deal a relevant amount of damage. It's not exceptional, no, but it does it's job and I think that's pretty much as much as you could ask for.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"I have mastered the ability of standing so completely still that I become invisible to the eye. Watch."


Urban Camo is actually much better than Basic Combat Protocol.

So, Tough 1 is super small, yes, but when you consider that you can use it in tandem with Flamewar, General Optimus and an Armor, that Tough 1 can stack very quickly. Keep in mind, Urban Camo is a Utility -- not an Armor -- so you can play it alongside other cards like Reinforced Plating or Body Armor. Plus, being a Blue pip, you can still flip it and not feel awful about yourself.

It's kind of a feel bad card to play on your turn, but if you're playing defensively you're able to have enough time to take full advantage of Urban Camo, unlike Basic Combat Protocol in aggro lists. Either way, I think it's a great card for defensive lists in the highly underutilized Utility slot -- and I couldn't be happier.


CLOSING


Origins was a dream for me. I drove down with a friend of mine and ended up staying in an Air BNB with a great group of friends, having one of the first vacations I've had in a matter of years. Escape Rooms, literal knights in shining armor, film festivals and interesting eats all made the tournament at Origins not just any tournament, but an experience. I can't tell you how much I enjoyed my time at Origins -- and I think the best way to explain it is simply to tell you to go to the next tournament, yourself, and see. If you'd like to hear more things about my thoughts on my placement and my run, you can check out an interview with me that Cameron Ehteshami did on his channel, Arbitrary Hero!

I had an utterly awesome time at Origins, and it was even better to meet all the people that I have spoken to online about this card game we all love to play, and meeting new friends was even better. Plus, winning third was a nice bonus -- it was far greater than I had even hoped to place! I had hoped to get this article out beforehand, which is why it's so long, but I ended up running out of time and had to put it out after I got back from Columbus a week after. Sorry about that!

Speaking of those reveals, what do you think? I think that Bolster is one of my favorite cards in the set, and I think that the abilities that Bolster is bringing will be far and away one of the most impactful cards to be added to the game.

Or maybe I'm wrong. Who knows? Lemme know in the comments below what you think!

IDW Transformers Ghostbusters - Ghosts of Cybertron Part 1 - Review

Transformers News: IDW Transformers Ghostbusters - Ghosts of Cybertron Part 1 - Review
Date: Wednesday, June 26th 2019 10:18am CDT
Categories: Comic Book News, Reviews, Site Articles
Posted by: Tigertrack | Credit(s): IDW Publishing

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Views: 35,866

Transformers Ghostbusters
Ghosts of Cybertron - Part 1 Review


“There’s somethin’ strange in the neighborhood.
Who you gonna’ call?…

Transformers...
More than meets the eye..."


Transformers News: Re: IDW Transformers x Ghostbusters Comic Discussion
____________________________________________
SOME HISTORY:
If you would allow me a moment.

Transformers comics history is rife with crossover partners. Some seemed sensical (if not forced) and established a shared universe with similar franchises that seemed to make sense, starting with GI JOE. Then, there are those that made less sense like Visionaries, Micronauts and Rom (remember this is just writer’s opinion) -but again, shared universe pushing. And finally, there are just pairings that seem to be thrown together for pure F-U-N like Star Trek —- which sadly did not include tribble-cons —- or for the ultimate ‘what the’ or ‘what if’ factor in the much criticized Transformers and Avengers crossover. Sadly missing from the crossovers to date are some that make a little more sense like Robotech, Power Rangers, Godzilla, or Gobots, all of which have enjoyed recent revival in comics format, if not other formats, as well.

This brings us to now.

A new crossover with another revitalized and popular sci-fi franchise. One that you might not pair with Transformers immediately like a GI JOE, but one that may prove as fun as the Star Trek series was, or possibly as painful as the Avengers series. This partnership has a lot riding behind it, more than a comic crossover (which is more than what most of the crossovers can claim), but a dedicated brand-new toy of a brand new character being introduced in the mini-series -retroactively, first introduced in a comedy TV series about childhood in the 80's-, as well as, an exclusive comic con toy, and apparel. A bit more due given here than we are used to. Will it pay off?

Hopefully, we’ll find that the combining of these two popular IDW comic franchises is a fun, adventure that leaves us wanting more. Hey, with Slimer AND the ghost of Starscream, what could possibly go wrong?

YOUR REVIEWERS:
Because this is a crossover being reviewed, I will be reviewing this in conjunction with D-MAXIMAL_PRIMAL (D MAX). Don’t look for a good cop, bad cop thing here, each of us will tell it like it is to us, try to avoid any major spoilers, and enjoy the fact that we have a very different Transformers experience ahead of us!

____________________________________________
OVER-RE-VIEW:

This issue opens on a familiar scene. War on Cybertron between Autobots and Decepticons.

Our introduction to the characters is very familiar generation one cartoon and comic personalities and designs in battle. Okay, looks familiar. The Autobots are taking off in their shuttle, and the Decepticons are getting ready to pursue in the ever familiar ‘More than Meets the Eye’ way. But that’s where the familiarity grinds to a halt…(record scratch)

D MAX: I wasn't expecting the comic creators to take it in that direction, and that's awesome that they did. It leveled the playing field and set things in motion in ways I hadn't imagined but it makes sense the way that they did it. And I like the fact that they took it in that different direction.

TIGERTRACK: Yeah, the coming of the traveler from Ghostbusters -the pivotal scene in the finale of the original movie- it was cool, but then to manipulate it to become Transformers related, coming to Cybertron and the form of the traveler being what one wouldn’t first predict, and that it was picking on the cons… it truly was a nightmare! :) Starscream you imbecile!!!! Kudos to writer Eric Burnham.

Transformers News: Re: IDW Transformers x Ghostbusters Comic Discussion

Are you wondering if the rest of the issue and series will be as impressively and thoughtfully planned? Me too.

Act 2 Takes us aboard the ark….which the Decepticons are a little too busy to intercept currently. Bumblebee, Cliffjumper, Jazz, Eck (Ectronymous Diamatron), and Optimus Prime are discussing Ectronymous’ findings.

D MAX: I am OK with Ectotron being a standard Autobot on the Ark, his science background and also the pain he feels from bots not calling him by his real name is relatable. I feel OK with his personality so far, but I feel like it will shine a lot more in the presence of the Ghostbusters.

Transformers News: Re: IDW Transformers x Ghostbusters Comic DiscussionEctotron...does not like Shakespeare.

TIGERTRACK: Spoiler alert!!!! Seriously though, it does feel like the absent Wheeljack might have fit that role just fine. I thought the name thing was somewhat fun banter to get us to understand how the other bots view Ectronymous. Sorry that I didn't know that about your name...

D-MAXIMAL_PRIMAL: Ectotron felt like from his intro on: a Ghostbuster in the Autobot ranks. He stands out amongst the bots because he really is a personality from one book displaced into another. And that is OK by me with what he is about to work with.

TIGERTRACK: I suppose he has to show up in it, or else they wouldn’t sell any toys or t-shirts. I have a feeling Wheeljack will get to help invent some ‘do-hickey’ down the line anyway. Making Ectotron a part of the original ark crew in this universe IS a cool way to do it. That way he isn’t just the Ghostbuster’s Ecto-1 given life by the allspark, or a ghostbuster's soul transferred to Ecto-1 by the same autotech that created Autobot Spike, or (choose your macguffin).

I think we possibly spoiled something there.

Act 3 took us to Earth. Much time has passed.

We’re on a mission with the four original Ghostbusters in Brooklyn. Ray, Igon, Peter, and Ernie Hudson (I’m so not good with his character’s name, but I do love Ernie Hudson! -Winston, right, his character’s name is Winston) are pursuing what looks to be a pretty seriously powerful apparition. Ecto-1 is ‘stuck’. In the shadows, a familiar face looks to acclimate himself to Earth and needs a disguise…(explore, explore…)

D-MAXIMAL_PRIMAL: As a Ghostbusters fan, I am glad to see the gang doing what they do and talkin' the talky-talk. Everything felt good and made sense, and it is awesome to read a comic with the Ghostbusters in it like this. Everything is awesome there.

Transformers News: Re: IDW Transformers x Ghostbusters Comic Discussion
Banter BANTER bAnTeR BANter (joke)

TIGERTRACK: I enjoyed this part as well. I’m not a BIG Ghostbusters fan, more a casual consumer (ie - I watch the movies when they are on). The characters felt familiar. The personalities displayed through the banter and interactions seemed spot on.

Why do the Ghostbusters in Brooklyn end up crossing paths with Ectotron and another Cybertronian? That would be telling, but ghosts and cybertronians…. hmmm….you can guess.

____________________________________________
ART:
This issue was Illustrated by regular Ghostbusters comic artist, Dan Shoening and colored by Luis Antonio Delgado. The Letters were by… you guessed it! The famous and talented, Tom B. Long.

TIGERTRACK: Reminding people about my low level of consumerism for Ghostbusters, I did think the art was an interesting mix of the cartoon-y style of vintage ‘The Real Ghostbusters’ cartoon, but with less artistic license taken with the characters - more movie accurate coloring, costume and settings. The Transformers were deftly handled and accurately designed by an artist that probably doesn’t draw them often; although once pointed out, I couldn’t ignore the difficulty that sometimes occurred with the robots proportionality, but really, overall was excellent portrayal (especially compared with some previous crossover artists). But just look at the detail in the image below. So much in the traveler's gate to look at. The colors were done well in supporting the designs and layouts of the illustrator, and as always, Tom B. Long does excellent work in supporting the drawings and colors with unobtrusive words and sound effects that help to illustrate what is happening in the story.

Transformers News: Re: IDW Transformers x Ghostbusters Comic DiscussionIt's spelled 'T-O-M'!

D-MAXIMAL_PRIMAL: So, the art felt a bit lacking in detail for me, and some of the proportions appeared to be off. The bots feel more bland than they should, especially Ectotron compared to his toy, and the humans were the ones who really felt like they had small heads. But it wasn't bad, it wasn't overly distracting, and it still gave us a good look at what we expect the Ghostbusters and Cartoon-based Transformers to look like.

Transformers News: Re: IDW Transformers x Ghostbusters Comic DiscussionGhosts don't cast shadows, do they?

The colors were pretty swell, and I felt that they paid proper homage to the classic cartoon style and also the Ghostbusters and what kind of wacky animated world they could live in as well.


In case, you were wondering, there is a plethora of covers to choose from to most likely hit your cover collecting fancy, or if you are a completist, to spend lots of extra money.

____________________________________________
CONCLUSION:

D-MAXIMAL_PRIMAL: I think this was a great kickoff issue. It was a really fun journey, and it just about ticked all the boxes I could have asked for to be ticked in an opening issue crossing over 2 of my favorite Science Fiction universes. This opener gave me hope for a great and enjoyable series, and I could not be happier to be along for the journey.

:MAXIMAL: :MAXIMAL: :MAXIMAL: :MAXIMAL: out of :MAXIMAL: :MAXIMAL: :MAXIMAL: :MAXIMAL: :MAXIMAL:

TIGERTRACK: I think that IDW has another winner on their hands here in the ‘FUN WAYS TO CROSS TRANSFORMERS OVER WITH OTHER SUCCESSFUL FRANCHISES THAT SEEM TO BE IN NO WAY RELATED’ genre of crossover that doesn’t mess with their current Transformers series. Much like ‘Transformers - Star Trek’, I feel like this is meant to be a silly, what if, style series, with some avenues of popular Transformers lore being interestingly transformed to fit into another SCI FI world… when cartoons collide!

Can Transformers Ghostbusters pay off with something as fan-servicingly awesome as a freaking Fortress Maximus Enterprise piloted by Captain Kirk? Or was the ‘traveler has come’ part already been that pay off? I’m not sure, but I’m very excited to continue reading to see what else this crossover has in store! Thanks D Max for the banter. Maybe we can continue this on the next issue?

:rodimusstar: :rodimusstar: :rodimusstar: :rodimusstar: out of :rodimusstar: :rodimusstar: :rodimusstar: :rodimusstar: :rodimusstar:

Transformers News: Re: IDW Transformers x Ghostbusters Comic Discussion

Pictorial Review for Cyberverse Spark Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spark Armor Battle Class Prowl
Date: Wednesday, June 26th 2019 9:33am CDT
Categories: Reviews, Site Articles
Posted by: william-james88

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Views: 16,243

The Cyberverse line has been rather underwhelming for collectors by not providing any class that is not gimmick ridden or simplified. The Bumblebee movie line at least had some character designs show up in the Studio Series line but the awesome designs from Cyberverse do not have an equivalent. However, the Spark Armor battle class toys do offer something more familiar. While there is a gimmick involved, it is armoring up the bots via 5 mm ports, same as the COMBAT gimmick in the Siege line and like Siege that means the transformations and proportions are not affected by the gimmick (unlike the rest of Cyberverse). The battle class toys are slightly taller than legends class toys, as you will see in the images below. So it offers a cheap alternative if you want bots in this scale. That still begs the question though, are these toys any good? Well let’s take a look at Transformers Cyberverse Spark Armor Battle Class Prowl.

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

I will start by saying that at least this toy looks better than the warrior class which has a very out of proportion chest. However, aside from getting a G1 styled prowl in pseudo legends class, there isn’t much to love here. The articulation is much more limited than Skybytes since the knees are more for transformation than for posing and the arms don’t have a bicep curl due to them being on a hinge rather than a ball joint. At least I have no issues with the plastic used, as I did with Skybyte.

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

I prefer his little drone buddy over Skybyte’s. It makes for better armour since the sleek cybertronian ship offers the armour a better look and added weaponry for the arms. The helmet you get out of it is fun for Prowl. Also, the armour has some poseable shoulder cannons, giving homage to the classic Datsun staple.

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

The armour is interchangeable with the other smaller bots since it’s just 5mm based. Here is a mash up with Skybyte’s armour.

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

The Transformation to police car is one we have seen countless times. It’s basically the same we got for the Cyberbattalion Prowl. It doesn’t feel as simple in this size class though, but it feels as unimaginative. It’s hard to get excited from another police car alt mode though I must add the sad note that there is black plastic that clashes with the white. It’s the same problem we have been seeing since the Dead End mold.

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

Transformers News: Pictorial Review for Cyberverse Spar Armor Battle Class Prowl

In the end, I find it too bad that the articulation is lacking here. It could have made up for the lackluster transformation. I do like the little armour partner buddy though, it works much better than Skybyte’s. Still, this is a very standard figure for Prowl that doesn’t add much to the character’s legacy apart from the armour.

Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class
Date: Tuesday, June 25th 2019 11:08pm CDT
Categories: Reviews, Site Articles
Posted by: william-james88

Discuss This Topic · Permanent Link
Views: 16,207

The Cyberverse line has been rather underwhelming for collectors by not providing any class that is not gimmick ridden or simplified. The Bumblebee movie line at least had some character designs show up in the Studio Series line but the awesome designs from Cyberverse do not have an equivalent. However, the Spark Armor battle class toys do offer something more familiar. While there is a gimmick involved, it is armoring up the bots via 5 mm ports, same as the COMBAT gimmick in the Siege line and like Siege that means the transformations and proportions are not affected by the gimmick (unlike the rest of Cyberverse). The battle class toys are slightly taller than legends class toys, as you will see in the images below. So it offers a cheap alternative if you want bots in this scale. That still begs the question though, are these toys any good? Well let’s take a look at Transformers Cyberverse Spark Armor Battle Class Skybyte.

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Skybyte is a fan favourite and it’s fun to see non G1 characters in this heavy G1 based line. His design is very much RID Skybyte, and it uses the Generations idea of having the shark head be the chest. The robot mode looks good and has a lot of the articulation you would expect from a legends class figure. I would of course prefer more hip rotation (not always present on this class) and it’s too bad the head does not move. The head sculpt is very nice though with the right paint apps on the robot and shark heads. My biggest issue though is with one of the plastics used. The light blue plastic is excellent. It’s a gorgeous and glossy blue that I don’t think we have ever seen used on a TF before. It feels very sturdy, along with the yellow. But the dark blue plastic is the kind I just hate. It’s the very cheap light KO type. The one where you see the sprue circles and that feels rough. It’s really too bad that they use this plastic on his arms.

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

The armor is fine but doesn’t really do anything for me. The big drill is not tightly latched onto the smaller vehicle and while the transformation into armor is neat, there isn’t really anything cool about it aside from the helmet. The drill tank threads don’t look good as armour, since there is no weapon element to them. This is a far cry from the clear armour we had with the RID battlepacks.

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

The armour is interchangeable with the other smaller bots since it’s just 5mm based. Here is a mash up with Prowl’s armour.

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

The Transformation to shark mode is great. I really like how the legs are just the right shape to become the shark body. It’s the perfect complexity for a toy this size. As for the shark mode though, it’s too bad the lower jaw doesn’t really look like a jaw and not everything tabs in properly. There are still 5 mm ports in this mode so you can plug in weapons as you wish.

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

Transformers News: Pictorial Review of New Skybyte Toy from Transformers Cyberverse Spark Armor Battle Class

In the end, while I like the look of the base figure and I am glad the gimmick is far from as obtrusive as other gimmicks in the Cyberverse line, I don’t think it adds much either. With the Siege line you can take it or leave it, but with these the armour comes with the toy so you pay extra for an aspect that you may not care for.

Seibertron.com Transtopia Roundup! May 2019

Transformers News: Seibertron.com Transtopia Roundup! May 2019
Date: Sunday, June 23rd 2019 11:40am CDT
Categories: Site Articles, Transtopia
Posted by: D-Maximal_Primal | Credit(s): Transtopia Artists of Seibertron

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Views: 77,360

After a bit of a delay, we have another round of fantastic homemade work from the many Seibertronians who give their time and effort to create some awesome pieces of fiction, art, and tutorials for all of us to enjoy. Check out what all hit our Transtopia Section in May of 2019, and let us know what you think of it all below, or in the threads that each piece comes from!

Fan Fiction
Home to the creative authors of Seibertron.com's Transtopia

The Heist
ctrlFrequency

To say the least, whenever Feedback got a visit from Crueljaw, it never ended well. Mostly, it ended in him offlined for a bit.

This time, when he booted back up, Crueljaw had left a data pad on Feedback's chestplate.

"What the frag..." He muttered as he looked at the data pad. It had orders on it for him to report to Psychout's for further information on his new assignment...

What.

The.

Frag?


The Rough Draft
AllNewSuperRobot

Primal was proud. Observing in silence from his quarters on-board the Axalon. Through the window, Cheetor was running drills with the troops below, evasive manoeuvres from Beast to Bot Mode and back again. Any flaring tempers - B'Boom - his protege was able to defuse with an ease that many within Maximal Command would struggle to emulate. Rattrap's withdrawal from active command had prompted Primal to consider Cheetor as a C.O. He previously believed the young Cat Bot had potential, yet had shied away from pushing him further, due to his impulsive nature. This choice had yielded such positive results, he felt a little guilty at his prior reluctance.

Movement in the corner of his optic drew him away from his reverie. Battle hardened instinct had him launch a mace with amazing speed to the source. The mace was deftly evaded by the darkness in the corner of the unlit room. Which then seemingly coalesced into the slight form of the Tri-Predacus Agent, Shadow. In truth, a deep cover Maximal Double Agent, known only to the Maximal Elders... and Optimus Primal.


Prime Effect 4
Apollo-XL5

"Another great lesson you two, keep this kind of pace up and you will be ready for the Autobot Academy a year earlier than your supposed to." the tutor said with a proud smile as the pair of teenagers stood in front of him. Nightracer was managing to look like the praise had not gone to her head as she stood there in a calm manner, Orion though...well, he had the biggest grin on his face and could not look more happy. The Femme simply smiled and shook her head slightly as she looked to the ground for a second.

'I could hit Orion for being so big-headed, if it weren't for the fact he was so cute doing it.' Nightracer thought as Jetfire looked at his holo-tool.


Transformers Continuu, Resurgence Pt. 1
Josh Boyfriend

On Nebulos, Brainstorm and Arcana were explaining Sumdac's Proto-matter process. Perceptor and Zetar were spellbound. Living metal bodies that could be rendered by programming the alloys to take form. Sumdac's achievement was no small feat. This marked the beginning in a new age. The gap between biological and technological was going to become smaller. Perceptor, Brainstorm, and Arcana conversed about the seemingly unlimited uses for such a process. Zetar looked around the lab before asking. “So where is the doctor?” The three bots paused. Arcana smiled softly. “He's taking some time off to spend with his daughter.” After a moment Brainstorm broke the silence. “While the doctor is not here, there is however, someone here you should both meet.”


Transformers Resolute
1984Forever

Ahead, gathered in a large clearing, were over a dozen Insecti-clones. Skyfire’s optics flared with uncontrolled rage! To him, these newly minted Transformers resembled three of the most sadistic beings he had ever encountered—Kickback, Shrapnel, and Bombshell. The Seeker-turned-Autobot soldier leveled his double-barreled laser rifle and lit into the unsuspecting swarm until they were nothing but smoking piles of scrap. When he finally stopped firing, robotic insect parts littered the landscape for as far as the optic could see. A sense of satisfaction washed over him as his cooling systems kicked in.
“Damn that felt good,” he said.


Photo Blitz
This is where you can post your pictures of Transformers in whatever fashion you like.

Joevill's Photography

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Leokearon's Digibashes

Transformers News: Seibertron.com Transtopia Roundup! May 2019

PetesSuperRobots - My Toy Photo Comics

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Madeus Prime: Autobots and Decepticons Living Together!

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Customizations
Post all your customized Transformers here. Whether it's a small mod or a true kitbash, we'd love to see it!

Lego Transformer RMS Titanic AKA Titanicus
alanyap

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Transformers Furai 03 Optimus Prime IDW Ver. Model Kit
dbelleman



Latebrus-L's Custom Corner
Latebrus-K

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Power of the Primes Rodimus Custom
00Stargrave00

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Siege WFC Ultra Magnus Upgrade Kit
Skorp Designs

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Custom Generations Bulkhead
The Cluttered Desk

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Siege WFC Prowl Accessory Kit
Skorp Designs

Skorp here is looking for some community feedback for some shoulder missile launchers for Prowl, please drop them some thoughts!

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Transformers Titans Return Hubcap custom
The Cluttered Desk

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Custom Transformers CW Optimus Prime as Thunderclash
The Cluttered Desk

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Fan Artwork
Did you create some original artwork? Post it here!

Full-Tilts Sketches
Full-Tilt

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Galaxy Upgrade Optimus as Nova Prime Digibash
MadProject

Transformers News: Seibertron.com Transtopia Roundup! May 2019

MadProject's TF Arts and Comics
MadProject

Transformers News: Seibertron.com Transtopia Roundup! May 2019

Shattered Glass Aerialbots G1 Cartoon Style
Madeus Prime

*You can also check out the Shattered Glass Stunticons Over Here and the ongoing Cartoon style Shattered Glass guys Over Here!

Transformers News: Seibertron.com Transtopia Roundup! May 2019

And that's it for the month folks! Like what you see or read? Be sure to leave a comment and let our creators know! Looking to share your own creations? Please do! We'll be back in a months time for the next round up from our Transtopia forums!

Top 5 Most Show Accurate Transformers Toylines

Transformers News: Top 5 Most Show Accurate Transformers Toylines
Date: Friday, June 14th 2019 11:34pm CDT
Categories: Site Articles, Editorials, Top Lists
Posted by: william-james88

Discuss This Topic · Permanent Link
Views: 86,905

Every two weeks, Seibertron.com brings you a Top 5 list related to all things Transformers written by me, your fellow editor. These are my opinions (just like movie or game reviews hosted by sites are still just the opinion of one person) so what matters most is what you guys think of the topic or list, and I hope to see your own lists or comments on omissions and ranking. Let's have fun! All previous lists can be found here. Thanks to fellow staff member Kurona for helping me with this one, along with fellow Seibertronian TK415 for helping me shape this list.

Top 5 Most Show Accurate Transformers Toylines

This list has been mulling in my head for quite sometime. I always find it hard when a list is a tad bit lest subjective since it means there are measures that have to be clear rather than it simply being "I think this toy is awesome while this one blows". However, this idea of comparing the toys we get with what we see on screen is a longstanding theme in this brand and it's a request I get quite a bit. Now, to make it more diverse and add some variety, I have chosen to deal with this subject of screen accuracy while looking at toylines rather than the individual toys themselves. Feel free to discuss which toys within the mentioned (or unmentioned) toylines you find superior to others in terms of accuracy though, it should make for a fun discussion. Now off with the list!

5. Robots in Disguise 2001 (Car Robots)

Transformers Prime was supposed to take this spot at first, especially since the RID line still had the defacto inaccuracies that come with using G1 toys to represent your show characters. But you know what, I realized the Prime line had less to offer for show accuracy. Sure, there were some heavy hitters, but then you realize that Hasbro never gave us anything close to a screen accurate Voyager Megatron, none of the black Beast Hunter Bees had the right paint scheme, neither Arcee really looked like the character model (which I admit is hard to pull off) and the crappier Cliffjumper toy was the one with the screen accurate legs.
And then there is RID, a show that went out of its way to show us all the wonderful modes Megatron had, including the hand mode and griffin mode. All the new molds made for RID, such as Optimus, Railracer and the brothers had toys which seemed to jump off the screen. And while Ruination's proportions were off as expected, the colours were well represented. And we finally got to see some of those Beast Wars molds in action on screen in North America and they looked great. And let's not forget Scourge whose toy looked a lot like the show model. I especially love the sticker detail being very similar to the details we see on the screen. Its these peculiar and recognizable details, like the chest stickers, found both onscreen and on the toy that drive home how good a representation you have of the badass you see on screen.

Transformers News: Top 5 Most Show Accurate Transformers Toylines
Transformers News: Top 5 Most Show Accurate Transformers Toylines
Transformers Robots In Disguise Prowl (Mach Alert) Gallery

Transformers News: Top 5 Most Show Accurate Transformers Toylines
Transformers News: Top 5 Most Show Accurate Transformers Toylines
Transformers Robots In Disguise Gas Skunk (Gaskunk) Gallery


4. Beast Wars Transmetals (Bast Wars Metals)

I remember very well being a kid and being turned off by those odd masks the first year Beast Wars toys had. They weren't on the show. And while the inner Rhinox head looked more like the show, it looked too small on the body so young WJ88 settled on that brutish face when making him exchange blows with his Bane action figure. But then in that second year line, Beast Wars Transmetal, it was as if you were holding the characters you saw onscreen in your very hands. And that is the first time that ever happened for the brand. Tarantulus and Cheetor looked perfect, so did Rampage and both faction leaders. Plus you had the gimmicks at work too, like the surfing gorilla and thruster t-rex. I would even throw in Quickstrike and Silverbolt who were released at the very same tie within the Fuzors subline. And it culminated with Optimal Optimus and Depthcharge which really looked the part. That dedication between toy and screen was not as impressive with what followed in Transmetal 2 where toys like Tigerhawk looked different and gimmicks not being carried through to the screen (like the rollerblading dragon, though I do understand). Plus there were many many toys that had no onscreen counterparts. And that worsened with Beast Machines. But man, Transmetal, those toys still hold up and I honestly don't see how much better those toys would be if they were released today.

Transformers News: Top 5 Most Show Accurate Transformers Toylines

    Transformers News: Top 5 Most Show Accurate Transformers Toylines
    Transformers News: Top 5 Most Show Accurate Transformers Toylines


3. Transformers Masterpiece 2.0

Yeah, if we are going to talk about the Masterpiece line and screen accuracy, you have to let go of all that came at the beginning. It didn't help that MP 01 Optimus Prime wasn't based on the G1 show model, and neither was Starscream, and that MP 05 Megatron was more of an homage to the G1 toy than the cartoon. But MP 10 came along and BAM, we got ourselves a gorgeous line with a unified scale that to this day keeps getting closer and closer to being as screen accurate as possible. It's not perfect, unlike the name would suggest, what with Red Alert still not getting the molding changes he deserves and Optimus not having a white crotch, plus the deal with Hot Rod's non show accurate backpack and extraneous bits. But then you have Bumblebee, Soundave, Shockwave, Ultra Magnus and Inferno who are just so striking in terms of show accuracy. Right down to the smooth surfaces devoid of sculpted detail and even stickers for Sunbow inspired Decepticon symbols in one case. It even got to the point where fans would rather the toys strive less for cartoon accuracy and go for a happy medium of detail and smooth surfaces. What that tells me is that this line is of course right at home on this list.

Transformers News: Top 5 Most Show Accurate Transformers Toylines

Transformers News: Top 5 Most Show Accurate Transformers Toylines

Transformers News: Top 5 Most Show Accurate Transformers Toylines

Transformers News: Top 5 Most Show Accurate Transformers Toylines

And here is a fun video I found. Sure, not everything it uses it official but it gives a good idea of how far we have come.




2. Transformers Animated

I will always be amazed at what the Animated line was able to pull off. For the fist time, we had character models created before the toys in a Transformers show and these designs had exaggerated features. They were not proportioned, with some having ultra sleek waists, bigger feet, huge chins and so on. This was a more heroic style found across the 2000's and it persists now, which can make for very dynamic animation. We know that worked for a show, but now you had to engineer toys out of them which was extra tricky since these exaggerated proportions were more present in the robot modes than the vehicle modes. But Hasbro found a way. They were able to make transforming toys which really did have those dynamic looks. That deluxe Prowl toy still fascinates me for being so sleek in both modes and yet having that elongated head and huge feet. He's an easy example to show but that goes for all toys which found a way to have animated features in robot mode that did not have vehicle kibble (like forearms and legs) while not turning them all into shellformers. Even if you don't like the designs, you have to admit that turning this into one of the most show accurate lines is quite a feat.

Transformers News: Top 5 Most Show Accurate Transformers Toylines

Transformers News: Top 5 Most Show Accurate Transformers Toylines


1. Transformers Cybertron (Galaxy Force)

While Armada was naturally very toy-accurate and if you got an Armada toy just to get something that looked like what you saw on the show... well, unless you got Sideswipe, you wouldn't be terribly disappointed.

But Energon and Cybertron take it to whole new levels. The CGI models might as friggin' well just be the toys -- it gets to the extent that the models have the toy's buttons on them. The button you press on Cybertron Evac's toy to make his rotors turn? That's on his CGI model. Why is it there? What possible actual function would it serve to Evac as a character or soldier or disguise? Who the heck knows, but he has it.

Cybertron's toys are by far the most screen-accurate toys there have ever been because of how stupidly accurate to the toys Cybertron's animators were. Pretty much the only difference is in articulation for character expression (individual fingers moving, extra waist movement, that sort of thing). The Transformations were replicated too, which makes it even better!

Transformers News: Top 5 Most Show Accurate Transformers Toylines

Transformers News: Top 5 Most Show Accurate Transformers Toylines
Transformers Cybertron Optimus Prime (Galaxy Convoy) Gallery

Transformers News: Top 5 Most Show Accurate Transformers Toylines

Transformers News: Top 5 Most Show Accurate Transformers Toylines
Transformers Cybertron Hot Shot (Excellion) Gallery


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80 total news articles in this section, 10 per page.

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Transformers Podcast: Twincast / Podcast #349 - Agent of Chaos
Twincast / Podcast #349:
"Agent of Chaos"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, May 4th, 2024

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