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The judges said – “Appealing to fans across the generations, this is designed for ease of use on mobile devices, proven by its millions of downloads.”
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Trademark Application 87796827 ALLSPARK DISTRIBUTION
Trademark Details
Trademark Source: USPTO
Mark (in words): ALLSPARK DISTRIBUTION
Serial Number: 87796827
Filing Date: Wednesday, 14th of February 2018
Status: New application will be assigned to an examining attorney approximately 3 months after filing date.
Status Date: Saturday, 17th of February 2018
Registration Number:
Registration Date: Wednesday, 30th of November -0001
Prior Reg Numbers:
Current Location: NEW APPLICATION PROCESSING
Date In Location: Saturday, 17th of February 2018
Class Status: ACTIVE
Category: Entertainment services, namely, production and distribution of movies, television series, online series, webisodes and digital content; entertainment media production services for motion pictures, television and internet
Actual Mark
Status History
Thursday, 22nd of February 2018 - NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
Saturday, 17th of February 2018 - NEW APPLICATION ENTERED IN TRAM
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BOT INTEL REPORT – AUTOBOT HOUND
Add Autobot Hound to your ultimate squad February 8th at 10AM PST!
ABOUT AUTOBOT HOUND:
Faction: Autobot
Class: Warrior
Autobot Hound has a mean bark and a nastier bite. This brave warrior will back his teammates no matter how grim the struggle. Armed with enough weaponry for a small army and quick to improvise, this Autobot is able to hold his own in any situation.
STATS AND ABILITIES:
2-Star:
Health: 1854
Attack: 149
Max Rating: 547
3-Star:
Health: 4553
Attack: 318
Max Rating: 1308
4-Star:
Health: 11839
Attack: 827
Max Rating: 3484
BASIC ABILITIES: INFERNO AMMO, PRECISION AMMO
Ammo Types:
Holding Block at Ranged Distance for .9 seconds will Swap Autobot Hound’s Ammo Types.
Inferno Ammo grants Critical Ranged Hits a 100% chance to inflict Burn, dealing 40~60% of Attack as Heat damage over 8~10 seconds.
Precision Ammo grants Ranged Attacks a 30~50% increased Critical Rate and cannot be Evaded and is not affected by abilities that would cause Ranged Attacks to Miss.
Ranged Attacks:
Critical Hits on Burning opponents have +50% Critical Damage.
Heavy Attacks:
100% Chance to gain an Armor Buff, reducing damage from attacks by 10% for 6 seconds.
50% Chance to inflict a Critical Resistance Debuff, increasing the chance for Critical Hits against opponents by 20% for 6 seconds.
SIGNATURE ABILITY – WARRIOR BALLERINA
In the heat of a firefight this robust robot uses his surprising agility to maneuver and exploit the enemy’s weak points.
Sidestepping Ranged Attacks
When Autobot Hound rolls to avoid a Ranged Attack he gains a 40~200% Ranged Bonus for 3 seconds.
SPECIAL ATTACKS:
Special 1 – Rolling Thunder
Big boy coming through!
While Precision Ammo is equipped the last hit has a 100% Chance to inflict 100% Critical Rate Down for 20 seconds.
While Inferno Ammo is equipped this the last hit has a 100% chance to inflict Burn, dealing 60~80% of Attack over 15 seconds.
Special 2 – Safeties Off
Nothing makes holes quite like a naval rotary cannon.
50% chance per hit to Bleed, dealing 40% of Attack over 5 seconds.
Special 3 – Full Autobot
You’re not out of time until you’re out of ammo!
100% Chance to gain an Armor Buff, reducing damage from attacks by 10% for 30 seconds.
Autobot Hound has a 100% chance to inflict a Critical Resistance Debuff, increasing the chance for Critical Hits against opponents by 40% for 28 seconds and proceeds to fire every gun in his inventory.
SYNERGY BONUSES:
Mutual – Enemies – Barricade
+2~8% Attack Rating.
Mutual – Sharpshooters – Mirage, Arcee
+5~20% Crit Rate on Ranged Attacks.
Mutual – Weapon Specialists – Mixmaster, Ironhide, Rhinox
+9% duration for all Damaging Debuffs. +6% Attack Rating in Alliance Missions.
Outgoing – Medic Support – Optimus Prime MV1, Drift
7% of base Health Repaired at the start of the fight. +5% extra Repair in Raids.
Incoming – Allies – Optimus Prime MV1, Drift
+2~8% Armor.
STRONG MATCH-UPS:
Barricade – Autobot Hound’s Precision Ammo rarely misses, making Autobot Hound the premier choice to dismantle this Barricade’s powerful Evasion Buff.
Mirage – Mirage’s Heavy Attack is notorious for being untouchable to Ranged Attacks, but that trick stops at Autobot Hound. Precision Ammo is not affected by character abilities that would cause Ranged Attacks to Miss.
WEAK MATCH-UPS:
Optimus Primal – Primal will completely resist Autobot Hound’s Powerful Critical Hits.
Soundwave – Soundwave has the ability to reflect Autobot Hound’s powerful Signature Ability right back into his bearded face.
RECOMMENDED MODULES FOR AUTOBOT HOUND:
EMI Module – The EMI Module will punish any gunslingers who attempt to outshoot this warrior.
Laser Guidance Module – This module will combine with Autobot Hound’s Signature Ability to punch holes through even the toughest opponent.
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BOT INTEL REPORT – SHARKTICONS
Welcome to Sharkticon Week in New Quintessa! Collect all 6 classes of the Sharkticons in the Sharkticon Arenas, special Daily Login Calendar and the Alliance Event from February 1st to February 8th.
OVERVIEW
Sharkticons gain their abilities only once their Signature Ability has been unlocked but their abilities combine some of the most powerful effects and Special Attacks found on New Quintessa!
Once the Signature Ability has been unlocked you can Rank Up or increase Signature Level to radically improve ability effects!
When you collect a full team of Sharkticons, they will all gain the Shark Frenzy Synergy Bonus that will allow them all to Repair with Special Attack 3!
BRAWLER SHARKTICON
The largest and strongest of the six Sharkticon Classes, but not very bright.
STATS AND ABILITIES:
4-Star
Base PI: 2145
Max Rating: 2547
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
When hit
12~20% chance to trigger a 16~40% Armor buff.
SPECIAL ATTACKS:
Special Attack 1 – Shark Therapy
A physical outburst at the opponent’s expense.
100% chance to trigger a -16~-40% Critical Chance debuff.
Special Attack 2 – Unstoppable Frenzy
An unstoppable combo from this Brawler Sharkticon.
100% chance to become Unstoppable for 3~5 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Brawler Frenzy – All Sharkticons
+3~15% Armor
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
WARRIOR SHARKTICON
Warrior Sharkticons train for 15 hours a day and constantly challenge the other five Classes to duels.
STATS AND ABILITIES:
4-Star
Base PI: 2140
Max Rating: 2541
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
On Crit Sword Attacks
50~70% chance to trigger a Bleed causing damage equal to 30~50% of Attack Rating over 4 seconds.
SPECIAL ATTACKS:
Special Attack 1 – Way of the Shark
From a crouching position, the Sharkticon leaps into a roundhouse to reveal a hidden blade.
100% chance to trigger a Bleed causing damage equal to 40~60% of Attack Rating over 4 seconds.
Special Attack 2 – Shark Dance
They’ll be awe-struck, and sword-struck.
100% Armor Penetration
100% chance to trigger a Bleed causing damage equal to 50~80% of Attack Rating over 5 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Warrior Frenzy – All Sharkticons
+3~15% Critical Damage
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
SCOUT SHARKTICON
Radical outsiders proud to be the quickest of the six Sharkticon Classes.
STATS AND ABILITIES:
4-Star
Base PI: 2139
Max Rating: 2540
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
When Knocked Down
100% chance to gain an Evasion buff allowing the Sharkticon to Evade Melee and Ranged Attacks for 3~3.5 seconds.
SPECIAL ATTACKS:
Special Attack 1 – Shark Swagger
A couple punches do the trick, but look cooler with a flash kick.
100% chance to trigger a 13~25% Crit Chance buff for 4 seconds.
40% chance to trigger a stun for 1.5 seconds.
Special Attack 2 – Gunslinger Fish
Locked, loaded, and he’s quick on the draw. Watch out!
100% chance to trigger a 29~45% Projectile Bonus for 6 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Scout Frenzy – All Sharkticons
+3~15% Critical Rate
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
TECH SHARKTICON
A Class of genius engineers known for manipulating force fields, and one of the six Classes of Sharkticons.
STATS AND ABILITIES:
4-Star
Base PI: 2139
Max Rating: 2539
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Passive
The Shark starts with 6 Shield buffs that each cap incoming damage to 8% of the Sharks total health.
SPECIAL ATTACKS:
Special Attack 1 – Shark Blast
A quick warm up to knock the boom glitches out of the enemy’s brain garage.
100% chance to drain 30~70% of a bar of power.
Special Attack 2 – Sleight of Hand and Fin
Second hit is Unblockable
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Tech Frenzy – All Sharkticons
+3~15% Power Rate
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
DEMOLITIONS SHARKTICON
The most unpredictable of the six Sharkticon Classes due to a propensity for pyromania.
STATS AND ABILITIES:
4-Star
Base PI: 2142
Max Rating: 2543
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Under 50% Health
Gains a permanent 15~30% Special Damage buff.
SPECIAL ATTACKS:
Special Attack 1 – Feelin’ Toothy
He loves to show off his fin cannons.
75% chance to Stun for 2.5 seconds.
Special Attack 2 – Tyranny and Meal-Time
Unification through consumption.
100% chance to trigger a 25~40% Projectile Bonus and increases Projectile Speed for 6 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Demo Frenzy – All Sharkticons
+3~15% Special Damage
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
TACTICIAN SHARKTICON
The oldest of the six Sharkticon Classes who demonstrate leadership qualities.
STATS AND ABILITIES:
4-Star
Base PI: 2140
Max Rating: 2541
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Passive – When Hit (Ultra Magnus)
Gains a 2~3% Physical Resistance buff and loses an Energy Resistance buff when hit by a Physical Attack. (Max 10)
Gains a 1~2% Energy Resistance buff and loses a Physical Resistance buff when hit by an Energy Attack. (Max 10)
SPECIAL ATTACKS:
Special Attack 1 – Fin Kick
40~80% chance to gain an 20% Attack Up buff.
Special Attack 2 – Axed
60~85% chance to trigger a 28~35% Armor Break debuff for 6 seconds.
Special Attack 3 – Shark Attack
These Sharks are just as deadly on land.
SYNERGIES:
Outgoing – Tactician Frenzy – All Sharkticons
+3~15% Attack Rating.
Incoming – Shark Frenzy – All Sharkticons
If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
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Serial Number: 87758803
Word Mark: TRANSFORMERS
Status: 630 – New Application – Record Initialized Not Assigned To Examiner
Status Date: 2018-01-20
Goods and Services: Card games, trading card games, playing cards and accessories for use therewith
Party Name: Hasbro, Inc.
Party Type: 10 – Original Applicant
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Hasbro confirmed to IGN its contract with Activision to publish Transformers games has expired. However, Hasbro is not at this time discussing what, if any, plans it might have for Transformers games on PC and consoles in the future. Multiple mobile games, including Transformers: Forged to Fight, are still ongoing, however.
IGN has reached out to Activision for more details about the contract expiration and will update this story should they respond.
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BOT INTEL REPORT – OPTIMUS PRIMAL
Add Optimus Primal to your ultimate squad January 4th at 10AM PST!
About Optimus Primal:
Faction: Maximal
Class: Brawler
The Maximal starship Axalon, commanded by Optimus Primal was pulled into a Transwarp Portal while in pursuit of a Predacon warship. Stranded on ancient Earth, Primal and his crew of Maximals fought the Beast Wars to preserve the timeline and protect all life in the galaxy.
Stats and Abilities:
2-Star:
Health: 1942
Attack: 177
Max Rating: 532
3-Star:
Health: 4768
Attack: 376
Max Rating: 1304
4-Star:
Health: 12392
Attack: 975
Max Rating: 3538
Basic Abilities: Crit Armor, Melee Bonus, Bleed
Passive:
Armor Buffs provide 100% Critical Resistance.
Every 6 seconds if Optimus Primal has no Armor Buffs he will generate an Armor Buff, reducing damage from attacks by 2~4%. This ability stops if Optimus Primal is Armor Broken.
When Attacked:
20% chance to gain an Armor Buff, reducing damage from attacks by 2~4% with a maximum of 10 stacks of Armor. This ability requires at least one active Armor Buff and stops if Optimus Primal is Armor Broken.
Blocked Melee Attacks:
Blocked Melee Hits have a 30% chance to grant a Melee Buff, increasing Melee Damage by 10~18% for 6 seconds.
Heavy Attacks:
Converts all Armor Buffs to Melee Buffs, increasing Melee Damage by 10~18% for 6 seconds.
Signature Ability – Isn’t That Just Prime
Optimus Primal hopes for the best, but always prepares for the worst. Damaging Debuffs have shorter durations and recover health when they expire.
Damaging Debuffs expire 8% faster for each Armor Buff on Optimus Primal. Optimus Primal gains 1~5% of his max Health each time a Bleed on him expires.
Special Attacks:
Special 1 – Law of the Jungle
Optimus Primal launches into the air to bring justice to his foes.
If Optimus Primal has received any Bleeds this fight he will inflict Bleed on the opponent that deals 30~38% of Attack over 4 seconds. The strength of the Bleed increases by 20% for each Bleed inflicted on Optimus Prime this fight.
Special 2 – Beast Warrior
The quickest way to peace, is to end the battle quickly.
50% chance each sword hit to inflict Bleed, Dealing 40~60% of Attack as damage over 5 seconds.
Special 3 – Gorilla Warfare
When it comes to dealing with Predacons, sometimes brutal is best.
Optimus Primal’s rage grants him the maximum amount of Armor Buffs.
100% chance to inflict Attack Down, reducing the opponent’s Attack Rating by -20% for 32 seconds.
Synergy Bonuses:
Allies – Mutual – Dinobot, Rhinox
+2~8% Armor Rating
Enemies – Mutual – Waspinator
+2~8% Attack
Beast Purification – Mutual – All Beast Wars Characters
Heavy Attacks of Beast Wars characters grant 4~20% Attack Rating for 5 seconds and Purify Damaging Debuffs as long as there are 2 or more Beast Wars bots on Primal’s team.
Strong Match-ups:
Bonecrusher – Bonecrusher will lose the ability to land Critical Hits and the Bleeds he inflicts will soon become an advantage for Optimus Primal’s first Special Attack.
Ironhide – Ironhide’s greatest strength is his ability to deal out incredible Critical Hits. Optimus Primal will render the Demolition king unable to tear anything apart.
Weak Match-ups:
Starscream – Starscream will tear through Optimus Primal’s Armor and inflict Critical Hits while the Ape’s Armor is Broken.
Megatron – Megatron’s Fused Armor Break will block Optimus Primal’s Crit Armor from activating.
Recommended Modules for Optimus Primal:
Security Module – Increasing Optimus Primal’s Armor will make him more survivable and give him more opportunity to use his high attack rating against the opponent.
E.M.I. Module – Optimus Primal’s biggest disadvantage is his reliance on Melee Attacks. This module will help ensure he can thwart ranged opponents like that pesky Starscream.
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